Heroes of Might and Magic IV: Winds of War [PC]
Heroes_of_Might_and_Magic_IV:_Winds_of_War
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  • Release Date
    EU/UK:Feb-25-2003
    US:Feb-25-2003
    AU:Feb-25-2003
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PC System Analysis for Heroes of Might and Magic IV: Winds of War
The second expansion pack for Heroes of Might and Magic IV, Winds of War, was made available on the 25th of February, 2003. It does not change the basic elements of the game at all, and is quite similar to its predecessor in terms of content. This was the last game made by the now defunct New World Computing, spearheaded by Jon Van Caneghem himself and Christian Vanover. Another worthy effort by a severely reduced workforce,made more difficult by the faltering status of 3D0. The players assumes a similar role in the Winds of War Campaigns as they did in The Gathering Storm. Instead of a mutual villain, there is a mutual goal among five heroes - to control the kingdom of Channon by capturing its capital city, Rylos. Each Hero has different motives for desiring control of Channon, and hail from 5 different areas, correlated to 5 alignments, Chaos, Death, Might, Nature and Death.

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Official requirements released
Heroes of Might and Magic IV: Winds of War has been added to Game-Debate but does not currently have the Heroes of Might and Magic IV: Winds of War system requirements.
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Heroes of Might and Magic IV: Winds of War vs Avg. AAA Game System Requirements
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