Why Kingdom Of Amalur: Reckoning is better than Skyrim
Written by: MNour - 01:34 Jul-31-2012

When Skyrim first came out, it was a dream come true for The Elder Scrolls fans worldwide. Some of my friends locked themselves in their room for days, conquering the world of Skyrim while diminishing the world of Reality.

While you were enjoying Skyrim, 38 Studios has been working hard to make us a Western RPG game that can contend with such game. But though 38 Studios went bankrupt after releasing the game and closed it's doors later, Bethesda still had a hell of a competitor to face! And if you stick around for a little longer, you'll know exactly why...


38 Studios wanted to make us a well-rounded game that not only can blend the fun in games like Fable with the depth of games like Skyrim, but also have a distinctive signature of its own.

So Kingdom of Amalur: Reckoning came out..

You're about to google that name aren't you..?

Indeed, the majority of you folks have never heard of KOAR, you just came here to see how in the world would Skyrim be ever given a thrashing by any game.

So, I made a list of the top reasons why KOAR is in my opinion so much better than Skyrim.

Note: this is my opinion, you have the right to express your own in the comment section, but lets just keep things civil.

I- Storyline

- Quests -

Skyrim
In Skyrim, you get to choose to fight alongside either the Imperial Legion or the Stormcloaks. Choosing one severely limits your gameplay since they are both fighting each other, satisfying one end means waging war against the other. Don't get me wrong, there are still dragons and tons of other quests, plus lots of caves to explore, but I just felt the game should've had more since the side quests were a simple fetch-that-from-there style.

KOAR
The game has a main storyline about Amalur, the no longer peaceful land after the eternal Fae of the Winter Court marched to war against the mortal beings plunging chaos into the entire region.

During harnessing the power of Reckoning and deciding the future of Amalur, you get to experience Amalur to its fullest.

There's Faction quests. You get to join either the House of Ballads, the House of Sorrows, Scholia Arcana (That one's pretty cool), The Travellers or The Warsworn.

There's also Side Quests, these quests quickly escalate from bringing some plague shield potions to an infected village, to fighting off hordes of giants who are carrying the infection. I found myself easily distracted by these quests that I've actually forgotten about the main storyline.

And finally, there's Simple Tasks, where you have to bring back a lost treasure and then decide either to keep it for yourself or return it to it's rightful owners. Or bring a dozen of magic herbs for a mage trainee hoping to impress her master by setting the whole place on fire (funniest quest in the game).

Winner - KOAR
While, Skyrim had tons of Quests, they quickly became repetitive and boring after a while that I stopped caring. But after playing KOAR, I still remember every side quest I've done, they were widely divergent than the other quests I've played in any game.

II- Graphics

Winner - Skyrim. Period.


III- Gameplay

- UI -

Skyrim
Skyrim's UI was the most disturbing aspect of the game. You had to go through several menus just to find what you're looking for, and sometimes you'd have to pause combat for minutes to gulp all your food and drink all your potions so you'd survive a dragon attack. Plus, the levelling up system was a nightmare, it was slow and unbalanced. Levelling up your single handed skill means you'll fail every lockpicking and blacksmithing challenge, levelling up your blacksmithing and lockpicking means you'll die from the first strike and so on.
The favourites menu was even worse, you had to scroll through hundreds of things (While pausing a Giant with his club three inches away from your head). Just to select something you're not even sure you put it there, and on PC there was a bug were it would select the item beneath what you wanted, though it got fixed recently, I still had to mention it.

KOAR
On the other hand, KOAR had a very nice interface. Some nicely organized quick slots with a Star added to new items, a Comparing System and a method to Junk unwanted items to be sold later with one click. It was really easy to navigate through these menus.


Winner - KOAR

- Combat -

Skyrim
Skyrim's combat was like the previous games, which was a disappointment since I was looking for a faster paced combat system. You'd easily swing your axe and accidently decapitate your partner, same with magic spells. It seems like not much thought was put onto it.

