Gaming News

GD Live Nibbles: Best PC Game Client - Origin Vs Uplay Vs Steam

Written by Felix Nova on 12 October 2015 at 20:00

Testing. Is this thing on? Ah sweet, we’re off. We successfully broadcast our first ever Live GD Gaming show via our dedicated YouTube channel on Saturday 10th. Our awesome host was Tim Edwards and he was joined by Rob Brooks, Jacques Waugh and Tom Greener.  If you missed the incredible 2 hour live video session, it is still available in its entirety for you to watch at your leisure, perhaps supping a pina colada. Thanks to everyone who tuned in. It was classic GD community support and was greatly appreciated.

Obviously it will be among the best two hours of your life if you do/did manage to watch it. But hopefully there will be loads more to come. Taking on-board your feedback me and Tim have had a chat about the next show and I am sure you will be pushing it even more into a live debate, where everyone in the live chat area will get more of a say. Therefore the hardcore GD'ers can directly influence the discussion, giving your thoughts and getting them immortalised forever in our re-watchable Weekly Gaming Nibbles. Its going to be loads of fun and we will all get to know each other even better over the coming weeks and months. [More]

Deus Ex: Mankind Divided Director Says Console Ports On PC Are Disrespectful

Written by Neil Soutter on 12 October 2015 at 16:30

Dodgy ports are a hot topic amongst PC gamers. I mean, we’re being treated to more console ports than ever before, which is great, but is that enough to excuse ports being slapped together and thrown out the door without a thought? Not so says Eidos Montreal’s executive game director Jean-Francois Dugas, who’s working on the PC version of Deus Ex: Mankind Divided.

Speaking during a panel at New York Comic Con, Dugas said “console ports on PC are disrespectful”. This man Dugas sounds like our kind of guy. Of course it’s not the console games appearing on PC that’s the problem, but the way in which they are pushed over without any additional features that could take advantage of the power and versatility of gaming PCs. [More]

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Microsoft Planning To Phase Out The Control Panel In Windows 10

Written by Stuart Thomas on 12 October 2015 at 15:15

The Control Panel. The mothership for all things Windows. For years and years now it’s been the comfortable home for all things settings. Along the way Microsoft has unnecessarily tweaked it, juggled things around, and generally been a nuisance. But, through thick and thin, the Control Panel has been the reliable place to fiddle with your Windows setup.

All good things come to an end however, and Microsoft's senior program manager Brandon LeBlanc has said the plan is to phase out the Control Panel entirely from Windows 10. If you haven’t been using Windows 10 then it’s worth knowing the classic Control Panel co-exists with the new Settings screen. They kind of do much the same thing but the Settings screen is a little simpler and more refined. However, there ain’t enough room in this town for the both of them. [More]

Star-Studded Cast For Star Citizen Revealed As Squadron 42 Module Wows At CitizenCon

Written by Joffy S on 12 October 2015 at 14:00

Over the past few months there’s been a surge of negativity surrounding Star Citizen. Questions are being asked, and rightly so, about just whether Roberts Space Industries’ title is ever going to arrive, or indeed if it can live up to its ambitious premise. Just when things seemed to be coming to a head, CIG go and host the annual CitizenCon and go and blow everyone away again.

The bulk of what was shown was a look at Squadron 42 - Star Citizen’s single-player component. This one’s long overdue. We had a chat with Erin Roberts last year and he expected Squadron 42 to be out in the first half of 2015. Anyway, they’ve clearly been busy since then as they’ve got some absolutely A-list talent on board, including Gillian Anderson, Luke Skywalker himself Mark Hamill, Gary Oldman, Andy Serkis, Mark Strong and John Ryse Davies. It’s easy to see how that $92 million doesn’t really stretch all that far now… [More]

Ubisoft Dev Promises The Whole Of The Division Will Be Playable In Single-Player

Written by Stuart Thomas on 12 October 2015 at 12:45

If you’ve been keeping track of Tom Clancy’s The Division, you’ve no doubt noticed Ubisoft trending heavily towards the multiplayer in recent showings. We’ve recently been worried we could be set for a Destiny-like multiplayer only game, but community developer Hamish Bode has confirmed the entire game will be playable solo.

