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Gaming Performance Comparison
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 8610G are very slightly better than the Intel HD Graphics 4400 Mobile.
The Graphics 4400 has no core clock speed set, so any comparison between Texture and Pixel Fill Rates is not currently possible.
The Graphics 4400 was released less than a year after the Radeon HD 8610G, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The Radeon HD 8610G and the HD Graphics 4400 Mobile have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Graphics 4400 has 4.3 GB/sec greater memory bandwidth than the Radeon HD 8610G, which means that the memory performance of the Graphics 4400 is marginally better than the Radeon HD 8610G.
The Radeon HD 8610G has 384 Shader Processing Units and the HD Graphics 4400 Mobile has 80. However, the actual shader performance of the Graphics 4400 is 392. The Graphics 4400 having 8 better shader performance is not particularly notable, as altogether the Radeon HD 8610G performs better when taking into account other relevant data.
The Graphics 4400 transistor size technology is 10 nm (nanometers) smaller than the Radeon HD 8610G. This means that the Graphics 4400 is expected to run very slightly cooler and achieve higher clock frequencies than the Radeon HD 8610G. As they exhibit similar graphical performance, the Graphics 4400 should consume less power than the Radeon HD 8610G.
The Radeon HD 8610G requires 25 Watts to run but there is no entry for the HD Graphics 4400 Mobile.
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|Core Speed||533 MHz||vs||-|
|Architecture||Terascale 3||Haswell: GT1|
|Release Date||23 May 2013||05 Jun 2013|
|GPU Link||GD Link||GD Link|
|Recommended RAM||4 GB||-|
|Recommended Screen Size||1366x768||-|
|Mini Review||Radeon HD 8610G is an integrated mobile GPU, first seen on the ultra low-voltage APU A10-5745M, based on the 32nm, Terascale 3 architecture. |
It offer 384 Shader Processing Units, 24 TMUs and 8 ROPs, on a DDR3 memory interface of either a 128-bit bus width, if the laptop system RAM's is dual-channelled, or a 64-bit bus width, if not. The central units runs at 533MHz and goes up to 626MHz, in Turbo Mode. The memory clock can operate up to 667MHz, as the max memory supported by the CPU is DDR3-1333.
Its performance depends heavily on whether or not the memory is dual-channelled. Benchmarks put its performance on level with today's middle-class GPUs such as GeForce GT 540M-GeForce GT 630M or Radeon HD 7650M/7670M. Therefore, modern demanding games can be played with medium detail.
|Intel HD Graphics 4400 Mobile is a variant of Intel HD Graphics 4600 Desktop, for ULV processors. |
It features 20 Execution Units (80 Shader Processing Units) and its central-unit speed will range between XXXMHz and 1150MHz (Turbo Boost) and that the fastest memory supported is DDR3-1600 meaning its memory-clock will operate at 800MHz, at the most.
Compared to Intel HD Graphics 4600 Desktop, its performance is only slightly lower but its TDP is significantly lower.
|Possible GPU Upgrades||-||-|