KOAR
KOAR's combat was much tighter and faster paced, it introduced some awesome stuff like silently killing your enemy when he's looking away, or the Fateskill which gives you some awesome God of War moves to gain bonus experience for killing an enemy. There's also a durability for every weapon, that's why you need to have it fixed up every now and then. Also, I found the gemstones bonuses to be a very nice addition to the game. There was also weapon's speed and rarity, from common white to the legendry purple, every colour has it's bonuses. It felt good to have all these stacked into one game


Winner - KOAR
Skyrim had shouts and a couple of special moves. KOAR had Fate, special moves for every weapon, faster, tighter and more intriguing combat, stealth kills, evade moves, destiny cards and an Aggressive Mode to inflict damage to non hostile targets (No more accidently killing chickens.)

- Variety -

Skyrim
Skyrim had lots of things to do, you can fight dragons, clear caves and learn new shouts. Plus, you can spend hours simply walking the vast world of Skyrim. Too bad everything becomes boring after a while. Yet horses do make places more interesting to visit.

KOAR
If you have no quests, there's probably nothing interesting to do. Yet, there's hundreds of tasks and side quests that can keep you busy for weeks. And the world of Amalur isn't small either, you'll find Shrines and Lorestones everywhere, there's also hidden treasure to be discovered all over the place. But then again, it gets boring without quests to keep you occupied.

Winner - Draw

IV- Verdict

Skyrim is huge, but so is KOAR, I found it really fun to play and enjoyed it to the last minute. I don't even remember what the final battle at Skyrim was like.


Support 38 Studios!
38 Studios took a total of 75 million dollars as a loan to make the game, but they were never able to pay them back, so 38 studios had to shut down, and with our dreams of a sequel or additional content shattered, there's one more thing that we, gamers, should do. Buy the game, support the devs so they'd get back on their feet.

Play the game and be the judge, do they deserve to end up like that?


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tzzsmk
09:45 Aug-01-2012

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nice blog, I'll surely check that KOAR;
but I disagree with one Skyrim thing:
you don't have to bother joining either Imperials or Stormcloaks
*I completed main story line without joining either of them :D
MNour
18:36 Aug-01-2012

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But that cripples your gameplay even more.. If you want the full experience, you should definitely join one. (Imperials FTW!)
tzzsmk
18:42 Aug-01-2012

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I finished main quest only once and I experienced a very different storyline (especially in Whiterun:)
MNour
18:49 Aug-01-2012

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I finished it once too, didn't feel like going through all that again :D
tzzsmk
18:54 Aug-01-2012

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haha I started new game and completed main storyline in one day...
...then I just said to myself: "DAFUQ, that's all??" and then didn't play it for few weeks:D
MNour
18:57 Aug-01-2012

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Maybe because you skipped all side quests and didn't join the stormcloaks or the imperials :D
Tero
23:22 Aug-01-2012

Yeah most RPGs lengthen the game time with hundreds of side quests ;)
TheDemontool
18:32 Jul-31-2012

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KOAR has boundaries in the map which made exploration limited unlike Skyrim which is a complete Sandbox :D
MNour
19:31 Jul-31-2012

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I never really felt the map limiting my gameplay. It wasn't small though nothing compared to Skyrim. However, I enjoyed exploring Amalur more than Skyrim.
But then again, it's just my opinion :D
Squee
14:47 Jul-31-2012

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I just can't agree I'm afraid. While both are great games, I think Skyrim is the best game I've ever played.
Your complaint about the Skyrim UI is valid, but as with most of the problems with Skyrim, it's so easily modded away it's hardly worth mentioning. In fact, Skyrim's mods are unlike anything else I've come across. You can explore aspects of the game that you enjoy (such as crafting, or survival, or magic) in much more depth with the mods, or just get rid of things you don't like.
Amalur was a little too gamey, really. Everything was designed to create that classic gaming itch we all love to scratch so much, but at the cost of immersion. Just hanging around in Skyrim, watching the sun set over the lake while you prepare to bed down for the night, listening to the sounds of the trees rustling and the birds singing... You can forget that you're sat at your computer.
While I admire his pluck and ambition, the 38 Studios guy hired 400 staff and invested 50 million USD of his own money. I fear he might have been let down by sheer overstretch. Bad business decisions. It's still sad, though.
Tero
16:19 Jul-31-2012

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I agree, modded Skyrim is one of the greatest games ever ;)
alt639
16:23 Jul-31-2012

