(Graphics) How far away are we from visual perfection? An investigation.
Written by: NeoGamerX - 15:06 Jul-11-2018

So out of curiosity I looked up how many megapixels our eyes see, and the answer pointed to 576 Megapixels.

Now keep in mind that a megapixel is 1 million pixels.

So I started at 1080p to determine just what that would equate to as far as 16:9 pixel resolution is concerned and the 21:9 equivalent.

1920 x 1080 = 2,073,600 pixels (2 Megapixels; Rounded down)

3840 x 2160 = 8,294,400 (8 Megapixels; Rounded down)

7680 x 4320 = 33,177,600 (33 Megapixels; Rounded down)

15360 x 8640 = 132,710,400 (133 Megapixels; Rounded up)

Now we're getting close...

30720 x 17280 = 530,841,600 (531 Megapixels; Rounded up)

So just a tad more than 32K 16:9 ratio.

at 21:9 this would be

40320 x 17280

Which is

696,729,600 (697 Megapixels; Rounded)

So just a little above 32K is needed to match the resolution of the human eye though it's probably not necessary to achieve perfection in video games as 8K looks beautiful as it is which makes me question what people say is the resolution of the human eye.


What are your thoughts on this?


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penoys's Rig
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Does it have anything to do with resolution? When we watch a live action movie at 720p, it looks just as real as 1080p, just not as clear :)

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Resolution is a big part but imo 4k looks real enough for my eyes. The real challenge is in 3d modeling, polygons, visual effects animation. I see nowadays most environment graphics looks almost real to me, but the human models arent that and needs a lot more. well they look real, like real manikin. thats just me though. nice blog btw.

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we need to change the way graphics are made for video games and 3d models to reach photo-realistic graphics. With polygons, we just simulate them and will never be truly photo realistic, even if it resembles it very much.

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not sure howto look at this, I mean, once I start thinking, I get to point where it's not even that comparable, because there's something like "resolution viewing distance" for an eye, then there's viewing angle, also eye is round and by design it can't be really "matched" with flat screen of any squared aspect ratio,
for ex. take a look at banners, they are barely printed at more than 30 dots per inch and still they look totally sharp when looking few metres away, yet the eye can see much more delicately when looking very closely,
so, how exactly would you imagine to "match" visual perfection to human eye? that question for me remains a mystery to be honest

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Well I was originally going to say something about VR in this article but I then later determined that was topic for a different blog.


But in the case of monitors, I am not sure.

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My sight resoltuion is like 720p without glasses xD.

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nice blog

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