Gaming News

PC To Be The Lead Gaming Platform Over Next Five Years

Written by Joffy S on 03 March 2015 at 14:00

The PC is expected to be the dominant gaming platform through until at least 2019, according to market research from DFC Intelligence. As it stands PC is the market leader in terms of global gaming software revenue, dwarfing consoles and mobiles, and leaving handhelds for dust.

The research suggests an upward trend for the global gaming market over the next half a decade, with PC, consoles, and phones/tablets all growing in terms of revenue. The big winners though are likely to be PC gaming and mobile, with the pair expected to rake in more than $70 billion between them in 2019. [More]

Capcom Update Resident Evil: Revelations 2 With Split-Screen Co-op On PC

Written by Stuart Thomas on 03 March 2015 at 12:45

When the episodic adventure Resident Evil: Revelations 2 began arriving last week, PC players were a bit miffed to find out the co-op adventuring found in all of the console versions had been stripped entirely.

Capcom looks to have taken that feedback on board, announcing a splitscreen co-op beta for Resident Evil: Revelations 2, allowing two PC players to work through both the Story and raid modes locally. [More]

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Support For Unlimited File Sizes In Skyrim Workshop Added In Latest PC Update

Written by Neil Soutter on 03 March 2015 at 11:35

The gift that just keeps on giving, Bethesda has announced it has now removed the file size limit from mods on the Skyrim Steam Workshop entirely. Previously, mods for The Elder Scrolls V: Skyrim were restricted to just 100MB in the workshop, meaning larger scale creations were off limits without a lot of fiddling.

Larger mods have previously been split up into many smaller parts in order to squeeze through the system, but these were often a bit of a nuisance to keep track of and get up and running. With the cap removed entirely mods can be far, far, bigger, which as we all know means better. [More]

AMD Ends Mantle 1.0 Support - Asks Devs To Support DirectX 12

Written by Joffy S on 03 March 2015 at 10:25

It was supposed to be a revolution, now it may just be consigned to the annals of history. AMD announced its Mantle API back at GPU ‘14 in 2013, pitching it as the answer to unlocking the full potential of Radeon-powered gaming PCs. Mantle’s close-to-the-metal approach gives low-level access to the graphics hardware, allowing games to push systems to their limits and eke out that extra bit of power.

In an open letter to the community, AMD discusses the future of Mantle, suggesting developers who are interested in Mantle 1.0 functionality instead focus their attention on DirectX 12 or GLnext. It appears as if it’s the beginning of the end for AMD’s Mantle API. [More]

HTC Chairperson Reveals Mobile Firm Is Co-operating With Valve On Half-Life

Written by Joffy S on 02 March 2015 at 19:00

HTC co-founder Cher Wang has revealed she hopes a Half-Life game will be one of the titles released for HTC and Valve’s recently announced virtual reality headset - Vive. Speaking in an interview, Wang confirmed the headset would on general sale before the end of the year, and HTC was currently “co-operating with Half-Life”.

Whether this is in regards to an all-new Half Life 3 experience or a VR remake of one of the previous two titles is currently unknown, but it’s clear HTC has plans of some sort for Gordon Freeman. Valve has been rumoured to be working on a new Half Life for years now, and it's undoubtedly one of PC gaming's most beloved franchises. [More]

Epic Games Now Providing Unreal Engine 4 Free For All Users

Written by Joffy S on 02 March 2015 at 18:00

Epic’s Unreal Engine 4 has now become completely free to use for aspiring developers. It’s a move clearly designed to lure indie developers away from popular alternatives such as Unity, making Epic's engine a tempting choice for those looking to create a game.

At last year’s Game Developer’s Conference (GDC) event in San Francisco Epic revealed it would be dropping its massive license fees in exchange for $19.99 monthly subscriptions. It’s now gone a step further with this move, offering up the entirety of Unreal Engine 4 free of charge, with Epic skimming off 5% of the royalties from the games when they launch. [More]

Battlefield Hardline Premium Season Pass Content Detailed

Written by Joffy S on 02 March 2015 at 17:15

As sure as day follows night and transaction follows micro, EA has announced Visceral Games’ attempt at a Battlefield title will get a premium pass with a year’s worth of additional content. EA has pitched Battlefield Hardline Premium as an ‘exclusive membership program’, through which players will get early access to the glut of additional content packs, as well as four new features only accessible to premium members.

A total of four digital expansion packs will be arriving between Battlefield Hardline’s launch on March 20th and early 2016. Each comes with new multiplayer maps, modes, vehicles, and single-player story content, beginning with Battlefield: Hardline - Criminal Activity, in which players have to climb the rungs from small-time crooks to master thieves in highly destructible new maps. [More]

Get Gainful Employment In Job Simulator - First Ever SteamVR Game

Written by Neil Soutter on 02 March 2015 at 15:39

The world’s first SteamVR game has been announced. Unfortunately it’s not any of the collections of ‘3’s we’d love to see escape from the confinement of Valve HQ, but it is at least further proof the VR invasion is coming, whether you like it or not.

The unmistakably monikered Job Simulator does exactly what you’d expect, tasking the player with strapping on their virtual reality headset and hunkering on down to the monotony of daily life. Ok, it’s not quite as simple as that, but Job Simulator aims to remind the humans of 2050 just what manual labour was all about. [More]

The Apocalypse Need Not Look So Bad With A Wasteland 2 Graphical Overhaul

Written by Joffy S on 02 March 2015 at 14:00

inXile Entertainment’s support of Wasteland 2 has been impeccable since its launch back in September of last year, and it’s by no means done yet. Its latest party trick is shifting Wasteland 2 in its entirety over to Unity 5.

Originally built in Unity 4.5, the codebase is being moved over to Unity 5 to gain access to exclusive new graphical effects, as well as granting the modding community access to the tools which were previously for Unity 4.5 Pro users only. This includes creating and building navigation meshes, which previously would have cost modders thousands of dollars for the Pro Unity license. [More]

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