So there’s roleplaying, and there’s roleplaying. For every million phone games with cartoon barbarians and experience points that tout themselves as RPGs, there are countless now-married couples who met in-character in World of Warcraft, LARPers who spend months researching medieval Scandinavian buckle-smithing to perfect their outfits, and tabletop geeks who put the workaday drudgery of the modern world out of mind each week to gather and just believe in magic and heroes for a few hours.
Pillars of Eternity couldn’t be a more apt name. A herculean effort of construction to build something miraculous, on the shoulders of the classics of yesterday. Magic and heroes. Without the power of the RPG and fans who believe in Obsidian and in their own power to make things happen, there would be no Pillars of Eternity – and no Obsidian, for that matter. But swooping in like the Eagles of Manwë rescuing the beleaguered hobbits on Mount Doom, four million dollars’ worth of Kickstarter backers drove this project forward and made Obsidian a success story rather than a fondly-remembered casualty. [More]