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Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics 520 Mobile Intel HD Graphics 5500 Mobile
PlayerUnknowns Battlegrounds 809% 1076%
Assassins Creed: Origins 445% 606%
FIFA 18 418% 571%
Destiny 2 809% 1076%
South Park: The Fractured But Whole 264% 371%
Call of Duty: WWII 927% 1229%
Middle-earth: Shadow of War 873% 1159%
Pro Evolution Soccer 2018 345% 476%
Wolfenstein II: The New Colossus 709% 947%
The Evil Within 2 891% 1182%

In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 520 Mobile are noticeably better than the Intel HD Graphics 5500 Mobile.

The Graphics 520 has a 200 MHz higher core clock speed and 12 more Texture Mapping Units than the Graphics 5500. This results in the Graphics 520 providing 4.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The Graphics 520 has a 200 MHz higher core clock speed and 7 more Render Output Units than the Graphics 5500. This results in the Graphics 520 providing 2.3 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics 520 was released less than a year after the Graphics 5500, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The HD Graphics 520 Mobile and the HD Graphics 5500 Mobile have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The Graphics 520 has 4.2 GB/sec greater memory bandwidth than the Graphics 5500, which means that the memory performance of the Graphics 520 is marginally better than the Graphics 5500.

Both the HD Graphics 520 Mobile and the HD Graphics 5500 Mobile have 24 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the Graphics 520 is 202 and by the Graphics 5500 is 182. Knowing that the shader performance of the Graphics 520 is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.

The HD Graphics 520 Mobile requires 15 Watts to run and the HD Graphics 5500 Mobile requires 15 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.

Can I Run It

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GPU Architecture

Core Speed300 MHzvs100 MHz
Boost Clock1050 MHzvs950 MHz
ArchitectureSkylake GT2-UBroadwell GT2
OC Potential None vs None
Driver Support Great vs Ok
Release Date01 Sep 2015vs05 Jan 2015
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.8
green tick vs
5.2
1600x900
4.3
green tick vs
3.6
1920x1080
2.8
green tick vs
2.5
2560x1440
2
green tick vs
1.8
3840x2160
1.4
green tick vs
1.3

GPU Memory

MemoryN/AvsN/A
Memory Speed1067 MHzvs933 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR4vsDDR3
Memory Bandwidth34.1GB/secvs29.9GB/sec
L2 Cache 512 KB green tick vs green tick 512 KB
Delta Color Compression no vs no
Memory Performance 12% green tick vs 10%
Comparison

GPU Display

Shader Processing Units24vs24
Actual Shader Performance10%vs9%
Technology14nmvs14nm
Texture Mapping Units16vs4
Texture Rate4.8 GTexel/svs0.4 GTexel/s
Render Output Units8vs1
Pixel Rate2.4 GPixel/svs0.1 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2304vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections0vs-
Comparison

GPU Power Requirements

Max Power15 Wattsvs15 Watts
Recommended PSU--

GPU Features

DirectX12.1vs12.0
Shader Model5.0vs5.0
Open GL4.4vs4.4
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatednovsno
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Intel HD Graphics 520 Mobile are Integrated Graphics in some of Intel's Skylake ULV Mobile Processors.

Architecture
The Skylake Architecture succeeds the Broadwell Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4, as well as DDR4 Memory Support.
The GPU Codenamed GT2-U offers 24 Shader Processing Units, 16 TMUs and 8 ROPs.

GPU
The Central Unit Initially Runs at 300MHz and goes up to 1050MHz, in Turbo Mode.

Memory: Speed
The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports. In this case, it is 933MHz for DDR3 and 1067MHz for DDR4.
Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface.

Memory: Frame Buffer
The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB.

Performance
Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System.
Best Case Scenario, expect Performance Identical to a dedicated GeForce 630M.

System Suggestions
Intel HD Graphics 520 Mobile is best suited for resolutions up to and including 1366x768. We recommend 4GB of RAM for Optimal Performance.
Overview
Intel HD Graphics 5500 Mobile are Integrated Graphics in some of Intel's ULV Broadwell Processors.

Architecture
The Broadwell Core includes support for DirectX 11.2, OpenCL 2.0 and OpenGL 4.3. Additionally, it also offers better Decoding Performance, when compared to its Predecessors.

GPU
It equips a GPU Codenamed GT2 which offers 24 Shader Processing Units, 4 TMUs and 1 ROPs. The Central Unit Initially Runs at 100MHz and goes up to 950MHz, in Turbo Mode.

Memory
The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 800MHz.
It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Performance
Gaming benchmarks put its performance almost on level with a dedicated GeForce GT 540M.

System Suggestions
We recommend 4GB of RAM for a system with Intel HD Graphics 5500 Mobile.
Recommended CPU--
Possible GPU UpgradesN/AN/A
GPU VariantsHD i3 6100U
HD i5 6200U
HD i5 6300U
HD i7 6600U
HD i7 6500U
HD i7 5600U
HD i7 5500U