|Recommended System Requirements|
|Game||GeForce GT 630||GeForce GT 635 (OEM)|
|Watch Dogs 2||770%||625%|
|Resident Evil 7||560%||450%|
|Forza Horizon 3||1132%||927%|
|Mass Effect Andromeda||510%||408%|
|Tom Clancys Ghost Recon Wildlands||900%||733%|
|Call of Duty: Infinite Warfare||630%||508%|
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 635 (OEM) are noticeably better than the Nvidia GeForce GT 630.
The GT 635 has a 157 MHz higher core clock speed and the same number of Texture Mapping Units as the GeForce GT 630. This results in the GT 635 providing 2.5 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 635 has a 157 MHz higher core clock speed and 4 more Render Output Units than the GeForce GT 630. This results in the GT 635 providing 4.5 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 635 was released over a year more recently than the GeForce GT 630, and so the GT 635 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GT 630.
The GT 635 has 1024 MB more video memory than the GeForce GT 630, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The GeForce GT 630 has 12.8 GB/sec greater memory bandwidth than the GT 635, which means that the memory performance of the GeForce GT 630 is slightly better than the GT 635.
The GeForce GT 630 has 96 Shader Processing Units and the GeForce GT 635 (OEM) has 384. However, the actual shader performance of the GeForce GT 630 is 156 and the actual shader performance of the GT 635 is 371. The GT 635 having 215 better shader performance is not particularly notable, as altogether the GeForce GT 630 performs better when taking into account other relevant data.
The GT 635 transistor size technology is 12 nm (nanometers) smaller than the GeForce GT 630. This means that the GT 635 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GT 630.
The GeForce GT 630 requires 65 Watts to run and the GeForce GT 635 (OEM) requires 35 Watts. We would recommend a PSU with at least 300 Watts for the GeForce GT 630 and a PSU with at least 350 Watts for the GT 635. The GeForce GT 630 requires 30 Watts more than the GT 635 to run. The difference is not significant enough for the GeForce GT 630 to have a noticeably larger impact on your yearly electricity bills than the GT 635.
Can I Run It
|Core Speed||810 MHz||vs||967 MHz|
|Architecture||Fermi GF108-400-A1||Kepler GK208-301-A1|
|Release Date||15 May 2012||vs||01 Oct 2013|
|GPU Link||GD Link||GD Link|
|Memory||1024 MB||vs||2048 MB|
|Memory Speed||900 MHz||vs||1001 MHz|
|Memory Bus||128 Bit||vs||64 Bit|
|L2 Cache||256 KB||vs||128 KB|
|Delta Color Compression||no||vs||no|
|Shader Processing Units||96||vs||384|
|Actual Shader Performance||8%||vs||18%|
|Texture Mapping Units||16||vs||16|
|Texture Rate||13 GTexel/s||vs||15.5 GTexel/s|
|Render Output Units||4||vs||8|
|Pixel Rate||3.2 GPixel/s||vs||7.7 GPixel/s|
|Max Digital Resolution (WxH)||4096x2160||vs||4096x2160|
|Max Power||65 Watts||vs||35 Watts|
|Recommended PSU||300 Watts & 22 Amps||vs||350 Watts & 26 Amps|
|Recommended Processor||Intel Celeron G550 2.6GHz||vs||Intel Core i3-3220 3.3GHz|
|Recommended RAM||4 GB||vs||4 GB|
|Maximum Recommended Gaming Resolution||1366x768||vs||1366x720|
|Mini Review||Overview |
GeForce GT 630 is Middle-Class Graphics Card based on the first revision of the Fermi Architecture.
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.
It equips a GPU codenamed GF108-400-A1 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 8 TMUs and 2 ROPs. The Central Unit is clocked at 810MHz.
The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900MHz.
DirectX 11.0 Support (11.0 Hardware Default) and support for 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.
With a rated board TDP of 65W, it requires at least a 300W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.
GeForce GT 630 is essentially a fast GeForce GT 530.
Gaming benchmarks put its performance somewhat above the older GeForce GT 530.
We recommend a Modest Processor (Intel Celeron) and 4GB of RAM for a system with GeForce GT 630.
GeForce GT 630 v3 is Middle-Class Graphics Card based on the second revision of the Kepler Architecture.
This Graphics Card Equips the Kepler GK208 GPU which is essentially a power optimized version of the GK107 GPU. Whereas it still has a count of 2 Stream Multiprocessors, the bus-width has been cut in half to allow for even a smaller power consumption and consequently a cooler operating temperature.
Additionally, the GK208 GPU allows the Central Unit to reach a significant higher frequency, thanks to the Kepler Boost 2.0 Technology. The better the laptop's cooling system, the higher the frequency.
It equips a GPU codenamed Kepler GK208-301-A1 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 967MHz.
The GPU accesses a 2GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 1001MHz.
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.
With a rated board TDP of 35W, it requires at least a 350W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.
GeForce GT 630 v3 is the fastest of all GeForce GT 630 variants, at the lowest resolutions. As the resolutions increases, its performance decreases significantly.
GeForce GT 635 (OEM) is essentially a fast GeForce GT 630 v2.
Gaming benchmarks put its performance somewhat above GeForce GT 630 v2.
We recommend a Modest Processor (Intel Core i3) and 4GB of RAM for a system with GeForce GT 635 (OEM).
|Recommended CPU||AMD Athlon 64 3700+|
Intel Celeron G460 1.8GHz
AMD Athlon 64 FX-51
AMD Athlon 64 3500+
AMD Athlon 64 3400+
|AMD Athlon II X4 641|
AMD Athlon II X4 640
Intel Core 2 Quad Q9550S 2.83GHz
Intel Core 2 Quad Q9550 2.83GHz
|Possible GPU Upgrades||Radeon R7 260X v2 MSI OC v2 2GB Edition|
Radeon HD 6870 XFX DD XXX Edition
Radeon HD 6870 XFX Black Edition
GeForce GTX 560 Club3D CoolStream Super OC 1GB Edition
GeForce GTX 560 EVGA DS SSC 1GB Edition
|GPU Variants||GeForce GT 630 Zotac Synergy 2GB Edition|
GeForce GT 630 Zotac Synergy 4GB Edition
GeForce GT 630 Zotac Synergy 1GB Edition
GeForce GT 630 Palit 2GB Edition
GeForce GT 630 Palit 1GB Edition
GeForce GT 630 MSI 4GB Edition
GeForce GT 630 EVGA 1GB Edition