Nvidia GeForce 710M
Nvidia GeForce GT 630M
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Gaming Performance Comparison
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 630M are noticeably better than the Nvidia GeForce 710M.
The GeForce GT 630M has a 25 MHz higher core clock speed but fewer Texture Mapping Units than the GeForce 710M. The lower TMU count doesn't matter, though, as altogether the GeForce GT 630M manages to provide 0.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 630M has a 25 MHz higher core clock speed than the GeForce 710M, but the GeForce 710M has 4 more Render Output Units than the GeForce GT 630M. As a result, the GeForce 710M exhibits a 3 GPixel/s better Pixel Fill Rate than the GeForce GT 630M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce 710M was released less than a year after the GeForce GT 630M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce 710M and the GeForce GT 630M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GeForce GT 630M has 43.2 GB/sec greater memory bandwidth than the GeForce 710M, which means that the memory performance of the GeForce GT 630M is noticeably better than the GeForce 710M.
Both the GeForce 710M and the GeForce GT 630M have 96 Shader Processing Units. Having the same number of SPUs and using the same architecture means that the performance they offer can be compared by looking at the memory bandwidth, Texture and Pixel Rates. In this case, the GeForce GT 630M has 0.4 GTexel/s better Texture Fill Rate and 43.2 GB/sec greater memory bandwidth, but the GeForce 710M has 3 GPixel/s better Pixel Fill Rate. Overall, the GeForce GT 630M has noticeably better performance.
The GeForce 710M requires 15 Watts to run and the GeForce GT 630M requires 33 Watts. The GeForce GT 630M requires 18 Watts more than the GeForce 710M to run. The difference is not significant enough for the GeForce GT 630M to have a noticeably larger impact on your yearly electricity bills than the GeForce 710M.
|Max Power||15 Watts||vs||33 Watts|
|Recommended RAM||-||6 GB|
|Recommended Screen Size||-||1440x900|
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|Mini Review||GeForce 710M is an entry-level GPU still based on the ageing Fermi architecture. |
It's based on the 28nm optimized Fermi GF117 Core and therefore offers 96 Shader Processing Units, 16 TMUs and 8 ROPs. All this, in a 64-bit memory interface of DDR3. Both the central unit and operating memory clock will be clocked up to a maximum that will be decided by laptop manufacturer whereas they can be clocked up to 775MHz and 900MHz, respectively. However, the most common versions might be underclocked to reduce the power consumption. Higher clocked versions will consume much more power.
Therefore, GeForce 710M's performance will depend on its central unit's speed and can be similar to GeForce GT 620M and never above GeForce GT 630M due to the 64-bit bus width. All in all, modern demanding games will require reduced settings (medium) and a 720p resolution.
Please Note this GPU is ranked based on the fastest known version. Lower Clocked versions will perform considerably worse.
|GeForce GT 630M is part of the middle-class level 600M Series GPUS released by NVIDIA in 2011/2012. |
There are two versions available: one with 96 Pipelines and a core clock of 672MHz (renamed GeForce GT 540M) and another with a core clock of 800MHZ and fast GDDR5.
This is the GDDR5, clocked at 800MHz and based on the optimized 28nm Fermi GF117 and so its power consumption is actually lower than the DDR3 variant despite featuring a 128MHz higher core-clock.
This version is very uncommon due to its higher price but expect its performance to be close to GeForce GT 635M.