Gaming News

Average Game Download Sizes Are On The Rise, But What Is The Cost To The Gamer

Written by Jon Sutton on 20 October 2014 at 17:30

When it comes to install sizes it would be fair to say that video games have spiralled out of controlled during the last year or two. Not too long ago 6GB felt like a fairly chunky install. Now that’s but a fraction of some of the largest games there.

Seemingly spurred on by the transition to the current generation of consoles, free from the shackles of microscopic hard drives and the Xbox 360’s reliance on good-old-fashioned DVDs, the size of installs has increased exponentially. Just two years ago Call of Duty: Black Ops 2 was a 10GB download, now Call of Duty: Advanced Warfare comes in at nearly six times its predecessor, taking up a monstrous 55GB. It’s taking a toll on our bandwidth and it’s taking a toll on our hard drives, but how much is it really costing us to store these games… [More]

Call of Duty Advanced Warfare Launch Trailer Mech Stomps In 2 Weeks Early

Written by Jonnie on 20 October 2014 at 16:00

With the release of Call of Duty: Advanced Warfare only a couple of weeks away Activision has released the gameplay launch trailer alongside the system requirements you’ll be needing to get involved in the fight. The trailer is a great last effort to show off of the two things that Activision have been plugging for this Call of Duty outing: Futuristic battles and Kevin Spacey.

This latest trailer is about as 'Oorah' as it's possible for entertainment to get, pulsating with enough action, jetpacks, and patriotism up to its eyeballs. It's Call of Duty as we've come to know and love it, albeit taking some heavy cues from a certain mech shooter, naming no names. [More]

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Extend Your Influence With Godus Weyworld Expansion Pack Taking It Into The Frontier

Written by Jonnie on 20 October 2014 at 14:45

Godus has received its first major update, Weyworld. The so-called expansion arrives as an update to 22 Cans' Godus, which is currently available on PC via Steam Early Access and as a free download from the iTunes App Store. The expansion for Godus is a significant one, offering players a whole new area of the world to explore and populate. Weyworld, a desert themed environment, will feature new types of terrain, rival tribes and achievements that will garner you new abilities.

Some of the new powers you'll be able to wield will be ones that will make your followers' lives easier: Blue Skies will make storms less frequent and Crop Rotation will help your farmers advance their farming techniques. However you'll also be able to become a classic wrathful God as well should the situation require it. Enhanced Meteor Showers and increased stormy weather will keep your followers fearful of your power. [More]

AMDs Graphics And Computing Departments Struggling In Recent Financials

Written by Jon Sutton on 20 October 2014 at 13:30

Swiftly following Intel’s lead AMD has posted its latest financial results, and while the results are considerably less impressive than its competitor, AMD is just about keeping its head above water. Contrary to Intel’s record revenue gains for the last quarter, AMD brought in just $17 million net income from a total of $1.43 billion in revenue, struggling in particular when it came to its Computing and Graphics departments.

$17 million isn’t exactly something to be sniffed at, and it’s definitely an improvement on the $36 million loss from the previous quarter, but it’s still some way short of the $48 million achieved in this same period last year. AMD has faced tough competition in recent years from the likes of Nvidia and the aforementioned Intel, and this is beginning to take its toll despite the chip maker winning contracts to support all three current-gen consoles. [More]

Londinum Is Burning In Total War: Attila Flaming Inferno Trailer

Written by Neil Soutter on 20 October 2014 at 12:15

Deep inside all of us lies a pyromaniac itching to get out, and Total War: Attila developers The Creative Assembly know exactly how to scratch that itch. In the latest game in the Total War franchise players will be able to make use of the power of fire to raze battlefields to the ground, or in this case the ancient city of Londinium.

In Total War: Attila you don’t even need to rely on a dodgy baker in Pudding Lane to get things going, with a number of troops capable of setting alight to buildings through melee attacks or burning projectiles. Dynamic fire simulation means the blazing infernos can spread from building to building providing the weather conditions are right, reducing city defenses to ashes and exposing the defenders to penalties on their attack, defence, and morale characteristics. [More]

Call of Duty: Advanced Warfare Minimum System Requirements

Written by Jon Sutton on 20 October 2014 at 11:00

It's that time of the year once again where we take a look at the annualised Call of Duty outing and its system requirements. This year it's the debut CoD outing from Sledgehammer Games as we get the first fruits of Activision's decision to move from a two to a three-year development cycle. Call of Duty: Advanced Warfare looks to be one of the biggest leaps yet for the series, taking us to a near-future global terrorist crisis threatening the very existence of the United States.

Exoskeletons powering jetpacks, invisibility cloaks and powerful dash moves are the order of the day here, fuelling hyper-kinetic combat that pushes the series' trademark fast-paced multiplayer firefights to the next level. Before you get about boost jumping and murdering everyone in sight though, you'd best check out the official Call of Duty: Advanced Warfare system requirements to see if your PC is up to the task. [More]

Sony Reveals Upcoming Playstation 4 Firmware Update 2.0 Features

Written by Jonnie on 20 October 2014 at 10:15

The PlayStation 4 will get a system update this autumn which will bring some big new features and also new aesthetic options to Sony's smash-hit console. Major features of the update include the Share Play capability and baked-in support for YouTube, whereby a dedicated YouTube app will be added to the PS4 to increase its video sharing capabilities.

Share Play is described by Sony as a “virtual sofa” allowing players to invite their friends to join games over the PlayStation Network even if they don’t own a copy of the game. Alternatively you can hand control over to a friend just as if they were sat next you, all online via the PlayStation Network.  [More]

GD Machine 2014 Benchmark The Evil Within GTX 750 Ti i5 4670K

Written by Jon Sutton on 19 October 2014 at 16:00

We’ve been playing around with Bethesda and Tango Gameworks’ The Evil Within this week, getting it ready for review and also benchmarking on the GeForce GTX 650. During our time with the game what’s become immediately apparent is that this was in no way a lovingly crafted port. That’s not to say The Evil Within is a terrible port, but it’s clear that the console versions got top priority when this was put together. It's a straight-up port, no more no less.

Among other things The Evil Within is capped at 30fps and forces a pesky 2.5:1 aspect ratio for a cinematic experience. That’s without going into the mammoth system requirements for The Evil Within, which had gamers understandably worried. With that in mind we wanted to get a feel for how the GD Machine 2014, loaded with a GeForce GTX 750 Ti, 8GB RAM, and an Intel i5-4670K would handle The Evil Within in some benchmarks. This time around we’re going to be looking at performance with both the 30fps frame cap on and off. [More]

Hardware Guide: Graphics Card Frame Pacing Explored

Written by Jon Sutton on 19 October 2014 at 14:00

What is frame pacing? It’s two words sure to cause confusion for any gamer out there, but it’s a term that’s thrown around with increasing regularity. To help out we’re going to drill down to the core of what frame pacing is, how frame pacing is measured, and why frame pacing is important to your gaming experience.

Before we nailed down what frame pacing is, it’s important to understand why it's a necessity. Basically, when running a game your graphics card is rendering each frame sequentially to your display. In theory for an image to be smoother, the speed with which your graphics card can render these frames remains equal at all times. When a graphics card is running it often alternates between fast and slow frames, with the GPU simultaneously attempting to send the images to display as quickly as possible. This alters the flow of the frames and can deliver uneven performance and even noticeable stuttering, even when a game appears to be running at a solid 30fps or 60fps. [More]

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