Gaming News

Microsoft Reveals DirectX 11.3 With DX 12 Rendering Features

Written by Jon Sutton on 22 September 2014 at 14:00

This one cruised under our radar during the glitz and glamour of Nvidia’s Game24 event and the GeForce 900 series reveal but, during this year’s Intel Developer Conference and Nvidia’s Maxwell Editor’s Day, Nvidia revealed that DirectX 12’s new rendering features will be coming to Microsoft DirectX 11.3.

Next-generation graphics features including voxel global illumination, advanced sampling, and multi projection will all be coming to DX 11.3, minus the CPU overhead reduction that’s become such a selling point for DX12. The DirectX 11.3 API will be arriving alongside DirectX 12 late next year, prompting fears that DX12 may well be exclusive to Windows 9. [More]

Grand Theft Auto 5 Rumoured To Feature First-Person Mode On PC And Current-Gen

Written by Jon Sutton on 22 September 2014 at 12:45

According to a recently discovered cached copy of a support post on the Rockstar website, Grand Theft Auto V may be going all Doom on us, introducing a first-person viewpoint for both driving and on-foot sections.

The information was inadvertently published on September 12th, the very same day the remakes’ release dates were revealed, before swiftly being swiped away from Rockstar’s website. We’ve seen it before with some ever-so-slightly-shoddy mods created for GTA IV, but this is the first time Rockstar itself has ever attempted such a feature. [More]

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Oculus VR Reveals Rift Crescent Bay Prototype With 360-Degree Head-Tracking

Written by Neil Soutter on 22 September 2014 at 11:30

Eager beavers around the world have only just begun to get their mitts on the Oculus Rift Development Kit 2, but Oculus has now revealed the latest flagship version of its VR headset, codenamed ‘Crescent Bay,’ featuring a host of exclusive new features.

The Crescent Bay prototype goes leaps and bounds beyond what we’ve come to expect from the Rift DK2, including full 360-degree head tracking, built-in audio, and a drop in weight. The head-tracking and positional tracking means the user can now move fully throughout 3D space, delivering a level of presence thought unachievable with the Rift DK2. [More]

First Middle-Earth: Shadow Of Mordor PC Footage Shown At Nvidia Game24 Event

Written by Stuart Thomas on 22 September 2014 at 10:15

Monolith developers have demoed the first ever PC gameplay of Middle-Earth: Shadow of Mordor during Nvidia’s Game24 event which took place throughout Friday. Previous footage has been restricted to the PlayStation 4 version of Warner Bros Games’ intriguing hack ‘n’ slash, but now we can finally see what we can expect with the grunt of a gaming PC behind it.

In addition Monolith also demonstrated a brand new challenge mode in which the vengeful ranger Talion must take on five ultra-tough enemies in row, giving us our best look yet at how Middle-Earth: Shadow of Mordor’s intense combat will play out. The huge challenges can take up to 50 minutes apiece to complete, taking place of huge swathes of land in a blood-spattered race against time.  [More]

Five New Games To Play On Intel HD Graphics - September 2014 Edition

Written by Katie Allen on 21 September 2014 at 16:00

After a quiet couple of months, September is pretty chockablock when it comes to game releases. There’s not only massive titles like The Sims 4 and Dead Rising 3, but a huge number of high-profile indie games from the likes of Double Fine.

For those of us with low-end systems, it’s a month practically soaked in accessible games, and not ones that will force you to turn your resolution down to 800x600 and put up with 25 FPS, either. Yep, thanks to what looks like some superbly optimised and scaled games this month, there’s a whole bunch of really good looking games you can get your paws on. [More]

Nvidia Makes Downsampling Easy With Dynamic Super Resolution

Written by Jon Sutton on 21 September 2014 at 14:00

During Nvidia’s GeForce GTX 900 series reveal the graphics card giant also took a bit of time out to introduce a new method for increased image quality. Going by the name Dynamic Super Resolution, Nvidia touts it as offering 4K-quality graphics on any HD monitor.

It’s essentially a downsampling tool that is the ultimate method of brute-forcing a cleaner image. Nvidia’s proprietary solution renders a game at a much higher resolution and automatically scales it down to the same resolution as your monitor, delivering an image similar in fidelity to 4K. Dynamic Super Resolution is a feature with the GeForce GTX 900 series of graphics cards firmly in mind, particularly in terms of how demanding it is to process at up to a theoretical 8K resolution. [More]

Battlefield Hardline Hotwire Trailer Is Gone In Sixty Seconds

Written by Jon Sutton on 21 September 2014 at 12:00

We first got wind of Bullitt-aping Battlefield Hardline’s Hotwire mode a few weeks back, and now EA has released a trailer for new game mode devised by Hardline development studio Visceral Games.

Manning a vehicle in the Battlefield series is manic enough as it is, so when we heard Battlefield Hardline had a dedicated multiplayer car-chase mode we had a wee feeling it was going to be all kinds of crazy, and it doesn’t disappoint in this new trailer. [More]

The Order: 1866 Trailer Focuses On How You Will Be Blowing Beasts To Smithereens

Written by Neil Soutter on 21 September 2014 at 10:00

When it comes down to visuals we know that Ready at Dawn’s The Order: 1886 has all that it needs. The Victorian steampunk aesthetic looks jaw-droppingly good and it's clear the PlayStation 4 exclusive will turn heads. When it comes to how it will play though there’s very little that’s actually been showcased, but Ready at Dawn has at last revealed a behind-the-scenes video checking out combat and weapons in The Order: 1886.

In the alternate history setting players will take on the role of Galahad, a member of an elite order of knights embroiled in a centuries-old war with mythical monsters and arcane beasts. Extinguishing such nasties takes a little more than a can of bug spray and a lighter though, so Ready at Dawn has put together a vicious range of weaponry designed by the Order’s chief scientist, Nikola Tesla himself. [More]

What is Star Citizen - Could It Change PC Hardware Requirements and Gamer Expectations

Written by Felix Nova on 20 September 2014 at 16:00

No matter how you look at it, Star Citizen is destined to have a huge impact on the PC gaming landscape. In a time when traditional publisher-backed game development takes the occasional backseat to crowd funded independents, the dev team over at Roberts Space Industries turned up on Kickstarter in 2012 and delivered their gaming vision pitch perfect.

And at the core of the pitch was, a PC-only space opera where the more funding it achieved the more incredible the game would become. Millions of dollars of unprecedented backing flooded in to show everyone that this MMO space simulator was something that has been missing from our collective lives. And as crowd funding records were broken by the sheer volume of PC gamers clamouring for a piece of this conceptual juggernaut, the vision continued to expand in line with that funding. [More]

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