Gaming News

Dying Light Free Game Giveaway

Written by Felix Nova on 27 January 2015 at 17:30

After a pretty quiet few weeks the AAA releases are back with us with a bang, starting off with Techland's parkour-based tomfoolery that is Dying Light. Shedding the shackles of their previous title Dead Island, Dying Light is free-running unchained, allowing you to leap from rooftop to rooftop and scramble up buildings in a fashion that would shame even the great Ezio.

It's bloodthirsty, brutal, and capable of descending into carnage at the drop of a hat. Now it's your turn to get in on the action; we've got hold of a Dying Light Steam code to give away here on GD.  Soon one of you will be getting involved in the four-player co-op festivities, merrily hacking away at the zombie hordes. All you've got to do it have a chance of winning copy is enter the competition below. [More]

Dying Light GeForce GTX 750 Ti 1080p Performance Video

Written by Joffy S on 27 January 2015 at 17:00

In lieu of some proper GeForce GTX 750 Ti benchmarks which we’re looking to get up tomorrow, we’ve captured some footage of Dying Light being played with various graphical settings at 1080p resolution.

For those unfamiliar with the GD Machine 2014, it comes packing the aforementioned GeForce GTX 750 Ti graphics card and is backed up by an Intel i5-4670K processor and 8GB of RAM. In terms of Dying Light it hits the recommended requirements bang on except for that all important GPU. The 750 Ti comes in above the minimum card of GTX 560 but it still some way below the optimum GTX 780 that Techland claim you’ll need. [More]

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Saints Row: Gat Out Of Hell Review : One Way Ticket To Hell

Written by Joffy S on 27 January 2015 at 15:15

The Saints Row series has made a name for itself when it comes to jumping the shark, but is Saints Row: Gat Out of Hell one leap too far? Around the same time that Grand Theft Auto started taking itself way too seriously, Saints Row was perfectly poised to scoop up those open-world fans who wanted a side-order of crude with their open-world crime fix, swapping errands and dates for dildos and granny hurling.

  [More]

Final Fantasy XV Screenshots Show Off Gameplay Glimpse

Written by Stuart Thomas on 27 January 2015 at 14:05

After the over-linearity and action-focused approach to the FFXIII Lightning trilogy went down like a lead Chocobo, you could forgive Square Enix for going back to the series' turn-based roots for Final Fantasy XV. In actual fact, the Japanese outfit looks to be truly embracing the action side for this sequel, and these latest screenshots pass for what could be a full-blown brawler.

It's hard to believe, but Final Fantasy XV began production way, way, way back in 2006, but despite this we still actually know precious little about Square Enix's humongously anticipated title. So far we know it's going to involve some form of road trip, and features some rather mega looking monsters trotting around the wilderness, but other than that we draw a blank. If these new screenshots of FFXV are anything to go by though, then it's going to be quite the looker. [More]

The Witcher 3: Wild Hunt Will Run At 30 Frames Per Second With Recommended Specs

Written by Neil Soutter on 27 January 2015 at 13:00

A recent interview with CD Projekt RED has revealed that The Witcher 3: Wild Hunt recommended system requirements are targeted at running the RPG at 30 frames per second. The system specs for The Witcher 3 were released earlier this month and they were predictably eye-watering for those wanting to hit the higher settings, but those who want to hit that all-important 60fps may find themselves having to splash out on some even higher-end hardware.

No specifics were given as to what graphics settings this would be at, although CDPR is presumably talking about Ultra. They also reiterated that the system requirements for The Witcher 3 are in no way exaggerated, but the 230-man team is still working on optimisation ahead of its launch in May. [More]

Dying Light Graphics Options And Video Settings Screens

Written by Joffy S on 27 January 2015 at 11:53

Techland's latest flesh-munching zombie-fest is upon us in the shape of Dying Light, and if you've checked out the official Dying Light system requirements you'll know it's a fairly demanding beast. Now, the Polish developer responsible for Dead Island isn't exactly well known for polished, well-optimised releases, so going into a game like this you're going to want plenty of options to tweak in order to get optimal performance. 

Dying Light is quite the looker from what we've seen so far, which stands to reason for a title that recommends a GeForce GTX 780 or a Radeon R9 290 to see it at its finest. Its sprawling open-world city of Harran is based on an ancient city in Turkey, and as you parkour across rooftops it can offer some truly spectacular views with all the graphics options cranked right up. [More]

Gearbox Software Recruiting For Borderlands 3

Written by Stuart Thomas on 27 January 2015 at 10:15

Sure we’ve had the stop-gap that was the Pre-Sequel, but we haven’t had a proper sequel to Borderlands 2 since 2012, and it goes without saying that we’re ready for it. That delicious mix of number crunching, loot hoarding, and enemy splatting proves difficult to resist, but it looks like Gearbox Software is at last ready to start on Borderlands 3.

Gearbox’s CEO, Randy Pitchford, was at PAX South over the weekend, and during a panel admitted that the studio is recruiting for a sequel that is likely to hit PC, PlayStation 4, and Xbox One. [More]

Nvidia Responds To Claims The GeForce GTX 970 Is Not Using 4GB VRAM

Written by Joffy S on 26 January 2015 at 17:30

Nvidia has issued an official statement following the controversy surrounding the GeForce GTX 970 memory allocation, which saw upwards of 512MB VRAM going apparently unused on Nvidia’s high-end graphics card. What users were reporting was basically that the GTX 970’s VRAM usage was topping out at around 3.5GB, rather than 4GB as advertised.

What made matters more confusing was that both the GTX 970 and the GTX 980 had identical memory configurations, with 4GB of GDDR5 memory on a 256-bit interface. The GTX 980 is working exactly as intended but the GTX 970 is a whole different kettle of fish. All manufacturer’s graphics cards look to be affected to some degree, and Nvidia has now offered up an explanation as to why this is occurring. [More]

Grim Fandango Remastered System Requirements

Written by Joffy S on 26 January 2015 at 16:30

Ah, Manny Calavera, I think it's time for me and you to take a swift jaunt down memory lane. LucasArts sublime foray into 3D adventure that was Grim Fandango was at once a monument to what adventure gaming could be, and also the death knell of an era of point and clicks. It was LucasArts at its absolute finest.

The tale of a travel agent for the Department of Death, Grim Fandango saw the cigarillo-chomping Manny Calavera selling travel packages to newly-arrived souls. Whether they take the four-minute Number Nine or travel the Land of the Dead on foot was down to Manny, who becomes embroiled in a plot to steal a client from a co-worker. Given a fresh lick of paint for Grim Fandango Remastered, it's time to step into his shoes once more. To find out whether your gaming PC is at death's door or ready for some reaping of its own, read on to check out the official Grim Fandango Remastered system requirements. [More]

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