There’s a plethora of indie platformers out there right now. In such a crowded genre, it’s hard for games to stand out. In order to do so, they need something special; a unique concept, striking visuals, an original mechanic. When I first saw the greyscale, dystopian landscape in Monochroma, then, I was intrigued; the story of one boy and his brother making their way through the empty, slightly haunting city prison seemed like a fascinating concept.
In visuals, many have pointed out that the colour scheme of Monochroma instantly encourages comparison with the classic Limbo, and this is not where the similarities end. Like Limbo, Monochroma’s story contains no words; instead, it is discovery through visuals, through the journey itself. Sadly, however, the life and vitality required by such a narrative style is strangely lacking, and Monochroma’s interesting concept doesn’t always deliver when it comes to gameplay. [More]