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GD Machine 2014 Benchmark Assassins Creed Unity GTX 750 Ti i5 4670K

Written by Jon Sutton on 20 November 2014 at 17:00

Amid all the controversy that surrounded Assassin's Creed Unity's launch, one thing stood head and shoulders above the rest, and that was those ridiculous system requirements. They were so far above and beyond anything we'd seen, we were just itching to give it a go.

The minimum demands of a GeForce GTX 680 sounded crazy on paper, and the £400+ graphics card requirement looked like it could well be spelling doom for Assassin's Creed Unity on the GD Machine 2014 with its GeForce GTX 750 Ti. We've seen how it's already dispatched the likes of Alien Isolation and Call of Duty: Advanced Warfare with ease though, so we had high hopes it would be able to handle AC Unity, armed with the aforementioned 750 Ti and an Intel i5-4670K processor with 8GB RAM. [More]

Third Assassins Creed Unity Patch Tackles Frame Rate But Leaves Massive Crowds

Written by Stuart Thomas on 20 November 2014 at 15:45

A third Assassin’s Creed Unity patch is in development, and this one looks to be aimed squarely at the performance issues facing many gamers. It’s easy to forget it’s only been just over a week since Assassin’s Creed Unity launched but the large number of problems and embarrassing technical hiccups have forced Ubisoft into overdrive as it frantically looks to plug the holes.

The newest patch in development for Assassin’s Creed Unity is a biggy, finally tackling those framerate issues and improving performance across the board, but thankfully not at the cost of the thousands-strong crowds that are such a striking feature of this Parisian adventure. [More]

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Dragon Age: Inquisition Stuttering Cutscenes 30FPS Lock Fix

Written by Jon Sutton on 20 November 2014 at 14:30

A number of gamers have been experiencing some serious stuttering issues during cutscenes in Dragon Age: Inquisition, despite many of those suffering the problem running it on some beefy rigs. The problems seems to be affecting all platforms, with the consoles also struggling with the cut scenes in BioWare’s latest RPG.

If you are having problems with stuttering in Dragon Age 3 then luckily help is at hand, for PC gamers at least, and it can make those jitters a thing of the past. The problem stems from the cut-scenes being locked at 30 frames per second, and it seems like they are desyncing and causing all sorts of strange issues. BioWare is intending to release a fix that removes the 30 frames per second cap in Dragon Age 3: Inquisition, but until then here’s a simple workaround. [More]

Nvidia GeForce 344.75 Drivers Add Far Cry 4 Optimisations And New MFAA Support

Written by Jon Sutton on 20 November 2014 at 13:15

It’s a case of another day another driver at the moment, and if you’ve been keeping an eye on your GeForce Experience notifications you’ll have seen that yet another one has crept out, this time providing all sorts of performance boosts to the flurry of games coming out recently and in days to come, as well as all-new Multi-Frame Sample Anti-Aliasing for Maxwell architecture.

Top of the list in the GeForce 344.75 WHQL driver is Far Cry 4 optimisation, so if you’re having any sort of performance issues on GeForce hardware then this is looking like a driver definitely worth grabbing pronto. Meanwhile improvements and enhancements are also on offer for the likes of Dragon Age: Inquisition, The Crew, and Metal Gear Solid V: Ground Zeroes. [More]

Take Two CEO Claims Gaming World Is Not Ready For Virtual Reality

Written by Neil Soutter on 20 November 2014 at 12:00

Take Two CEO Strauss Zelnick has offered his two cents on the future of video games, claiming that the world of gaming isn’t ready for virtual reality. Both Oculus VR’s Oculus Rift and Sony’s Project Morpheus are increasingly nearing consumer releases, but Zelnick thinks that the experience and the demand just isn’t there yet for gamers to strap on headsets.

The Grand Theft Auto 5 publisher who oversees the likes of Rockstar and 2K Games thinks that the dramatic shift required just isn't doable right now, with the technical limitations in particular proving too prohibitive. [More]

Metal Gear Solid: Ground Zeroes System Requirements

Written by Jon Sutton on 20 November 2014 at 10:49

The master of stealth Jack Bauer is back. Sorry, I meant Snake. Whatever the case, Snake is once more entering a cardboard box near you in the form of the PC release of Metal Gear Solid: Ground Zeroes, which is arriving on December 18th, just in time for the holidays.

Snake isn't a man known for tucking into roast potatoes and pigs in blankets though, preferring to spend the holiday season on a desolate rock, gutting unwary guards and hijacking a tank, before settling down and roasting some chestnuts on an open fire. MGS: Ground Zeroes caused quite a stir when it arrived earlier this year, providing some of the best emergent gameplay yet seen in what was an all-too-brief experience. In terms of tickling the taste buds in anticipation of MGSV: The Phantom Pain, which is coming next year to PC, it's gloriously hard to beat. To find out whether your PC's going to wet itself during a holdup or prepared to commandeer a tank and blow the place to smithereens, read on to check out the official MGS: Ground Zeroes system requirements. [More]

Far Cry 4 Users Get The Black Spot From Ubi After Revealing Themselves To Be Pirates

Written by Stuart Thomas on 19 November 2014 at 16:15

Far Cry 4 pirates have inadvertently been revealing themselves to Ubisoft developers following an early leaked version that didn’t feature a Field of View scaler (FOV). The option was swiftly added in a day one patch, but users playing the pirated version of course weren’t pulling their updates from Uplay’s servers.

The pirates then took to Twitter to denounce the lack of a FOV option of Twitter, publicly complaining to Ubisoft and its developers that it should have a full FOV slider, despite the fact, well, it was clear they hadn’t even paid out a penny for the game. [More]

Game Debate PC System Requirement Tool GD Anywhere Comes To Firefox

Written by Felix Nova on 19 November 2014 at 15:00

Our new Game Debate system requirement tool GD anywhere that went live last month on Chrome has now made the jump over to Mozilla Firefox due to popular demand. This powerful yet lightweight extension plugs into your browser and allows you to see how your gaming rig can play the latest games, anywhere on the net.

GD Anywhere allows you to instantly compare your rig with any game on a page, and it’s tied directly into our extensive system requirements database to ensure the most up-to-date results. Not only will allow you to visit and website and check if your PC can run a game, but it’ll also help analyse and suggest recommended graphics settings for optimum performance on your hardware. [More]

GD Machine 2014 Assassins Creed Unity 750 Ti 1080p Performance Benchmark Video

Written by Jon Sutton on 19 November 2014 at 14:05

Our benchmarks for Assassin’s Creed Unity on the GeForce GTX 750 Ti will at last be up later today, but ahead of those results we’ve got some captured footage straight from the GD Machine 2014 of AC: Unity in action at 1920 x 1080 resolution.

There’s been a bit of a delay in getting it up and running because, Uplay being Uplay, it got caught in a vicious cycle of fatal errors and disconnections that caused quite a bit of ire in me. Nevertheless we’ve got it up and running now, so you can have a good look at how the GeForce GTX 750 Ti will cope with the outrageously demanding Assassin’s Creed Unity. [More]

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