osu! is primarily played using a mouse to click 'beats' displayed on-screen in time with the music. This is analogous to tapping the beats on the Nintendo DS screen with a stylus. At the top of the screen, a health bar is present, which is constantly drained. If the player hits or clears a beat, the health meter at the top of the screen fills slightly. If he misses a beat, a large part of the meter is drained, and if it gets completely empty, he fails the song. There are three types of beats in the game: Hit circles, sliders and spinners. Every time the player hits a hit circle or an end circle, touch a slider tick, or clear a spinner, the combo is raised by 1. If he misses any of the above, the combo is reset back to 0.
The discussion area is the place where you get to chat with fellow gamers and techies.
You need to be logged in and have a GD rank of 2 or higher to join the discussion
Submit A Benchmark
Welcome. From this page you can submit a personal benchmark to GD. Once approved by GD admin everyone can search for your bench results here. The more results the more we all learn.
Select a Tool in the form to the right, then select a Test. You will see a weblink appear beside your selection. Click this link to get the benchmark Tool. Try NovaBench for an all in one benchmark that is only 12Mb to download.
Run your choosen Benchmark Tool on your PC, using the benchmark tool's default setting. Take a screenshot displaying the benchmark score and information displaying your rig and submit that to us.