The single-player experience will be quite a challenge it seems, with Bode admitting The Division will require plenty of multitasking to accomplish goals designed for multiple players to enjoy. “For example, I could specialize in a more long-range approach and you could be more up close when playing cooperatively. You’d have to be a little more multitasking if you were alone, or just try what works. That’s what’s interesting about the beta – people are going to find all sorts of ways that work for them.” [More]

Valve Looks To Be Trolling Fans With HL3.TXT File Found In DOTA 2 Update

Written by Neil Soutter on 12 October 2015 at 11:30

By now it’s easier and altogether less heartbreaking to assume any whisper of Half-Life 3 escaping from Valve is trolling. At least it’s high-tier trolling in the case of this latest snippet, which has seen a file dubbed hl.3.txt surface in a recent DOTA 2 update.

On its own that would mean a great deal, but between the hl3.txt, rpg.txt and ai_basenpc.txt files there’s significant chatter hinting at work on Half-Life 3. If you had any doubts about just what hl3.txt referred to it, opening it up reveals such nuggets as “string m_HelpText = "Combine Pulse Ceiling Turret"”, while some alludes to an open-world with procedural content and RPG leanings. [More]

Anno 2205 System Requirements

Written by Joffy S on 12 October 2015 at 10:15

Blue Byte's bizarre propensity for creating games whose numerals total nine appears to be continuing in fine fashion with Anno 2205. As you can surmise from a quick look at your calendar, Anno 2205 is set some two hundred years in the future, so this city builder is all about gleaming neon sprawls. Away from the usual city construction there's also lunar bases to manage and plundering the arctic for all it's got with the resource management system. I expect you'll be delighted to hear from the year 2205 that icebergs still exist, so maybe Donald Trump was right all along. 

One thing's for sure from early gameplay footage, and that's Anno 2205 is an absolute looker for a city-builder, with surreal white-clad cities and grand industrial complexes as far as the eye can see. Before you set about conquering Earth, the Moon and space, however, it's definitely going to be worth your time checking out the Anno 2205 system requirements to see if your gaming rig's up to the task.  [More]

Up For Debate - Cloud Gaming, Game Streaming And Gaming On Demand

Written by Joffy S on 11 October 2015 at 16:00

When Sony bought Gaikai, a specialist in game streaming technology, for $380 million back in July 2012, it certainly raised a few eyebrows. Sony then dug itself even deeper into the streaming hole when it purchased failed game streaming service OnLive, only to immediately shut it down and horde the patents. We don’t know how much this deal cost, but it’s safe to say Sony has a lot of invested in streaming tech.

Which is bizarre. What we’ve got with PlayStation Now is an expensive streaming service for playing games at lower resolutions and frame rates than natively, all with some noticeable input lag and occasional artifacting. That's for £13 each and every month, enough money to head down your local store and easily pick up enough PS3 games to last you a month's gaming. OnLive has already failed pretty comprehensively, what’s changed in the meantime? [More]

Total War: Warhammer System Requirements Driven By Giant Sky Wizards

Written by Stuart Thomas on 11 October 2015 at 14:00

Okay, perhaps that news heading is not exactly true. But the inclusion of giant characters, flying units and magic are the big differentiators between CA's upcoming Warhammer-flavoured Total War outing and their previous mass battle simulators.

We all know that Total War Attila is a beast, even by today's PC hardware standards. If you try to max it out, it will grind, unless you have the most powerful GPU and hardware on the market. So we decided to investigate Total War Warhammer further. If Total War Warhammer follows Attila's requirement trend then there is a fear that even modern PCs released at the end of 2016 would not be able to max out Warhammer Total War. With that in our paranoid minds we arranged to meet up with Creative Assembly to try and get some answers, knowing full well they would be fairly tight lipped. [More]

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