Broken Age System Requirements and Broken Age requirements for PC Games

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Broken Age [PC]
Broken_Age
Broken Age PC Release date
Release Period:
Sept 2013
Official release date


Genre
Adventure
Casual
Theme
Fantasy
Broken Age is available on PC
Back of the Box
Newly named Broken Age is an upcoming point-and-click adventure game and is Tim Schafer's first in the genre since 1998's Grim Fandango. The game is to be produced and distributed by Schafer's Double Fine Productions for Microsoft Windows, Mac OS X, Linux, iOS, and Android platforms.
It is notable for being the largest crowd funded game to date as well as one of the largest crowd funded projects of any type, having raised $3.45 million from more than 87,000 backers through Kickstarter; the success of the Kickstarter drive spurred a number of other video game Kickstarter projects to revitalize series and introduce new games that would otherwise be difficult to get funding for. The game's development will be chronicled by an episodic series of documentaries produced by 2 Player Productions.

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Official requirements released
Broken Age has been added to Game-Debate but does not currently have the Broken Age system requirements.
If the game is less than 3 years old and you know what the system requirements are then please send them through to Felix and we will get them updated. Where possible, also send a link to the source of the system requirements to help us validate the information.
The latest system requirements News for Broken Age
May-14-2013 This spring does seem to be seeing a real flood of new, interesting hardware; from the Oculus Rift, the Ouya gaming platform, and Nvidia's Project Shield.SHIELD (officially named now) has finally been...
Mar-25-2013 When Tim Schafer and Double Fine went to Kickstarter to request money from people, they didn't tell us much about what they were actually making. They just called the game Double Fine Adventure and re...
Mar-12-2013 Rob Gilbert, who for several years has been a large part of Double Fine Studios, has decided to move on from the company.In a post on his blog, he thanks Double Fine, and talks about the games he's st...
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