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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTX 765M GeForce GT 650M
Call of Duty: Black Ops 3 84% 268%
The Witcher III 139% 377%
Metal Gear Solid V: The Phantom Pain 94% 287%
Fallout 4 97% 294%
ARK: Survival Evolved 58% 216%
Mad Max 94% 287%
Assassins Creed: Syndicate 181% 461%
Batman: Arkham Knight 216% 532%
FIFA 16 3% 106%
One Piece: Pirate Warriors 3 27% 47%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 765M are significantly better than the Nvidia GeForce GT 650M.

The GeForce GTX 765M and the GeForce GT 650M have the same core clock speed of 850 MHz, but the GeForce GTX 765M has 32 more Texture Mapping Units than the GeForce GT 650M. As a result, the GeForce GTX 765M exhibits a 27.2 GTexel/s better Texture Fill Rate than the GeForce GT 650M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GTX 765M and the GeForce GT 650M have both the same core clock speed and the same Pixel Fill Rate. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce GTX 765M was released over a year more recently than the GeForce GT 650M, and so the GeForce GTX 765M is likely to have better driver support, meaning it will be more optimized for running the latest games.

The GeForce GTX 765M has 1024 MB more video memory than the GeForce GT 650M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GTX 765M also has superior memory performance overall.

The GeForce GTX 765M has 35.3 GB/sec greater memory bandwidth than the GeForce GT 650M, which means that the memory performance of the GeForce GTX 765M is noticeably better than the GeForce GT 650M.

The GeForce GTX 765M has 768 Shader Processing Units and the GeForce GT 650M has 384. However, the actual shader performance of the GeForce GTX 765M is 653 and the actual shader performance of the GeForce GT 650M is 326. The GeForce GTX 765M having 327 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 765M delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce GT 650M.

The GeForce GTX 765M requires 65 Watts to run and the GeForce GT 650M requires 45 Watts. The GeForce GTX 765M requires 20 Watts more than the GeForce GT 650M to run. The difference is not significant enough for the GeForce GTX 765M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 650M.

Can I Run It

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GPU Core Details

Core Speed850 MHzvs850 MHz
Boost Clock-vs-
ArchitectureKepler GK106-N14E-GE-B-A1Kepler GK107
Notebook GPUyesyes
SLI/Crossfireyesvsno
Dedicatedyesvsyes
Release Date30 May 201322 Mar 2012
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
9
green tick vs
7
1600x900
7
green tick vs
5.2
1920x1080
5.8
green tick vs
3.9
2560x1440
4.1
green tick vs
2.7
3840x2160
2.4
green tick vs
1.6

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed1002 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeGDDR5vsDDR3
Memory Bandwidth64.1GB/secvs28.8GB/sec
L2 Cache 256 KB green tick vs green tick 256 KB
Comparison

GPU Display

Shader Processing Units768vs384
Actual Shader Performance653vs326
Technology28nmvs28nm
Texture Mapping Units64vs32
Texture Rate54.4 GTexel/svs27.2 GTexel/s
Render Output Units16vs16
Pixel Rate13.6 GPixel/svs13.6 GPixel/s
Comparison

GPU Display Tech

DirectX11.1vs11.1
Shader Model5.0vs5.0
Open GL4.3vs4.1
Max Resolution (WxH)4096x2160vs4096x2160
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs1
Comparison

GPU Power Requirements

Max Power65 Wattsvs45 Watts

GPU Supporting Hardware

Recommended RAM8 GBvs4 GB
Recommended Screen Size1600x9001366x768
Recommended PSU--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GTX 760M is a Performance Mobile Graphics Card based on the first revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU Codenamed GK106-N14E-GE-B-A1 which has 4 Stream Multiprocessors activated and thus offers 768 Shader Processing Units, 64 TMUs and 16 ROPs. The Central Unit is clocked at 850MHz.

Memory
The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1002MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 65W, it is suited for large laptops.

Performance
Despite being underclocked, when compared to GeForce GTX 650 Ti, GeForce GTX 765M ends up performing better in most cases as fast since the Kepler Boost 2.0 Technology allows an even higher Central Unit Speed, which most times exceeds the 950MHz.
Gaming benchmarks indicate its performance is on average with the desktop GeForce GTX 650 Ti.

System Suggestions
We recommend a Powerful Processor (Intel Core i7 Mobile) and 8GB of RAM for a system with GeForce GTX 765M.
Overview
GeForce GT 650M is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU Codenamed GK107 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 850MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 45W, it is suited for average sized laptops.

Performance
Gaming benchmarks indicate its performance stands somewhere between GeForce GT 645M & GeForce GT 650M v2.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 650M.
Recommended CPUIntel Core 2 Quad Q9100 2.26GHz
Intel Core i5-2557M 1.7GHz
APU A10-7350B Quad-Core
APU A8-7200P Quad-Core
AMD APU A10-4600M Quad-Core
Intel Core i7-740QM 4-Core 1.73GHz
Intel Core i7-3537U 2-Core 2.0GHz
Intel Core i5-3230M 2.6GHz
Intel Core i5-2540M 2.6GHz
Intel Core i7-4610Y 2-Core 1.7GHz
Possible GPU UpgradesN/AN/A
GPU VariantsGeForce GTX 765M SLI
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