Gaming News

Developers May Face Legal Action Over Unfinished Kickstarter Projects Following Update

Written by Jon Sutton on 22 September 2014 at 17:45

Kickstarter has updated its terms and conditions to reflect that creators may face legal action from backers for unfinished projects. The alterations come after it emerged that a number of games and other projects never see the light of day, with no legal recompense for those who’ve forked out for it.

While Kickstarter continues to be home to so many incredible success stories like Divinity: Original Sin, Star Citizen, Pillars of Eternity, and what became a pretty expensive bowl of potato salad; Kickstarter also has its dark side. For every Wasteland 2 there’s a missing in action, and the staggering statistics from earlier this year revealed that just 1 in 3 of the projects successfully funded between 2009 and 2012 has ever seen the light of day. [More]

AMD Teasing Next Generation Hardware Reveals Later This Week In No Pills Required Marketing Campaign

Written by Neil Soutter on 22 September 2014 at 16:30

We’ve only just got over Nvidia’s scintillating reveal of the excellently priced GeForce GTX 970 and the GeForce GTX 980, but AMD is already coming to spoil Nvidia’s party with a mysterious announcement in just a few days’ time

Over the weekend AMD has been busy tweeting out teaser images claiming that the “#FutureIsAMD”, with more to be revealed this Thursday, exactly one year after its GPU 14 event that saw the launch the AMD Radeon R9 and R7 series of graphics cards last year. It's unclear what AMD has up sleeve just yet but it seems the stage is being set for a next-generation graphics card reveal imminently.  [More]

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Assassins Creed Unity PC Exclusive Graphics Features Revealed

Written by Stuart Thomas on 22 September 2014 at 15:15

leaked slides have officially confirmed the PC-exclusive graphical goodies coming to Ubisoft's Assassin’s Creed Unity later this year, making the most of the incredible hardware potential of gaming PCs to deliver the best possible version of the Parisian sequel.

Advanced tessellation, contact hardening shadows, TXAA, and HBAO+ are among a number of features ensuring Assassin’s Creed Unity looks even more beautiful on PC. While Ubisoft claims Assassin's Creed Unity has been heavily optimised to take advantage of the current-gen consoles, if you’ve got enough power under the hood of your gaming rig then you can go above and beyond these features, delivering PC enhancements to relive the French Revolution like never before. [More]

Microsoft Reveals DirectX 11.3 With DX 12 Rendering Features

Written by Jon Sutton on 22 September 2014 at 14:00

This one cruised under our radar during the glitz and glamour of Nvidia’s Game24 event and the GeForce 900 series reveal but, during this year’s Intel Developer Conference and Nvidia’s Maxwell Editor’s Day, Nvidia revealed that DirectX 12’s new rendering features will be coming to Microsoft DirectX 11.3.

Next-generation graphics features including voxel global illumination, advanced sampling, and multi projection will all be coming to DX 11.3, minus the CPU overhead reduction that’s become such a selling point for DX12. The DirectX 11.3 API will be arriving alongside DirectX 12 late next year, prompting fears that DX12 may well be exclusive to Windows 9. [More]

Grand Theft Auto 5 Rumoured To Feature First-Person Mode On PC And Current-Gen

Written by Jon Sutton on 22 September 2014 at 12:45

According to a recently discovered cached copy of a support post on the Rockstar website, Grand Theft Auto V may be going all Doom on us, introducing a first-person viewpoint for both driving and on-foot sections.

The information was inadvertently published on September 12th, the very same day the remakes’ release dates were revealed, before swiftly being swiped away from Rockstar’s website. We’ve seen it before with some ever-so-slightly-shoddy mods created for GTA IV, but this is the first time Rockstar itself has ever attempted such a feature. [More]

Oculus VR Reveals Rift Crescent Bay Prototype With 360-Degree Head-Tracking

Written by Neil Soutter on 22 September 2014 at 11:30

Eager beavers around the world have only just begun to get their mitts on the Oculus Rift Development Kit 2, but Oculus has now revealed the latest flagship version of its VR headset, codenamed ‘Crescent Bay,’ featuring a host of exclusive new features.

The Crescent Bay prototype goes leaps and bounds beyond what we’ve come to expect from the Rift DK2, including full 360-degree head tracking, built-in audio, and a drop in weight. The head-tracking and positional tracking means the user can now move fully throughout 3D space, delivering a level of presence thought unachievable with the Rift DK2. [More]

First Middle-Earth: Shadow Of Mordor PC Footage Shown At Nvidia Game24 Event

Written by Stuart Thomas on 22 September 2014 at 10:15

Monolith developers have demoed the first ever PC gameplay of Middle-Earth: Shadow of Mordor during Nvidia’s Game24 event which took place throughout Friday. Previous footage has been restricted to the PlayStation 4 version of Warner Bros Games’ intriguing hack ‘n’ slash, but now we can finally see what we can expect with the grunt of a gaming PC behind it.

In addition Monolith also demonstrated a brand new challenge mode in which the vengeful ranger Talion must take on five ultra-tough enemies in row, giving us our best look yet at how Middle-Earth: Shadow of Mordor’s intense combat will play out. The huge challenges can take up to 50 minutes apiece to complete, taking place of huge swathes of land in a blood-spattered race against time.  [More]

Five New Games To Play On Intel HD Graphics - September 2014 Edition

Written by Katie Allen on 21 September 2014 at 16:00

After a quiet couple of months, September is pretty chockablock when it comes to game releases. There’s not only massive titles like The Sims 4 and Dead Rising 3, but a huge number of high-profile indie games from the likes of Double Fine.

For those of us with low-end systems, it’s a month practically soaked in accessible games, and not ones that will force you to turn your resolution down to 800x600 and put up with 25 FPS, either. Yep, thanks to what looks like some superbly optimised and scaled games this month, there’s a whole bunch of really good looking games you can get your paws on. [More]

Nvidia Makes Downsampling Easy With Dynamic Super Resolution

Written by Jon Sutton on 21 September 2014 at 14:00

During Nvidia’s GeForce GTX 900 series reveal the graphics card giant also took a bit of time out to introduce a new method for increased image quality. Going by the name Dynamic Super Resolution, Nvidia touts it as offering 4K-quality graphics on any HD monitor.

It’s essentially a downsampling tool that is the ultimate method of brute-forcing a cleaner image. Nvidia’s proprietary solution renders a game at a much higher resolution and automatically scales it down to the same resolution as your monitor, delivering an image similar in fidelity to 4K. Dynamic Super Resolution is a feature with the GeForce GTX 900 series of graphics cards firmly in mind, particularly in terms of how demanding it is to process at up to a theoretical 8K resolution. [More]

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