Finally after 4 long months, it is time for volume 6 of my video development blog series following development of Besus: Journey for Vitality!Implementations and updates covered in this video include:True analog controlsJump height based on how long the jump button is held downSpecial enemy abilities, respawns, and “death’s”Preventing the player from continually running in to a wallCrushers and spike trapsPlayer launcher (on a spline) and shooting from a cannonNew pickup to increase maximum (total) healthLevel Two progress and the sidescroll area withinOverhaul of Kart racing mechanics and physicsNew “ball rolling” side-game mechanics implementedThe game is a (collect-a-thon) made using the Unity engine.
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