Legend of Grimrock is a fantasy game loaded with underground adventuring, tricky puzzles, combat and role-playing elements. In other words, it’s a dungeon crawl game.It’s a genre that a lot of people consider old fashioned since nowadays there are huge open world RPGs filled to the brim with stuff like customizable horses, several-hundred-page scripts for subplots alone and, uh, talking dragons or spaceships I think. But we feel that some of the simple charms of dungeon crawl games have been forgotten and for no good reason too. To many, it might feel silly to make a 3D game in this day and age that constrains itself to grid based movement and environments but it actually works rather nicely when you think of combat as a game of tactics and timing. It works very well when designing puzzles too, which is an element we feel is very lacking, and in some cases completely absent, in modern RPGs. And, possibly most importantly, it also makes it possible for a small team of four developers to make a rather sizeable game!
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