Constants and variables. No, this is not the review for Bioshock Infinite: Burial at Sea but rather a peek behind development process of Life is Strange: Episode 2 - Out of Time from Dontnod Entertainment. We've already taken a look at the first episode of this gem of an episodic coming-of-age tale, but suffice to say the adversity this studio had to face to even bring a title like this to market is amazing.
Now, those constants for the series: Bad lip sync, jittery animations, awkward UI, a protagonist who is way too teenage-ey, epic lightning, Chromatic Aberration and shallow Depth of Field designed specifically to relay that photographic style the game is all about. The variables: a revamped dialogue style, revamped voice acting, much heavier decisions to take and of course, the plot really taking things up a notch.. [More]