I’ve always been a simple man when it comes to games – I’ll champion something that was done well, even if it is a simple, one-trick pony. I didn’t realise I was quite this simple though (others may have done though). You see, Warhammer Quest has been eating my time since I was passed it to review whilst Shadowrun: Dragonfall, Transistor and The Wolf Among Us all sit there unplayed. Not unloved or unwanted, mind you, I just can’t prise myself away from Warhammer Quest’s flimsy charms.
Warhammer Quest is based on an old board game of the same name and, like the board game, is basically a top-down dungeon crawler in which you take a party of four adventurers on various adventures in dungeons through three different Warhammer regions. You know the score: dungeons contain bad guys; heroes kill bad guys; heroes gain items, gold and experience. Use gold to purchase better equipment, use experience to level up and gain exciting new abilities. Rinse and repeat in more difficult dungeons for better rewards. Standard RPG fare that’s been the same since the Minoans invented role-playing. [More]