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Gaming Performance Comparison
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 650M SLI are significantly better than the Nvidia GeForce GT 750M.
The GeForce GT 750M has a 177 MHz higher core clock speed than the GT 650M, but the GT 650M has 32 more Texture Mapping Units than the GeForce GT 750M. As a result, the GT 650M exhibits a 19.7 GTexel/s better Texture Fill Rate than the GeForce GT 750M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 750M has a 177 MHz higher core clock speed than the GT 650M, but the GT 650M has 16 more Render Output Units than the GeForce GT 750M. As a result, the GT 650M exhibits a 9.8 GPixel/s better Pixel Fill Rate than the GeForce GT 750M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 750M was released less than a year after the GT 650M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GT 650M has 2048 MB more video memory than the GeForce GT 750M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 650M also has superior memory performance overall.
The GT 650M has 96 GB/sec greater memory bandwidth than the GeForce GT 750M, which means that the memory performance of the GT 650M is massively better than the GeForce GT 750M.
The GeForce GT 650M SLI has 768 Shader Processing Units and the GeForce GT 750M has 384. The GT 650M having 384 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 650M delivers a massively smoother and more efficient experience when processing graphical data than the GeForce GT 750M.
The GeForce GT 650M SLI requires 90 Watts to run but there is no entry for the GeForce GT 750M.
|Recommended RAM||6 GB||vs||8 GB|
|Recommended Screen Size||1600x900||1366x768|
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|Mini Review||GeForce GT 650M SLI is a solution of two GeForce GT 650M GDDR5 put together using NVIDIA'S SLI technology. |
Check the page of GeForce GT 650M GDDR5 to know more about its chip.
As usual, SLI relies a lot on proper driver support and may suffer from micro-stuttering in lower frame rates (below 30). Benchmarks indicate the performance is on level with a single GeForce GTX 670MX. However, its performance may be the same or worse as a single GT 650M, depending on whether or not the 3D game supports SLI.
Even so, most demanding games will run at the highest settings.
It's worth mentioning SLIed GT 650M are only made with GDDR5 variants of GT 650M.
|GeForce GT 750M is a fast-middle-class GFX, based on the 2012, 28nm, Kepler architecture. |
It's Based on the Kepler GK107 Core and therefore offers 384 Shader Processing Units, 32 TMUs and 16 ROPs, on a 128-bit memory interface of either fast GDDR5 or standard DDR3. The central unit's and operating memory clock's speed depend on the memory variant.
This is the DDR3 version and so the central unit runs at up to 967MHz and the memory clock operates at up to 1000MHz.
However, ultimately, laptop manufacturer's may change these values to their liking.
The DDR3 variant will perform considerably better than the GDDR5 version, on lower resolutions and is better suited for smaller notebooks.