Gaming News

Respawn Reveals Final Huge Titanfall Update With Horde And Deadly Ground Modes

Written by Stuart Thomas on 23 October 2014 at 12:45

It feels like an age since Titanfall crash landed into our lives, and in the world of gaming where we’re constantly chasing the next big thing it seems longer still. In the time since Titanfall's launch though developer Respawn Entertainment has been providing the online shooter with a barrage of free content updates and patches, as well as the usual glut of Season Pass content.

It’s been a good time for mech lovers and it’s about to get a whole lot better, with Respawn announcing plans for a new four-player cooperative mode to be added to the shooter, dubbed Frontier Defense. Players will have to work together to fight off waves of enemies using their deployable titans, new placeable automatic gun turrets, and of course their own hotshot skills. [More]

Mario Kart 8 DLC Adds Link And Reintroduces A Classic Track

Written by Jonnie on 23 October 2014 at 11:30

Mario Kart 8 will get its first batch of paid DLC next month. The new content provided in the DLC pack will come in the form of new racers, a bigger vehicle selection and eight new tracks that will be featured in two new cups to compete in.

The three new characters that are available for players to use are Link from the Zelda series, Tanooki Mario, and Cat Peach. Three of the vehicles have been revealed to be F-Zero's Blue Falcon, the B Dasher and the Master Cycle. Fans of the Mario Kart games will recognise the the first two vehicles in that list, they’re making a return to the series from previous installments. The Master Cycle however will be a new addition to the vehicle roster, brought in as Link's own custom motorcycle. [More]

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Assassins Creed Unity System Requirements Rumour

Written by Jon Sutton on 23 October 2014 at 10:11

Ubisoft has been pretty busy in the last few months crowing about Assassin's Creed Unity, claiming that the next outing in its bestselling globetrotting, time-travelling, memory invading series will be the moment that the next-generation truly arrives. Promising a near 1:1 scale recreation of 18th century Paris, complete with thousands of citizens on screen at any one time, Assassin's Creed Unity promises to be the biggest graphical leap yet in the series' history.

With that in mind, Intra Games, the Korean distributor for Ubisoft in the region, has revealed what are supposedly the Assassin's Creed Unity system requirements. Bear in mind that there has been no official word from Ubisoft yet on whether these system requirements for AC: Unity are indeed correct, but if you're interested in seeing the suggested requirements then head on in on to see whether your rig's heading for the guillotine.  [More]

Ubisoft Massive Claim The Division Is First And Foremost A Proper RPG Experience

Written by Jon Sutton on 22 October 2014 at 17:30

Tom Clancy’s The Division has been on the backburner in recent months as Ubisoft hypes Assassin’s Creed Unity, Far Cry 4, and The Crew to hell and back. Despite this it’s still one of the most anticipated games in the world, despite the relatively few details we’ve received on it so far.

Ubisoft outfit Massive Entertainment is helming the project, and The Division’s brand art director Rodrigo Cortes has been explaining during a recent interview how the post-apocalyptic shooter will in fact be a proper RPG, including loot, grinding, and levelling up in a devastated real-world New York. [More]

New FIFA 15 Patch Should Fix Stuttering Issues On PC And PlayStation 4

Written by Jonnie on 22 October 2014 at 16:30

EA has released the second patch for FIFA 15 for the PC and PlayStation 4 versions of the game. The Xbox One patch is set to follow soon. Among several problems that the patch will rectify will be an end to stuttering gameplay that some PS4 players have reported, along with improvements to the difficulty settings.

Players on the PlayStation 4 version of the game will be especially pleased to hear of the new update. The stuttering problem has occurred when the PS4 is connected to the internet and affects gameplay both on and offline, rendering the game pretty much unplayable at times. Up until now some players have had to disable UPnP on their routers to get the game running smoothly, but this latest update should get things back on track. [More]

Styx: Master of Shadows Review : The Bigger They Are....

Written by Mukul Gupta on 22 October 2014 at 15:15

I am sure all of us have had that one song that has wormed its way into our head from an advert, but when we set out to look it up we find out that it's the same tune over and over again, and not the eargasm we were hoping for.  That's Styx: Master of Shadows in a nutshell. What starts out as an excellent salute to various stealth features we have come to know and love all-too-quickly becomes stale and begins to feel like a low-budget attempt at making a new Thief game. 

Styx: Master of Shadows begins with a small starting cutscene giving the story its foundation. You are Styx, the only Goblin on the planet, and you are looking for The Heart of the World-Tree in a man-made place called the Atrium. Here humans use Elves to harvest precious Amber from the World Tree. Unfortunately Styx has been captured by the Governor of the humans and thus Master of Shadows is told in flashbacks while Styx is being interrogated by the humans. [More]

Paranautical Activity Developer Steps Down Following Gabe Newell Threats

Written by Jonnie on 22 October 2014 at 14:00

Mike Maulbeck, the controversial Paranautical Activity developer has resigned from his role at the games studio Code Avarice. The renegade developer hit the headlines for all the wrong reasons yesterday in a Twitter based rant threatening Valve boss Gabe Newell. The very public rant included an ill-advised death threat toward Gabe Newell that, despite being hastily removed, resulted in Paranautical Activity being removed from Steam.

Maulbeck has now sold his share of the company to co-owner Travis Pfenning and parted ways with the studio. Both Maulbeck and Pfenning have posted statements on the Code Avarice website to explain the situation fully. Maulbeck, who seems to have fully realised the damage that his actions caused, admitted that his actions “resulted in not only my own dreams and aspirations being destroyed, but those of the entire team I worked with.” He went on to concede that his temper had got away from him, and issued a sincere apology again to Valve and Gabe Newell. [More]

Blizzard May Be Planning To Show Off Brand New Title At BlizzCon 2014

Written by Neil Soutter on 22 October 2014 at 12:45

It’s safe to say Blizzard’s got some nifty surprises up its sleeves for this year’s BlizzCon event, the fan conference for anything and everything Blizzard. Fresh from announcing a live concert at the event from the biggest name in thrash metal, Metallica, it appears that Blizzard has left a mighty 2-hour undisclosed slot on the main stage at BlizzCon 2014 from noon until 2pm.

Leaving a gap like that is something that Blizzard has never done before, leading some to speculate that Blizzard could be planning to show off a brand new game at BlizzCon. Backing this up is the news that there is also unaccounted floorspace in one of the halls, suggesting there may be hands-on area with the new title. [More]

China Just The Start For Assassins Creed Chronicles As Ubisoft Plans Series Of 2D Titles

Written by Jonnie on 22 October 2014 at 11:30

Ubisoft has confirmed that the 2.5D Assassin's Creed Chronicles spin off arriving with the season pass of Assassin’s Creed: Unity will be the first of a planned series set to span across a variety of different locations, cultures and eras of time. The first game to be announced in the series, developed by Climax Studios, will be Assassins Creed Chronicles: China. The side scrolling 2.5D game will also be available as a standalone download available early in 2015.

Set in 16th century China, players will control Shao Jun, the Chinese Assassin previously featured in the animated film Assassin's Creed Embers and and the novel of Assassin’s Creed: Revelations. One of the features that will run through the upcoming series is that each game will be designed in at art style that is representative of the time it is set in. AC Chronicles: China has a distinctive red and black paint brush colour scheme. [More]

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