Those expecting another Amnesia would have been disappointed with SOMA, but Frictional Games spun the core concepts off into a very different beast. Its sci-fi leanings and aquatic surroundings lended SOMA a claustrophobic horror, one where the pervasive environment prompted ever-deeper dread.
From its chilling underwater setting to its fascinating exploration of artificial intelligence, there’s so much to love about SOMA. Drawing inspiration from a sci-fi visionary like Philip K. Dick is a great start, and its existential theme is what separates and elevates SOMA above the deluge of other first-person horror games out there.
Like any horror developer worth its salt, Frictional Games knows less is more, and this stretches to SOMA’s sparse audio. Whether walking underwater or trapped in a base, SOMA is cold, alienating, and terrifying. Every individual noise is given the room to breathe, making even the quietest door creak or distant clank flare up horrifying thoughts of what could lurk out there.