Gaming News

Alone In The Dark: Illumination System Requirements

Written by Jon Sutton on 30 October 2014 at 14:00

Alone in the Dark, the big daddy of survival horror, is back from its slumber after more than half a decade, looking to right the wrongs of its predecessor and reimagine the series with Alone in the Dark: Illumination. Now, AitD: Illumination is in fact a four-player survival title this time around, ensuring the game's name is doubly ridiculous, plonking you and up to three other players in the town of Lorwich, which looks to have been overrun by a host of demonic beasts. 

You'll have four different classes at your disposal in this horrific adventure, each with their own distinctive skills, weapons, and powers. In typical AitD fashion it looks to be filled to the rafters with Lovecraftian horrors as you and team fend off the likes of Roofwalkers, Shapes, and Spawns in a battle to unearth the mysteries of Lorwich. Of course you don't want to get out to the deepest, darkest woods and realise you've forgotten your batteries, so before you stump up for Alone in the Dark: Illumination you'd best check out if your gaming rig's up to it with the official AitD: Illumination system requirements. [More]

The Evil Within PC Update Removes Black Bars And Increase Frame Rate Cap To 60 FPS

Written by Jon Sutton on 30 October 2014 at 12:45

Bethesda and Tango Gameworks’ The Evil Within has received a pretty substantial update on PC just in time for Halloween, finally allowing the ability to disable the intrusive letterbox black bars and maximising the use of your monitor’s real estate. Shinji Mikami’s gore-fest is typically locked at a super widescreen 2.35:1 aspect ration on both console and PC, but this latest option means players can remove the black bars entirely if they wish.

In addition options have been added for players to toggle between the 30 FPS and 60 frames per second cap previously only unlockable via console commands, while there are also improvements to the unstable frame rate that resulted from running The Evil Within at more than 30 frames per second. [More]

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Dragon Age Keep Allows You To Customise Your Choices Ahead Of Dragon Age Inquisition

Written by Stuart Thomas on 30 October 2014 at 11:30

BioWare has opening up the doors to its Dragon Age Keep beta, a tool designed for Dragon Age titles that can let you recreate the events from Dragon Age: Origins and Dragon Age 2 or manipulate your choices in preparation for exporting it out to Dragon Age: Inquisition.

Unlike previous titles in the series game saves aren’t directly exportable from Dragon Age 2 to Dragon Age: Inquisition, so if you want your previous choices to matter then you’ll have to work your way through the Dragon Age Keep. It takes the form of an interactive tapestry where you can build your previous characters up or create all new ones, making choices for key moments in the first two titles, so if you regret that illicit affair with a kooky dwarf or you accidentally thought it would be a fantastic idea to leave your buddy rotting in a cage, rejoice! [More]

Blitzkrieg 3 Base Building Trailer Shows First Gameplay Of WW2 RTS

Written by Neil Soutter on 30 October 2014 at 10:15

Hardened armchair strategists will be delighted to know that there’s a Blitzkrieg 3 in the works, and development studio Nival has released the first in a series of Word from the Front videos delving in-depth into how various gameplay aspects pan out.

They say a man’s home is his castle, and here we take a look at the basebuilding tools at your fingertips. Blitzkrieg 3 is pushing for some unusual asynchronous multiplayer components, with this latest trailer showing how it’s possible to build up your base defences in order to prepare for an enemy attacking when you’re not even at your PC. [More]

Researchers Create 255 Terabit Fibre Capable Of Downloading 32TB Per Second

Written by Jon Sutton on 29 October 2014 at 17:30

Download speeds. The bane of many a gamer and a prominent problem in recent months thanks to game sizes sprouting at uncontrollable speeds. Just two short years ago the prospect of games becoming a 50GB download as standard seemed laughable, but we’ve all too quickly had to adapt to that as the norm.

Of course if everyone got hold of superfast internet it wouldn’t be too much of a problem, which is where the number bods step in. A group of researchers in the US and the Netherlands have teamed up to create a new type of fiber network capable of pushing down a staggering 255 terabits per second down a single strand of fibre, enough to carry the entirety of the internet’s traffic in 2013 three times over. [More]

Bungie Unveils The Dark Below Expansion Pack For Destiny

Written by Stuart Thomas on 29 October 2014 at 16:30

Bungie has revealed all the goodies that are going to be part of the first expansion for its multiplayer sci-fi shooter. The first piece of downloadable content, dubbed The Dark Below, will be having a date with Destiny on December 9th and comes packing new armour, weapons and gear, a load of new story content, a level cap raise and a new 6-player raid dungeon - or two if you’re a PlayStation owner, but more on that later.

Destiny’s all about the grind and longtime players will be pleased to know that the Light level cap is being raised from 30 to 32, which doesn't sound like much but can take an excruciating amount of time, I can promise you. The new gear being added will go some way to helping you, including new legendary and exotic items which grant you Light when equipped, Destiny’s experience source for post-level 20 players. [More]

Elite: Dangerous Beta 3.0 Has Gone Live With 500 New Star Systems, New Ships And More

Written by Jonnie on 29 October 2014 at 15:15

The latest Beta phase for Elite: Dangerous, the upcoming space simulator from Frontier Developments, has gone live. Players who stump up £50 for beta access will get an array of new content including missions, ships, and visual and interface improvements, all in an expanded universe now containing around 2500 fully-realised star systems.

New gameplay additions comes in the form of a philanthropy missions system, the ability to intercept others passing through local space, and the ability to source fuel from nearby stars should you find the tank running low in the deepest, darkest, depths of space. [More]

Next Need For Speed To Be First In Series To Have Full Two-Year Development Cycle

Written by Jon Sutton on 29 October 2014 at 14:00

Who’d have thought it? Yearly iterations of titles have an uncanny ability to drive a series into the ground, and it was probably for the best that we haven’t had a new Need for Speed title in 2014. Need for Speed Rivals was, dare we say it, a bit crap, and it seemed to all intents and purposes like EA and Criterion / Ghost Games had run out of steam.

The open-world racer was a mishmash of ideas from the series’ and Criterion’s past, but following a relatively muted launch the Need for Speed franchise looked like it was in a spot of trouble. EA has now confirmed that there will be a new Need for Speed title in 2015, and it will be the first in the series to benefit from a full two-year development schedule. [More]

Dying Light Cancelled On PS3 And Xbox 360 Because Its Just Too Demanding

Written by Neil Soutter on 29 October 2014 at 12:45

Dying Light will appropriately enough be no more on previous-gen systems, Polish developer Techland has announced. The upcoming parkour zombie survival game will instead be releasing only on PC, PlayStation 4 and Xbox One.

Techland, the studio that brought us the original Dead Island and its pseudo-sequel Dead Island Riptide, admitted that the older consoles just aren’t capable of running Dying Light and managing to stay true to the team’s original vision. The development studio is already wrapping up the development of Dying Light and adding the finishing touches, but it’s been deemed the next-gen feel would be lost if it was also forced to run on Microsoft and Sony’s aging consoles. [More]

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