Gaming News

AMD Radeon R9 290X To Be Re-Launched With 8 GB VRAM Variants

Written by Shaheryar Ehsan-i-Haque on 31 October 2014 at 14:00

AMD is taking the fight to NVidia and making a move to boost the overall falling stocks of the company by re-launching its flagship card the Radeon R9-290X as an 8GB variant in order to compete against the recently released Nvidia GeForce GTX 980 and provide the perfect counterpoint to the surge in VRAM demands from this year's AAA titles.

The upcoming R9-290X with 8GB GDDR5 memory is expected to feature higher clock rates and custom cooling solutions packed together with the Hawaii XT architecture. The Hawaii chip consists of 2816 stream processors, along with 176 Texture units and 64 Raster operations on a 512-bit memory interface. The cards are planned to be released on 6th November this year. [More]

Valkyria Chronicles System Requirements

Written by Jon Sutton on 31 October 2014 at 12:45

In recent months there seems to have been a resurgence in the number of Japanese titles making it over to the PC. Usually the domain of Sony and Nintendo's games consoles, it seems the popularity of PC gaming is forcing some big name Japanese publishers to think twice about the PC market. Valkyria Chronicles is the latest of these, and it's an absolute corker from Sega.

Set in the fictitious continent of Europe during the 1930s, war has erupted between two superpowers, the Empire and the Federation. The neutral country of Gallia is stuck between these warring giants and it's up to you rise up and defend this tiny nation using a mixture of tactical combat and action-based movement throughout an epic storyline that decides the fate of the world. To find out whether your gaming PC is going to be facing the blitzkrieg or a spud gun, be sure to check out the official Valkyria Chronicles system requirements. [More]

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6The Evil Within Oct-14-2014
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9NBA 2K15 Oct-07-2014
10Dragon Age 3: Inquisition Nov-21-2014

Canadian Survival Sim The Long Dark Doubles In Size After Coastal Highway Update

Written by Stuart Thomas on 31 October 2014 at 11:30

Hinterland’s ambitious survival simulator The Long Dark has had a huge new update, doubling the game’s land mass and making it twice as long. The new Coastal Highway makes up the new area which can be accessed by following the railway line at Mystery Lake and saves are compatible with the previous version so you can wander right on in.

The Long dark is a pretty unforgiving survival game set in post-apocalyptic Canada, and Hinterland is working on a number of new areas to add to the Early Access release, with the final plan to include a fully-realised story mode in addition to the current sandbox. [More]

Primal Carnage Extinction Announced For PC And PlayStation 4

Written by Neil Soutter on 31 October 2014 at 10:15

Despite Primal Carnage having a slightly troubled launch a couple of years back, life will find a way and it's gone on to become a mighty fine multiplayer shooter following a host of updates, basically becoming the one-stop-shop for dino fans. Not that there’s a huge amount of competition; Turok was last seen jumping off a cliff, The Stomping Land is up to all sorts of mischief, and Trespasser, well, it tried hard, bless it.

Primal Carnage’s evolution into a top-notch shooter has reached breaking point though, and developer Lukewarm Media has decided to release a sequel of sorts, Primal Carnage: Extinction. Extinction is essentially a do-over of the first game, how it was originally intended to be, including a sizeable recode that should make the whole thing look prettier. In addition Primal Carnage: Extinction will come packing three new maps, a bunch of new cosmetics, and some reworked dinosaur gameplay. [More]

Assassins Creed Unity GameWorks Trailer Shows Off Nvidia-Exclusive Graphical Features

Written by Jon Sutton on 30 October 2014 at 17:30

It seems Ubisoft and Nvidia are buddying up once more for Assassin’s Creed Unity, releasing a new trailer showing all of the Nvidia GameWorks exclusive features coming to Ubisoft’s open world adventure.

Hot off the back of those frankly ridiculous system requirements for Assassin’s Creed Unity demanding which ask for a GeForce GTX 680 as a minimum it comes as little surprise that this pair have cooked up all sorts of graphical bells and whistles tempting PC gamers into an upgrade. [More]

Assassins Creed Unity Time Anomaly Trailer Has Arno Climbing The Eiffel Tower In WW2

Written by Jon Sutton on 30 October 2014 at 16:05

The Assassin’s Creed series always has the propensity to get a little bit crazy and Assassin’s Creed Unity is stepping things up a notch in the latest trailer. A time anomaly appears to affect Arno while he’s hustling and bustling his way around Paris, performing a reverse synchronisation and ripping him into a bizarre time warp, leaving 18th century Paris behind.

Whatever the case, it involves scaling the Eiffel Tower which looks suitably epic, although the fact that Eiffel Tower wasn’t (quickly Googles) constructed until 1889 suggesting he’s teleported a fair chunk into the future. World War 2 in fact, because the sky’s busy with machine-gun-toting blimps while a looming electric cloud makes the whole thing look like it’s gone a bit Independence Day. [More]

Zuckerberg Claims Up To 100 Million Oculus Rifts Need To Be Sold For It To Be Viable

Written by Stuart Thomas on 30 October 2014 at 15:15

100 million. That’s how many Mark Zuckerberg believes the Oculus Rift will need to sell to become a meaningful computing platform. Only five games consoles have ever managed to surpass this figure, including such heavyweights as the PlayStation 2 and the original Game Boy.

It’s a lofty target for a piece of hardware, but it speaks volumes that the co-founder of Facebook is happy throwing these sorts of numbers around. In an earnings call yesterday Zuckerberg revealed the figure, claiming that this was the sort of figures the Oculus Rift virtual reality headset would be expected to meet. [More]

Alone In The Dark: Illumination System Requirements

Written by Jon Sutton on 30 October 2014 at 14:00

Alone in the Dark, the big daddy of survival horror, is back from its slumber after more than half a decade, looking to right the wrongs of its predecessor and reimagine the series with Alone in the Dark: Illumination. Now, AitD: Illumination is in fact a four-player survival title this time around, ensuring the game's name is doubly ridiculous, plonking you and up to three other players in the town of Lorwich, which looks to have been overrun by a host of demonic beasts. 

You'll have four different classes at your disposal in this horrific adventure, each with their own distinctive skills, weapons, and powers. In typical AitD fashion it looks to be filled to the rafters with Lovecraftian horrors as you and team fend off the likes of Roofwalkers, Shapes, and Spawns in a battle to unearth the mysteries of Lorwich. Of course you don't want to get out to the deepest, darkest woods and realise you've forgotten your batteries, so before you stump up for Alone in the Dark: Illumination you'd best check out if your gaming rig's up to it with the official AitD: Illumination system requirements. [More]

The Evil Within PC Update Removes Black Bars And Increase Frame Rate Cap To 60 FPS

Written by Jon Sutton on 30 October 2014 at 12:45

Bethesda and Tango Gameworks’ The Evil Within has received a pretty substantial update on PC just in time for Halloween, finally allowing the ability to disable the intrusive letterbox black bars and maximising the use of your monitor’s real estate. Shinji Mikami’s gore-fest is typically locked at a super widescreen 2.35:1 aspect ration on both console and PC, but this latest option means players can remove the black bars entirely if they wish.

In addition options have been added for players to toggle between the 30 FPS and 60 frames per second cap previously only unlockable via console commands, while there are also improvements to the unstable frame rate that resulted from running The Evil Within at more than 30 frames per second. [More]

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