Gaming News

Firewatch PC Low vs Ultra Graphics Benchmark Video

Written by Jacques Waugh on 08 February 2016 at 18:00

With there being such an influx of genre games all following the same format, it's always refreshing to come across something like Firewatch. It's one of those rare games that offers a differing experience to the norm - it asks you to immerse yourself in the beauty of the landscape and to really think about the story, as opposed to mindlessly slaying enemies and the narrative simply being a coating. Firewatch looks incredible and boasts an impressive frame rate, even on Ultra graphics settings, and surprisingly enjoys a much more consistent FPS when maxed out.

The graphics options in Firewatch are fairly limited compared to your average AAA title but considering the visual simplicity of it, this is hardly surprising. The graphics engine is clearly centred around lighting effects considering three of the four main graphics options are based around Shadows, Light Shafts and Ambient Occlusion. Using our MSI Radeon R9 380 2GB, I found that the card had very little trouble keeping above 40 fps on ultra. [More]

Hard As Nails Platformer N Plus Plus Is Making The Jump To PC

Written by Stuart Thomas on 08 February 2016 at 17:00

The previously PlayStation 4-exclusive platformer N++ has at long last been confirmed for PC. Outrageously difficult and loaded with an obscene number of levels, N++ arrived to rave reviews but less than stellar sales according to development team Metanet Software.

They’ve got a second bite at the apple though, with Metanet co-founder Raigan Burns turning to the ever-reliable NeoGAF to announce news. "Good news: we've found a new programmer, and they've been working on porting N++ to Steam for the past month or so." From the sounds of it we won’t have too long to wait either… [More]

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Ubisoft Denies Reports The Division On PC Was Held Back By The Console Versions

Written by Joffy S on 08 February 2016 at 15:45

It’s a common refrain in any comments section to hear people suggest that consoles are holding back PC games, but according to YouTubers Team Epiphany, who went out to New York to speak with Ubisoft, this was very much the case with The Division. A controversy has blown up after reports from an anonymous Ubisoft developer that Tom Clancy’s The Division had to be scaled down on PC in order to accommodate consoles. 

When asked whether consoles had a knock-on impact for the PC version, the anonymous Ubisoft developer said “It is definitely a factor. But one good thing about The Division is that we've always considered PC as a separate platform. I've worked on projects before where the PC version's a port from a console, so it carries those limitations over, but we've always been in the mind that we'll have a dedicated PC build, so it hasn't really held it back too much." [More]

Latest Hitman Trailer Shows What You Will Have Access To In Hitman 2016 Beta

Written by Neil Soutter on 08 February 2016 at 14:30

Square Enix has announced the Hitman beta test will be running from this Friday on PlayStation 4, and a week later for PC, along with showing off a brand new trailer detailing what sort of mischief we’ll be up to during the test.

Set twenty years before the events of the main, while Codename 47 is just a trainee, the beta level is set deep in the Arctic, whereupon the lethal assassin first meets his ICA handler Diana Burnwood. That makes her about, ooh, 20 years old, so she must have risen up those ranks mighty quickly. [More]

Chinese Piracy Group 3DM To Stop Cracking Single-Player Games For At Least A Year

Written by Stuart Thomas on 08 February 2016 at 13:00

Piracy’s fortunes continue to go from bad to worse, it seems, with the announcement from leading Chinese cracking group 3DM that it’s going to stop working on cracks for single-player games for at least a year. The reason being, they claim, is that they want to see whether game sales are affected when titles remain uncracked. Now they must be well aware that a difference in sales is impossible to measure without a control group, and there’s nothing to stop other cracking groups working their magic, suggesting there could be other factors at play.

You may remember 3DM as the same cracking group which admitted it had contemplated giving up working to crack anti-piracy systems altogether late last year, having been stumped by the Denuvo anti-tamper DRM on Just Cause 3. Well, they still haven’t managed to crack Avalanche’s game, and this move could be seen as a convenient reason to throw the towel in. [More]

Teenage Mutant Ninja Turtles: Mutants In Manhattan System Requirements Revealed

Written by Joffy S on 08 February 2016 at 11:53

They say you can't get a truly terrible pizza. The Teenage Mutant Ninja Turtles are four anthropomorphs which know this better than most. Well, unlike our doughy friend, you can definitely get truly bad Teenage Mutant Ninja Turtles games. After some absolute duds over the last few years, the long-running kids franchise is in the trusty hands of Platinum Games for Teenage Mutant Ninja Turtles: Mutants in Manhattan

That's the Platinum of Bayonetta, Vanquish, and Transformers Devastation fame. Fingers crossed then that Mutants in Manhattan lives up to its potential, with four-player co-op action and slick combat lending hope to what could be a franchise high. Before you give Michaelangelo, Leonardo and Donatello a ring though, check out the official TMNT: Mutants in Manhattan system requirements to see if your rig is up to the task.  [More]

Titanfall 2 Set To Have Full Single-Player Campaign And Accompanying TV Show

Written by Neil Soutter on 08 February 2016 at 10:30

Titanfall 2’s lead writer Jesse Stern has been spilling the beans about the sequel, and it looks as if Respawn is intent on learning from the mistakes of its predecessor. The follow up will be having a full single-player campaign, something which was conspicuous by its absence from the original.

But, in a bit of a left field twist, Titanfall 2 will be a science meets magic tale set in a grounded, human world. Clearly Respawn have been watching a bit of a Firefly, but this spacebound adventure will be based upon the American Revolution, with bands of settlers looking to find a place to call home on a distant planet. [More]

Intel VP Calls Effective End To Moores Law With Focus On Efficiency Over Performance

Written by Joffy S on 07 February 2016 at 16:00

In what feels like a fairly historic moment, Intel has effectively called an end to the long-running Moore’s Law. The Law itself dictates that transistor density on chips will double every 18 months to two years, effectively doubling the performance capabilities. Not so anymore according to Intel executive VP William Holt, who admitted as much during the International Solid State Circuits Conference in San Francisco.

We saw with the repeated delays to its Broadwell micro-architecture that Intel really struggled to shrink its chips down to the 14nm process. Further die shrinks are only going to prove more problematic, so it becomes increasingly difficult to keep pace with Moore’s Law. Instead, Holt says the chip giant will be attempting to improve energy consumption rather than the usual faster execution times. [More]

Pro Evolution Soccer 2016 Free-To-Play Version Comes To PC

Written by Stuart Thomas on 07 February 2016 at 14:00

For PC gamers, the yearly choice between FIFA and PES has been ludicrously easy as of late. While the former made the switch to a new game engine and all the mod cons seen in the console version, Pro Evolution Soccer languishes on PC with ports of the ancient looking PS3 version. But what about if PES was free?

Well, that’s exactly what’s happened now, with Konami launching Pro Evolution Soccer 2016 fee-to-play edition on PC. Pitched as an entry-level version of Konami’s beloved footie game, it comes with the Exhibition mode, Training tools, and what is probably the most popular feature in the full game - myClub mode. [More]

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