Rise Of Nations [PC]
Rise_Of_Nations
FPS System Benchmark
0 FPS
High
Graphics Card
  • Release Date
    EU/UK:May-20-2003
    US:May-20-2003
  • Genre
    Theme
  • 10
    Rise Of Nations is excellently optimized
    according to (1) user reviews
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    Rise Of Nations is pending
    according to (0) user reviews
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PC System Analysis for Rise Of Nations
Rise of Nations employs the concept of "territory," as employed in the Civilization long series of games; the area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units to suffer attrition over time, which can eventually destroy an unsupported invasion force.rnrnCities are centrally important to game-play; most buildings can only be built within a certain distance of a city, borders are most easily expanded by building and expanding cities, and cities are the only source of the resource-collecting Citizen unit. Only a limited amount of cities can be built and cities can only be destroyed by its owner.

PC Rise Of Nations User Scores
Official requirements released
Rise Of Nations has been added to Game-Debate but does not currently have the Rise Of Nations system requirements.
If the game is less than 3 years old and you know what the system requirements are then please send them through to Felix and we will get them updated. Where possible, also send a link to the source of the system requirements to help us validate the information.
Rise Of Nations vs Avg. AAA Game System Requirements
Avg. AAA Recommended Requirements
CPU
0%
Graphics Card
0%
RAM
11GB
0%
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Gamers playing Rise Of Nations
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