The game alternates between point-and-click adventure sections in first person, in which the player explores the environment and solves puzzles, and visual novel sections in which the game's plot is told and the player influences the outcome of dialogs with other characters. Kwan says they were inspired by Shu Takumi's game series Ace Attorney, and Kotaro Uchikoshi's Nine Hours, Nine Persons, Nine Doors and Zero Escape: Virtue's Last Reward.
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