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You know what's really sad about the 38 Studios situation? Everyone that works there is going to be laid-off without severance, pension, or benefits, and the guy who started the studio, Curt Schilling, has literally lost all his wealth from the time he spent as a pitcher for the Boston Red Sox.
MNour
01:46 Aug-01-2012

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..While Bethesda is showering with money. I'm not saying Skyrim was bad. But I feel 38 Studios deserved better, the reason I wrote this blog was because I wanted people to know and support KOAR, not to hate on Skyrim :D
Both are amazing games.
MNour
01:40 Aug-01-2012

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It wouldn't have been fair if I mentioned modding as a comparing point imo.
I mean, I do agree with you, the only reason I played Skyrim again was to try out the mods, and I have over a 100 of them loaded in my nexus manager at the moment. But for a first playthrough I never use any mods for the sake of not spoiling the game or making anything easier or harder than it should've. The mods are best used after you're done with the game to extend or in Skyrim's case enhance your gaming experience, and I'm sure if 38 Studios was still there, you would've seen some mods up on the internet. But the game is dead, what's the use?
And the reason he hired 400 staff and invested 50 million dollars was because it was meant to be an MMO at first. An online RPG is usually more successful than an offline one (Take WoW for example).
Squee
09:52 Aug-01-2012

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I see your point. I've actually never played vanilla Oblivion or Skyrim!
I also sort of see your point about his business decisions, but he had a big idea, hired 400 people, changed the course of his big idea mid-development, ploughed money into it, then changed back to the original big idea, which sadly tanked. Don't get me wrong, I feel a great deal of sympathy for Schilling and his team, particularly the guys who didn't get paid, but at the end of the day it was poor business decisions - most importantly not understanding limitations - that killed them rather than any bad people, which is more than can be said for every studio that goes under.
I don't think buying Amalur now will save 38 Studios, or get those people their jobs back. At most, it will generate interest in the IP, which is presumably available for another studio to pick up.
Schilling lived the dream, but real life sealed his fate. You'd need to be cold-hearted not to sympathise.
Tero
14:04 Aug-01-2012

Same here, never played them without MODs :D
Same goes with Fallout 3 and NV ;)
MNour
18:43 Aug-01-2012

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Oh, my Fallout NV crashes now cuz I have around 250 mods loaded in it :D I've spent 200+ hours on just the mods! Let alone how many times I've finished the game :D
And Squee, yes, the guy was no businessman, and his poor decisions might've been the reason he lost all his wealth. But I would've said he deserved that if the game sucked. Sure it wasn't an MMO, but it was fun as hell, and that's why I don't think it's fair for his career to end like that. 38 studios wont be back probably, but I'm more interested in seeing another company making a sequel.
My sympathy is mainly for the people who worked on game and got awarded by getting fired, not for Schilling.
TaheRookie
11:24 Jul-31-2012

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A very good game indeed! I never finished it but I thoroughly enjoyed what little I played. Whenever a game development studio shuts down, It really pains me to see so many talented people go without a job. As for 38 Studios, they deserved better. I'l get to playing it, eventually, and hope they can muster enough capital and drive to get to do what they do best.
About the winner, I absolutely loved Skyrim and liked KOAR too. So, There's only one winner here and that's - RPGs :)
Nice blog!
MNour
18:45 Aug-01-2012

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Thanks! I do agree with you, RPG is the best gaming genre ever!
Final Fantasy nerd here :D
Tero
23:23 Aug-01-2012

I've played Final Fantasy ever since it was released for NES so yes, I think I'm a FF nerd also ;)
MNour
01:42 Aug-02-2012

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Me too, but my NES broke 1 week after I got it, so I never really finished it until I got an emulator :D
Tero
08:51 Jul-31-2012

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Ahahahahaa :D
II- Graphics
Winner - Skyrim. Period.
I love that ;)
MNour
01:41 Aug-01-2012

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It's non-negotiable :D :D
crackyruie
04:00 Jul-31-2012

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Nice...I played KoA before skyrim...I like KoA better...
MNour
01:41 Aug-01-2012

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Awesome, Skyrim isn't bad neither :D
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