Gaming News

Its Attack Of The 200-Foot Giant In Dark Souls III Cinematic Intro Trailer

Written by Neil Soutter on 09 February 2016 at 12:45

Never let it be said that that sadistic lot at FROM Software don’t know how to put together a mighty good trailer. The latest, the opening cinematic from Dark Souls III, is equal parts enticing and horrendously intimidating. It looks as if FROM is taking no prisoners with this one.

There’s one fella who decides to wake up from his slumber at the 1:50 mark who looks insanely powerful. Yhrom the Giant, the reclusive lord of the profaned capital, is a towering behemoth armed with a 100ft cleaver. Just how you’ll go about taking down such a beast remains to be seen. Rolling around and jabbing his ankles with a spear, probably.  [More]

CryEngine Is Forked - Amazon Announces Free To Use Lumberyard Game Engine

Written by Joffy S on 09 February 2016 at 11:30

Remember a while back when Amazon splashed some big bucks on an infinite license for CryTek’s CryEngine? Because of that infinite license it’s been able to modify the source code and distribute it however it wants. Well the fruits of that endeavour have arrived - Amazon has launched its own game engine based on CryEngine, called Lumberyard. 

The twist is, Amazon is giving away its Lumberyard engine totally free of charge. That’s full access to the source, free to download, with no royalty charges or subscription fees of any type. Gulp. Watch out Unity, Unreal Engine 4, et al. [More]

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Firewatch Review : Fire Watch With Me

Written by Stuart Thomas on 09 February 2016 at 10:00

Games are definitely getting more like movies. That’s probably part of the success of Twitch. Kids watch YouTube videos of all of the cutscenes from a game stitched together into what becomes a coherent story. Storylines have evolved from Super Mario rescuing princesses to thought-provoking, challenging tales that are every bit the art form that film and literature can claim to be.

What’s more, the interactivity of videogames, if handled correctly, can add a new dimension to storytelling, often playing on the theme of freedom of choice. However, for the most part we’re still in a transition phase, where these stories are combined with shooting monsters and levelling up abilities; artifacts of the birth of the medium which, with time, will probably seem less sacred. [More]

Firewatch PC Low vs Ultra Graphics Benchmark Video

Written by Jacques Waugh on 08 February 2016 at 18:00

With there being such an influx of genre games all following the same format, it's always refreshing to come across something like Firewatch. It's one of those rare games that offers a differing experience to the norm - it asks you to immerse yourself in the beauty of the landscape and to really think about the story, as opposed to mindlessly slaying enemies and the narrative simply being a coating. Firewatch looks incredible and boasts an impressive frame rate, even on Ultra graphics settings, and surprisingly enjoys a much more consistent FPS when maxed out.

The graphics options in Firewatch are fairly limited compared to your average AAA title but considering the visual simplicity of it, this is hardly surprising. The graphics engine is clearly centred around lighting effects considering three of the four main graphics options are based around Shadows, Light Shafts and Ambient Occlusion. Using our MSI Radeon R9 380 2GB, I found that the card had very little trouble keeping above 40 fps on ultra. [More]

Hard As Nails Platformer N Plus Plus Is Making The Jump To PC

Written by Stuart Thomas on 08 February 2016 at 17:00

The previously PlayStation 4-exclusive platformer N++ has at long last been confirmed for PC. Outrageously difficult and loaded with an obscene number of levels, N++ arrived to rave reviews but less than stellar sales according to development team Metanet Software.

They’ve got a second bite at the apple though, with Metanet co-founder Raigan Burns turning to the ever-reliable NeoGAF to announce news. "Good news: we've found a new programmer, and they've been working on porting N++ to Steam for the past month or so." From the sounds of it we won’t have too long to wait either… [More]

Ubisoft Denies Reports The Division On PC Was Held Back By The Console Versions

Written by Joffy S on 08 February 2016 at 15:45

It’s a common refrain in any comments section to hear people suggest that consoles are holding back PC games, but according to YouTubers Team Epiphany, who went out to New York to speak with Ubisoft, this was very much the case with The Division. A controversy has blown up after reports from an anonymous Ubisoft developer that Tom Clancy’s The Division had to be scaled down on PC in order to accommodate consoles. 

When asked whether consoles had a knock-on impact for the PC version, the anonymous Ubisoft developer said “It is definitely a factor. But one good thing about The Division is that we've always considered PC as a separate platform. I've worked on projects before where the PC version's a port from a console, so it carries those limitations over, but we've always been in the mind that we'll have a dedicated PC build, so it hasn't really held it back too much." [More]

Latest Hitman Trailer Shows What You Will Have Access To In Hitman 2016 Beta

Written by Neil Soutter on 08 February 2016 at 14:30

Square Enix has announced the Hitman beta test will be running from this Friday on PlayStation 4, and a week later for PC, along with showing off a brand new trailer detailing what sort of mischief we’ll be up to during the test.

Set twenty years before the events of the main, while Codename 47 is just a trainee, the beta level is set deep in the Arctic, whereupon the lethal assassin first meets his ICA handler Diana Burnwood. That makes her about, ooh, 20 years old, so she must have risen up those ranks mighty quickly. [More]

Chinese Piracy Group 3DM To Stop Cracking Single-Player Games For At Least A Year

Written by Stuart Thomas on 08 February 2016 at 13:00

Piracy’s fortunes continue to go from bad to worse, it seems, with the announcement from leading Chinese cracking group 3DM that it’s going to stop working on cracks for single-player games for at least a year. The reason being, they claim, is that they want to see whether game sales are affected when titles remain uncracked. Now they must be well aware that a difference in sales is impossible to measure without a control group, and there’s nothing to stop other cracking groups working their magic, suggesting there could be other factors at play.

You may remember 3DM as the same cracking group which admitted it had contemplated giving up working to crack anti-piracy systems altogether late last year, having been stumped by the Denuvo anti-tamper DRM on Just Cause 3. Well, they still haven’t managed to crack Avalanche’s game, and this move could be seen as a convenient reason to throw the towel in. [More]

Teenage Mutant Ninja Turtles: Mutants In Manhattan System Requirements Revealed

Written by Joffy S on 08 February 2016 at 11:53

They say you can't get a truly terrible pizza. The Teenage Mutant Ninja Turtles are four anthropomorphs which know this better than most. Well, unlike our doughy friend, you can definitely get truly bad Teenage Mutant Ninja Turtles games. After some absolute duds over the last few years, the long-running kids franchise is in the trusty hands of Platinum Games for Teenage Mutant Ninja Turtles: Mutants in Manhattan

That's the Platinum of Bayonetta, Vanquish, and Transformers Devastation fame. Fingers crossed then that Mutants in Manhattan lives up to its potential, with four-player co-op action and slick combat lending hope to what could be a franchise high. Before you give Michaelangelo, Leonardo and Donatello a ring though, check out the official TMNT: Mutants in Manhattan system requirements to see if your rig is up to the task.  [More]

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