|Recommended System Requirements|
|Game||Intel HD Graphics 520 Mobile||Intel HD Graphics 5500 Mobile|
|Call of Duty: WWII||500%||676%|
|Mass Effect Andromeda||836%||1112%|
|Grand Theft Auto VI||1020%||1349%|
|Tom Clancys Ghost Recon Wildlands||873%||1159%|
|Dawn of War 3||527%||712%|
|Resident Evil 7||500%||676%|
In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 520 Mobile are noticeably better than the Intel HD Graphics 5500 Mobile.
The Graphics 520 has a 200 MHz higher core clock speed and 12 more Texture Mapping Units than the Graphics 5500. This results in the Graphics 520 providing 4.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Graphics 520 has a 200 MHz higher core clock speed and 7 more Render Output Units than the Graphics 5500. This results in the Graphics 520 providing 2.3 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics 520 was released less than a year after the Graphics 5500, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The HD Graphics 520 Mobile and the HD Graphics 5500 Mobile have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Graphics 520 has 4.2 GB/sec greater memory bandwidth than the Graphics 5500, which means that the memory performance of the Graphics 520 is marginally better than the Graphics 5500.
Both the HD Graphics 520 Mobile and the HD Graphics 5500 Mobile have 24 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the Graphics 520 is 202 and by the Graphics 5500 is 182. Knowing that the shader performance of the Graphics 520 is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.
The HD Graphics 520 Mobile requires 15 Watts to run and the HD Graphics 5500 Mobile requires 15 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.
Can I Run It
|Core Speed||300 MHz||vs||100 MHz|
|Boost Clock||1050 MHz||vs||950 MHz|
|Architecture||Skylake GT2-U||Broadwell GT2|
|Release Date||01 Sep 2015||vs||05 Jan 2015|
|GPU Link||GD Link||GD Link|
|Memory Speed||1067 MHz||vs||933 MHz|
|Memory Bus||128 Bit||vs||128 Bit|
|L2 Cache||512 KB||vs||512 KB|
|Delta Color Compression||no||vs||no|
|Shader Processing Units||24||vs||24|
|Actual Shader Performance||10%||vs||9%|
|Texture Mapping Units||16||vs||4|
|Texture Rate||4.8 GTexel/s||vs||0.4 GTexel/s|
|Render Output Units||8||vs||1|
|Pixel Rate||2.4 GPixel/s||vs||0.1 GPixel/s|
|Max Digital Resolution (WxH)||4096x2304||vs||2560x1600|
|Max Power||15 Watts||vs||15 Watts|
|Recommended RAM||4 GB||vs||4 GB|
|Maximum Recommended Gaming Resolution||1366x768||vs||1366x768|
|Mini Review||Overview |
Intel HD Graphics 520 Mobile are Integrated Graphics in some of Intel's Skylake ULV Mobile Processors.
The Skylake Architecture succeeds the Broadwell Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4, as well as DDR4 Memory Support.
The GPU Codenamed GT2-U offers 24 Shader Processing Units, 16 TMUs and 8 ROPs.
The Central Unit Initially Runs at 300MHz and goes up to 1050MHz, in Turbo Mode.
The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports. In this case, it is 933MHz for DDR3 and 1067MHz for DDR4.
Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface.
Memory: Frame Buffer
The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB.
Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System.
Best Case Scenario, expect Performance Identical to a dedicated GeForce 630M.
Intel HD Graphics 520 Mobile is best suited for resolutions up to and including 1366x768. We recommend 4GB of RAM for Optimal Performance.
Intel HD Graphics 5500 Mobile are Integrated Graphics in some of Intel's ULV Broadwell Processors.
The Broadwell Core includes support for DirectX 11.2, OpenCL 2.0 and OpenGL 4.3. Additionally, it also offers better Decoding Performance, when compared to its Predecessors.
It equips a GPU Codenamed GT2 which offers 24 Shader Processing Units, 4 TMUs and 1 ROPs. The Central Unit Initially Runs at 100MHz and goes up to 950MHz, in Turbo Mode.
The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 800MHz.
It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.
Gaming benchmarks put its performance almost on level with a dedicated GeForce GT 540M.
We recommend 4GB of RAM for a system with Intel HD Graphics 5500 Mobile.
|Possible GPU Upgrades||N/A||N/A|
|GPU Variants||HD i3 6100U|
HD i5 6200U
HD i5 6300U
HD i7 6600U
HD i7 6500U
|HD i7 5600U|
HD i7 5500U