What Matters To me is File Size
Written by: Sarmad2332 - 12:32 Jan-30-2018

A few days ago I was on GD when I came across the news that the new FINAL FANTASY game is soon to be released and requires a whooping 155gb installation space. As i read the piece, my co-worker reading over my shoulder joked his laptop houses a 120gb hard disk.

 

This got me thinking, I will NEVER download this game. Not because I fear it may be over-hyped or that to play it I would need to upgrade my rig. I will not play this game simply because it is IMPOSSIBLE to download this game in my country, that has a max net download limit of 150gb per month (it costs about $18/month). And I saw a lot of people felt the same as I read the comment section.

 

It made me recall the release of Watch Dogs, a hugely anticipated game. When it did finally release, people spent weeks downloading it. I recall vividly the excitement of its release, the showboating in having it queued on Steam or ordering it online.....and the inevitable rage at playing it. Having spent numerous hours and a good chunk of the then 60gb net limit in downloading the game, only to finish it in a handful of hours, I recollect seeing my FB filled with hate for the game and warning to others to NOT play the game.

 

But now pretty much every AAA game is like that, with its installation file size going well beyond 25gb per game. As a habit, I now google the torrent for the game i want, look at its file size, then determine whether I need to download it at all. Look at MW series, the game despite its good story, was short. So I have yet to download Blackops simply because I know it will be so short that I will finish it in a few short hours.

 

To me that is the most important factor, and with the progression of time, I have stopped playing most of AAA games simply due to the sheer file size. A friend once suggested to download a REPACK, which is basically a compressed file size of the actual game, then buy it on steam and obtain the game key. This way many AAA games come in range, e.g, Sniper Elite 3 is a mere 6gb, while the game after installing becomes 25gb. But while technically you would still be paying the developer their just due, merely downloading the torrent encourages piracy, and not everyone is so decent as to use this way and not rob the developers of the money needed to make more games.

 

And in the next few years, every game will reach the same file size as Final Fantasy, its the nature of progress. At one point in time, a mere 8mb memory card of PS2 could house so much joy, its inevitable that games with file size of 80gb+ will be the norm. NBA2K18 and Wolfenstein has reached that mark already.


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And this is why I still say that we still need physical copies of games.

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absolutely, PC should be like consoles, plug the disc and play, sure still use steam and whatever and just make it so that the discs you have to buy have some sort of HARDWARE verification that can NOT be duplicated, like on console.


It would be so much better.

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As DVDs or Dual layered BRDs

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All I know for certain is that if I had to (as an example) choose between waiting 24 hours downloading or only 10 - 15 minutes while swapping between 4 or 5 discs, I'd much rather go through the disks and save on monthly bandwidth while I'm at it.

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The problem for physical copies now is also the same problem for downloading, which is to say the size of the games themselves, making the cost of production higher. I don't know the raw cost of BluRay, but from the consumer side we can get a typical 25gb BD-R for around 1.50$ each, a dual-layer 50gb BD-R for 3-4$ each, and the BDXL 100gb discs at around 8-10$ each.


As sizes increase it will become obsolete as a delivery media, and it probably won't take long either..

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All the devs need to take a page from the Nintendo handbook, transition away from disc-based media and move to solid media instead, SD or the like. They're cheaper, faster, and far more reliable. And able to store much higher volume of data.


There are now 1tb micro-SD cards, and even more insane things like Samsung's new 512gb SSD (or better to say, Micro-SSD?) that's tiny as hell…20x16x1.5 millimeters….

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I dont know. While SD can house a alot of data,its alot more sensitive, prone to be harmed. Devs would have to increase physical size like they do with USBs. Plus consoles and PCs as well as laptops would have to be redoone hardware wise to

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My priority:
Gameplay and Mechanics > Level/World Design > Story > Content > Replayability > Music/Sound > File Size > Optimization > Graphics.

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And they should just start compressing with some loss, instead of the 99% quality compression they do(if they do any, cough FF XV cough), they should do 75-80% quality compression as it is much more efficient in terms of storage and a much better quality/size ratio.

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