Gaming News

Teenage Mutant Ninja Turtles: Mutants In Manhattan System Requirements Revealed

Written by Joffy S on 08 February 2016 at 11:53

They say you can't get a truly terrible pizza. The Teenage Mutant Ninja Turtles are four anthropomorphs which know this better than most. Well, unlike our doughy friend, you can definitely get truly bad Teenage Mutant Ninja Turtles games. After some absolute duds over the last few years, the long-running kids franchise is in the trusty hands of Platinum Games for Teenage Mutant Ninja Turtles: Mutants in Manhattan

That's the Platinum of Bayonetta, Vanquish, and Transformers Devastation fame. Fingers crossed then that Mutants in Manhattan lives up to its potential, with four-player co-op action and slick combat lending hope to what could be a franchise high. Before you give Michaelangelo, Leonardo and Donatello a ring though, check out the official TMNT: Mutants in Manhattan system requirements to see if your rig is up to the task.  [More]

Titanfall 2 Set To Have Full Single-Player Campaign And Accompanying TV Show

Written by Neil Soutter on 08 February 2016 at 10:30

Titanfall 2’s lead writer Jesse Stern has been spilling the beans about the sequel, and it looks as if Respawn is intent on learning from the mistakes of its predecessor. The follow up will be having a full single-player campaign, something which was conspicuous by its absence from the original.

But, in a bit of a left field twist, Titanfall 2 will be a science meets magic tale set in a grounded, human world. Clearly Respawn have been watching a bit of a Firefly, but this spacebound adventure will be based upon the American Revolution, with bands of settlers looking to find a place to call home on a distant planet. [More]

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Intel VP Calls Effective End To Moores Law With Focus On Efficiency Over Performance

Written by Joffy S on 07 February 2016 at 16:00

In what feels like a fairly historic moment, Intel has effectively called an end to the long-running Moore’s Law. The Law itself dictates that transistor density on chips will double every 18 months to two years, effectively doubling the performance capabilities. Not so anymore according to Intel executive VP William Holt, who admitted as much during the International Solid State Circuits Conference in San Francisco.

We saw with the repeated delays to its Broadwell micro-architecture that Intel really struggled to shrink its chips down to the 14nm process. Further die shrinks are only going to prove more problematic, so it becomes increasingly difficult to keep pace with Moore’s Law. Instead, Holt says the chip giant will be attempting to improve energy consumption rather than the usual faster execution times. [More]

Pro Evolution Soccer 2016 Free-To-Play Version Comes To PC

Written by Stuart Thomas on 07 February 2016 at 14:00

For PC gamers, the yearly choice between FIFA and PES has been ludicrously easy as of late. While the former made the switch to a new game engine and all the mod cons seen in the console version, Pro Evolution Soccer languishes on PC with ports of the ancient looking PS3 version. But what about if PES was free?

Well, that’s exactly what’s happened now, with Konami launching Pro Evolution Soccer 2016 fee-to-play edition on PC. Pitched as an entry-level version of Konami’s beloved footie game, it comes with the Exhibition mode, Training tools, and what is probably the most popular feature in the full game - myClub mode. [More]

Trackmania Turbo Set To Tear It Up In March

Written by Stuart Thomas on 07 February 2016 at 10:00

Fans of horrific techno and insanely competitive time trial events rejoice! For Trackmania Turbo once more has date on which it will burst forth in all its glory. Having been delayed last year for some last-minute playtesting, Nadeo’s racer will be coming to PC, PlayStation 4, and Xbox One worldwide on March 22nd.

Just to give the announcement a little more fanfare, Ubisoft has also gifted us a new trailer filled with cars, twisted tracks, and, just to mix it up, a touch of breakbeat. Which is at least a damn sight better than the homegrown techno which found a home on the custom online servers of the previous Trackmania titles. [More]

Valve Takes Us By Surprise With Huge Lunar New Year Steam Sale

Written by Neil Soutter on 07 February 2016 at 10:00

If you haven’t been able to get on your PC in the last day or so, you might have missed Valve unleashing a surprise Steam Sale. Our bank balances had only just begun to breathe a collective sigh of relief following the recent Steam Winter Sale, but we’ve been plunged head-first into another mammoth round of discounting.

Running from Friday evening through until February 12th, the Lunar New Year Sale is basically tied into Chinese New Year, which is tomorrow. It’s the year of the monkey by the way, and to celebrate there are currently 9,262 titles on sale right now. Which is a heck of lot - more than the Winter Sale if my memory serves me correct. [More]

Resident Evil Zero HD Review : Prequel To The Sequel

Written by Joffy S on 06 February 2016 at 14:00

Up on the shelf next to my telly sits a very battered Gamecube copy of Resident Evil Zero. It’s been quite a few years since I’ve dusted it off and given it a go, but it is a game I am intimately familiar with. Downloading the new HD remaster then was sure to be a bit like popping on a classic episode of X-Files or watching Die Hard for the umpteenth - comfort food for the mind. Nothing is ever that simple though, and I was swiftly reminded of the harsh passage of time.

  [More]

Call of Duty: Black Ops 3 Campaign PC Low vs High Graphics Benchmark Video

Written by Jacques Waugh on 06 February 2016 at 14:00

If you haven't heard of Call of Duty by this point I honestly don't know whether to feel sorry for or jealous of you. The juggernaut franchise saw its latest iteration arrive last November. Call of Duty: Black Ops III yet again broke sales records by generating $550 million dollars in worldwide sales within three days of release. We tested the game using an MSI Radeon R9 380 2gb, Intel i7-5820K processer and 16GB of RAM.

Graphically COD: Black Ops 3 definitely improves over some of its predecessors in terms of colour palette and textures in particular. Having said that, the IW engine is beginning to show signs of its age, especially where particle effects and scripted sequences are concerned. The frame rate was also incredibly varied – on the lowest setting the highest and lowest achievable frame rate had almost a 100 fps difference, which is an insane swing. [More]

Just How Big Is The Divisions World Map Compared To Fallout 4 And Grand Theft Auto V

Written by Joffy S on 06 February 2016 at 12:00

Despite thousands upon thousands of gamers gaining access to The Division’s Closed Beta, we still didn’t get a firm idea of just how big the digital recreation of Manhattan is. Players only had access to a relatively tiny chunk, but YouTuber MacroStyle made busy with some serious cartographing and got to comparing The Division’s world with the current open-world golden boys - Fallout 4 and Grand Theft Auto V.

Now you’d think that comparing that comparing the sizes of game worlds would be a fairly simple process. Just put them side by side and hey presto! But, things are rarely as simple as that. There’s the small matter of scale, you see, making comparisons an arduous process involving lots of tape measures and complex calculations. [More]

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