Gaming News

The Witcher III Review : Geralt Moi Land!

Written by Stuart Thomas on 30 May 2015 at 18:00

So I’ve been lucky enough to really spend some quality time with the Witcher III now. Gone is the initial rush of attraction for its beauty. I’ve got to know the real game underneath, its obsessions and its neuroses. Even now, though, I’m far from having reached the end.

In fact, I’m merely in the opening scenes of the second main chapter. After having explored the war-torn countryside of Velen with its dismal swamps and ancient forests, I’m moving now into a more urban setting for the next major chunk. So make of that what you will. This is still an incomplete look at a game so huge it tries to do a bit of everything, and mostly succeeds. [More]

AMD Details DirectX 12 Multi-GPU And Shared Memory

Written by Joffy S on 30 May 2015 at 16:00

DirectX 12 looks like it’s going to be capable of doing some pretty impressive things, but none more so than Explicit Multiadapter and Shared Memory. Microsoft has been cagey on the details, but AMD has taken the wraps off with an in-depth breakdown of the two technologies.

Explicit Multiadapter is essentially a method for using the power of an integrated GPU with your dedicated graphics card. Normally iGPUs lay dormant and are wasted when using a graphics card, but utilising this power will give users a fairly significant bump in performance. Shared Memory meanwhile is a killer feature for those wanting to run at 4K. With this, CrossFire setups have their memory pools combined, allowing each GPU to offer its full memory for use. [More]

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Technobabylon Review : Retro Revival

Written by Chris Barraclough on 30 May 2015 at 14:00

If you have any love for adventure games (especially nostalgic 2D point n' click efforts) or smartly written sci-fi, Technobabylon is a no-brainer. Fans of Wadjet Eye Games should already know what to expect; a tightly plotted and fantastical interactive novel, peppered with smart and satisfying puzzles and an eclectic cast of real-feeling characters, all dripping with personality.

  [More]

Nvidia Launches Android TV Games Console With PC Streaming

Written by Stuart Thomas on 30 May 2015 at 12:00

It’s come as a bit of a surprise to me, but Nvidia has officially launched its Shield Android TV console and it’s available to buy right now. Nvidia’s latest stab at Android and game streaming is an extremely thin microconsole designed to be plugged into a TV.

Equipped with a 64-bit Tegra X1 processor and 3GB RAM, the Nvidia Shield Android TV can support up to 4K resolution video output, and is capable of playing a host of controller-centric Android games, as well as streaming full PC titles from local PCs and its Nvidia GRID cloud service. [More]

Ambitious Combat-Free MMO Wander Releasing On June 5th - Launch Trailer

Written by Stuart Thomas on 30 May 2015 at 10:00

Equal parts ambitious and mysterious, Wander is drifting onto PC and PlayStation 4 on June 5th. So mysterious, in fact, that we don’t really know what it is you’ll even be doing in this MMO, but it certainly looks intriguing.

Details released so far reveal you’ll be playing as a number of creatures, including a sentient tree and a bird, and will literally spend your time wandering the vast environments, finding hidden nooks and crannies, and interacting with other players using a unique code-based system. [More]

Nvidia GeForce GTX 980 Ti Gaming And Performance Benchmarks

Written by Neil Soutter on 29 May 2015 at 17:00

We're now just a matter of days away from Nvidia launching its benchmark smashing GeForce GTX 980 Ti. The official launch is pencilled in for June 2nd, when you'll be able to net yourself this gaming behemoth for around $800. Specs-wise the GTX 980 Ti squares up roughly with the Titan X, albeit with half the video memory, cut down from 12GB to 6GB GDDR5. The full specs and images of the GeForce GTX 980 Ti can be seen here

Now though it's onto the real deal - how this latest enthusiast graphics card performs. Here we've got a range of benchmark results for the GeForce GTX 980 Ti, comparing how Nvidia's latest stacks up against a host of other graphics cards, including the likes of the Titan X, the R9 290X, and the GeForce GTX 980. Needless to say, the GTX 980 Ti performs like an absolute beast. [More]

AMD Releases Catalyst 15.5 Beta Drivers With The Witcher 3 And Project CARS Support

Written by Neil Soutter on 29 May 2015 at 15:15

It’s certainly taken its merry old time but AMD has released its latest drivers, the Catalyst 15.5 beta drivers. These long-awaited drivers are targeted at two recently released games which have suffered from poor performance on AMD hardware - The Witcher 3: Wild Hunt and Project CARS.

The changelogs for the drivers indicate AMD users can expect roughly 10% performance increases on single-GPU Radeon R9 and R7 setups in The Witcher 3, and a 17% boost for users with multi-GPU Radeon R9 or R7 series in Project CARS. [More]

Felix Insights - Website Visitors and Pleasing The PC Gamer

Written by Felix Nova on 29 May 2015 at 14:30

Hey guys, welcome to the first of many blogs that will explore GD and various other thought provoking nuggets of knowledge, plucked from my very own brain cloud. This ensemble of writing brilliance will be known as “Felix Insights”. Rejoice, because through reading these articles you will become more powerful. And that my friends, is an “almost fact”. Expect a pretty liberal dose of these throughout my Insight articles.

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Nvida GeForce GTX 980 Ti Pricing, Specs and Pictures Revealed

Written by Stuart Thomas on 29 May 2015 at 14:00

The full details have emerged of Nvidia’s upcoming GeForce GTX 980 Ti, its latest high-end graphics card set to go toe to toe with its almighty GeForce GTX Titan X. Expected to launch on June 2nd, the GeForce GTX 980 Ti will be the second most powerful graphics card on the market, matching the Titan X in almost every regard but packing a cheaper price point.

Nvidia’s GTX 980 Ti comes loaded with a cut down GM200-310 variant of the GM200 GPU found in the Titan X. On the specs front it features 2816 cores, 176 texture mapping units (TMUs) and 96 raster operations pipelines (ROPs), alongside 6GB GDDR5 memory running on a 384-bit memory interface. [More]

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