It's about combat! The vision is to create an immensely fun, competitive, skillful and, at times, infuriating game of combat.From a design standpoint, I want to keep the game focused, performance-minded and minimalistic at heart - so it can do what it does as well as it can.A very general list of hopes for the game are as follows…a game where…..there are no builds, classes, choices or restrictions aside from ones self-imposed….practice makes perfect, and competition is fierce - even among friends!…a player's ability won't be limited by the number of abilities they can chose….not only high skill and precision players are rewarded, but also smart and intuitive ones….players are not bombarded with unnecessary and over-complicated game mechanics….emphasis is on combat first and foremost….every victory is as satisfying as every defeat is crushing.
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