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Gaming Performance Comparison
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 740M are massively better than the Intel HD Graphics 4000 Mobile.
The GeForce GT 740M was released over a year more recently than the Graphics 4000, and so the GeForce GT 740M is likely to have better driver support, meaning it will be more optimized for running the latest games.
The GeForce GT 740M has 2048 MB video memory, but the Graphics 4000 does not have an entry, so the two GPUs cannot be reliably compared in this area.
The GeForce GT 740M has 384 Shader Processing Units and the HD Graphics 4000 Mobile has 16. However, the actual shader performance of the GeForce GT 740M is 311 and the actual shader performance of the Graphics 4000 is 51. The GeForce GT 740M having 260 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 740M delivers a noticeably smoother and more efficient experience when processing graphical data than the Graphics 4000.
The GeForce GT 740M requires 45 Watts to run but there is no entry for the HD Graphics 4000 Mobile.
|Mini Review||Overview |
GeForce GT 740M is a Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.
It equips a GPU Codenamed GK107-GT-740M which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 810MHz.
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 900MHz.
DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies
With a rated board TDP of 45W, it is suited for average sized laptops.
GeForce GT 740M is essentially a fast GeForce GT 640M.
Gaming benchmarks indicate its Performance is around 3% worse than the older GeForce GT 650M.
We recommend a decent processor (Intel Core i5 Mobile) and 8GB of RAM for a system with GeForce GT 740M.
|Intel HD Graphics 4000 Mobile are the successors of Intel HD Graphics 3000 Mobile. |
They come embedded on the new Intel Ivy Bridge CPUS and the new features include DirectX 11 support, Shader Version of 5.0 and openGL Version of up to 4.0.
Benchmarks show that some modern games like Mass Effect 3 and Fifa 12 run smoothly at high settings while modern+demanding games like Anno 2070 and COD: MW3 can still be played at medium settings fluently. However, Very Demanding games like Metro 2033 and Risen 2 require very reduced settings and might not appeal to most casual gamers.
Ultimately, the performance depends on whether or not the system's memory is dual-channel, at which speed it runs and also on the CPU it's embedded since the max core-clock varies from CPU to CPU.
Note 1: We will be adding each individual Intel HD 4000 that comes with each CPU in the future. The performance depends a lot on the CPU its embedded as the clock frequencies and other factors variate according to the CPU itself.