Gaming News

AMD Announces LiquidVR Software Which Reduces VR Latency

Written by Neil Soutter on 06 March 2015 at 15:15

AMD might have throw the towel in with its Mantle API but the hardware manufacturer is still looking at making strides forward with graphics technology, beginning with its newly announced LiquidVR software.

The LiquidVR SDK 1.0 alpha has been released to registered developers today, and the softwar is designed to eliminate virtual reality latency when wearing headsets. The SDK is set to offer technologies which "address obstacles in content that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences." [More]

Full Range Of Steam Machines Up On Steam Store - Range From 480 To 5000 USD

Written by Joffy S on 06 March 2015 at 14:00

If Valve was hoping to simplify PC gaming with its Steam Machines then this can undoubtedly be chalked up as a failure. The Steam Machines have now been given their own dedicated Steam Store page where you can have a gander at all the third-party manufacturers creating the living room boxes.

It’s US prices only at the moment, with Steam Machines ranging from $479,99 for the cheapest Alienware Steam Machine, all the way up to $5000 for the top-end Origin and Falcon Northwest Steam boxes. I don’t know what bizarre parallel universe we live in where Alienware is the cheapest option, but there we go. [More]

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DirectX 12-Powered Ashes Of The Singularity Revealed By Stardock

Written by Stuart Thomas on 06 March 2015 at 12:45

Stardock revealed Ashes of the Singularity during GDC, the new strategy title from Oxide Games its publishing, designed to maximise the capabilities of DirectX 12. If you think back to the unveiling of Mantle you might remember the Star Swarm demo featuring thousands of ships that demonstrated Mantle’s potential for decreasing CPU bottlenecks. Oxide Games is the same team that made this, and Ashes of the Singularity is strategy on a similarly massive scale, delivering thousands of units fighting in multiple armies across the world, all at the same time.

Powered by the Nitrous engine, Ashes of the Singularity delivers one of the largest-scale real-time strategy titles yet seen. Players fight for control of regions in Ashes of the Singularity, maintaining supply lines using in-depth strategies. [More]

RollerCoaster Tycoon World System Requirements

Written by Joffy S on 06 March 2015 at 11:30

Oh RollerCoaster Tycoon, how we've missed you. The peep-chundering theme park management experience is finally returning after a long break, delivering more thrills and spills in the shape of RollerCoaster Tycoon World - now in the hands of Area 52 Games, the fourth dev in four games.

RollerCoaster Tycoon World promises to retain everything people loved from the earlier games combined with an all-new 3D track builder, authentic physics simulation, and multiplayer modes where you and your buddies can form a global theme park company and take on the capitalistic might of others. First of all though you're going to have to see whether your PC is tall enough to go on this ride by checking out the official RollerCoaster Tycoon World system requirements.  [More]

SimCity Studio Maxis Emeryville Closes Down

Written by Neil Soutter on 06 March 2015 at 10:00

SimCity developer Maxis Emeryville has been closed down by EA. The studio responsible for the much-loved city-building series and Spore, among others, has been shuttered with immediate effect.

Maxis Emeryville is the main Maxis studio, but the Maxis name will live on via the other studios responsible for The Sims series. Outfits in Redwood Shores, Salt Lake City, Helsinki, and Melbourne will still exist, but it remains to be see what impact this has on the future of SimCity and its post-launch support. [More]

DirectX 12 Will Increase Graphics Card Performance By 20 Percent

Written by Joffy S on 05 March 2015 at 17:30

Microsoft has been demonstrating its upcoming DirectX 12 API during the Game Developer’s Conference (GDC) in San Francisco, giving us our most in-depth look yet at the performance impact we can expect from.

In addition to the previously outlined CPU benefits resulting from reduced draw calls and Mantle-like optimisation, DirectX 12 will also increase the performance of DirectX 12-compatible graphics hardware by 20%. [More]

Get A Look At Unreal Tournaments Outpost 39 Map In New Gameplay Trailer

Written by Neil Soutter on 05 March 2015 at 16:30

Unreal Tournament’s delicious blend of ultra-fast movement and rapid-fire twitch-based combat has practically fallen off in the map in the last decade. In a post-Call of Duty 4: Modern Warfare age it was almost forgotten, but Epic’s bringing it back kicking and screaming with the new Unreal Tournament, dodge jumps, instagibs, M-M-M-MONSTER KILLS and all.

To give you a little taster of what to expect from the free-to-play arena shooter, Epic has released a gameplay trailer for Unreal Tournament, showcasing the stunning high-res textures now on offer in its stock Outpost 23 map. The pre-alpha’s available to play for free now, so if it takes your fancy it’s just an 8GB download away. [More]

Cross-Buy Games Coming To Windows 10 And Xbox One

Written by Joffy S on 05 March 2015 at 15:15

One of the larger revelations to come out of the Game Developer’s Conference (GDC) last night was Xbox head honcho Phil Spencer taking to the stage to announce full cross-buy between Microsoft platforms. This means games developed for both Xbox One and PC will be available to play on both platforms for a single price.

It won’t be obligatory for devs to include this functionality, but we’ve no doubt it’ll be a popular choice. The first game to support this feature is Pinball FX 2, but it sounds as if Microsoft is planning a whole lot more, hinting at a number of Xbox One exclusives making the jump over to PC. [More]

Valve Shows Off VR Controller Prototype At GDC

Written by Stuart Thomas on 05 March 2015 at 14:00

HTC mentioned when it unveiled its Vive VR headset in collaboration with Valve that Gabe Newell’s outfit was working on some revolutionary virtual reality controllers to provide seamless interaction. Valve’s VR controllers are still early in the prototype phase but were given a demonstration at GDC in San Francisco this week.

They’re not much to look at just yet, but the Valve prototype controllers consist of a pair of a Wiimote-like controllers, one for each hand, with a number of sensors design to track all sorts of movement, and even squeeze-detection for your grip. Valve claim this is one of the most precise methods of controlling VR yet. [More]

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