|Recommended System Requirements|
|Game||Intel HD Graphics 4600 Desktop||GeForce GT 640|
|Mass Effect Andromeda||1188%||587%|
|Tom Clancys Ghost Recon Wildlands||1238%||613%|
|Resident Evil 7||725%||340%|
|Watch Dogs 2||988%||480%|
|Grand Theft Auto VI||1440%||721%|
|Call of Duty: Infinite Warfare||813%||387%|
|Sniper Elite 4||1150%||567%|
|Halo Wars 2||1238%||613%|
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 640 are significantly better than the Intel HD Graphics 4600 Desktop.
The GeForce GT 640 has a 502 MHz higher core clock speed and 28 more Texture Mapping Units than the Graphics 4600. This results in the GeForce GT 640 providing 27.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 640 has a 502 MHz higher core clock speed and 14 more Render Output Units than the Graphics 4600. This results in the GeForce GT 640 providing 13.6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics 4600 was released less than a year after the GeForce GT 640, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GT 640 has 2048 MB video memory, but the Graphics 4600 does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics 4600 Desktop has 20 Shader Processing Units and the GeForce GT 640 has 384. However, the actual shader performance of the Graphics 4600 is 100 and the actual shader performance of the GeForce GT 640 is 346. The GeForce GT 640 having 246 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 640 delivers a noticeably smoother and more efficient experience when processing graphical data than the Graphics 4600.
The Graphics 4600 transistor size technology is 6 nm (nanometers) smaller than the GeForce GT 640. This means that the Graphics 4600 is expected to run very slightly cooler and achieve higher clock frequencies than the GeForce GT 640.
The HD Graphics 4600 Desktop requires 88 Watts to run and the GeForce GT 640 requires 65 Watts. We would recommend a PSU with at least 300 Watts for the Graphics 4600 and a PSU with at least 350 Watts for the GeForce GT 640. The Graphics 4600 requires 23 Watts more than the GeForce GT 640 to run. The difference is not significant enough for the Graphics 4600 to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 640.
Can I Run It
|Core Speed||400 MHz||vs||902 MHz|
|Boost Clock||1250 MHz||vs||-|
|Architecture||Haswell GT2-MB||Kepler GK107-300-A2|
|Release Date||03 Jun 2013||vs||05 Jun 2012|
|GPU Link||GD Link||GD Link|
|Memory Speed||800 MHz||vs||891 MHz|
|Memory Bus||128 Bit||vs||128 Bit|
|L2 Cache||1024 KB||vs||256 KB|
|Delta Color Compression||no||vs||no|
|Shader Processing Units||20||vs||384|
|Actual Shader Performance||5%||vs||17%|
|Texture Mapping Units||4||vs||32|
|Texture Rate||1.6 GTexel/s||vs||28.9 GTexel/s|
|Render Output Units||2||vs||16|
|Pixel Rate||0.8 GPixel/s||vs||14.4 GPixel/s|
|Max Digital Resolution (WxH)||2560x1600||vs||4096x2160|
|Max Power||88 Watts||vs||65 Watts|
|Recommended PSU||300 Watts & 22 Amps||vs||350 Watts & 26 Amps|
|Recommended Processor||-||Intel Core i3-3220 3.3GHz|
|Recommended RAM||4 GB||vs||8 GB|
|Maximum Recommended Gaming Resolution||1366x768||vs||1366x768|
|Mini Review||Overview |
Intel HD Graphics 4600 Desktop are Integrated Graphics in some of Intel's Desktop Haswell Processors.
The Haswell GT2 Core includes support for DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. Additionally, it also offers better Decoding Performance, when compared to its Predecessors.
It equips a GPU Codenamed GT2 which offers 20 Shader Processing Units, 4 TMUs and 2 ROPs. The Central Unit Initially Runs at 200MHz and goes up to 1250MHz, in Turbo Mode.
The GPU Shares the System's RAM which varies from System to System. Typically, the GPU reserves 1.7GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 800MHz.
It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.
The Most Powerful Variant Offers Performance similar to a dedicated GeForce GT 220.
Select the Specific Version you have of this Graphics Card According to your Processor for a more Accurate Rank and experience using our tools.
We recommend 4GB of RAM for a system with Intel HD Graphics 4600 Desktop.
GeForce GT 640 is a Middle-Class Graphics Card based on the first revision of the Kepler Architecture.
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.
It equips a GPU Codenamed GK107-300-A2 which has 2 Stream Multiprocessor activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 902MHz.
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 891MHz.
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies
With a rated board TDP of 65W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.
Gaming benchmarks put its performance on average with Radeon HD 6670.
We recommend a Modest Processor (Intel Core i3) and 8GB of RAM for a system with GeForce GT 640.
|Recommended CPU||-||AMD Athlon II X4 641|
AMD Athlon II X4 640
Intel Core 2 Quad Q9550S 2.83GHz
Intel Core 2 Quad Q9550 2.83GHz
|Possible GPU Upgrades||N/A||N/A|
|GPU Variants||HD i7 4790K||GeForce GT 640 Zotac Synergy 2GB Edition|
GeForce GT 640 Zotac Zone 2GB Edition
GeForce GT 640 Asus 2GB Edition
GeForce GT 640 MSI V1 2GB Edition
GeForce GT 640 Galaxy GC 1GB Edition
GeForce GT 640 Gigabyte OC 2GB Edition
GeForce GT 640 EVGA 4GB Edition