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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 610M GeForce GT 525M
Grand Theft Auto V 880% 494%
The Witcher III 1380% 797%
Batman: Arkham Knight 1860% 1088%
Fallout 4 1120% 639%
Assassins Creed: Syndicate 1640% 955%
FIFA 16 540% 288%
Call of Duty: Black Ops 3 1040% 591%
ARK: Survival Evolved 880% 494%
Mortal Kombat X 880% 494%
Skyforge 680% 373%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 525M are significantly better than the Nvidia GeForce 610M.

The GeForce 610M has a 138 MHz higher core clock speed than the GeForce GT 525M, but the GeForce GT 525M has 8 more Texture Mapping Units than the GeForce 610M. As a result, the GeForce GT 525M exhibits a 3.7 GTexel/s better Texture Fill Rate than the GeForce 610M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce 610M has a 138 MHz higher core clock speed and 4 more Render Output Units than the GeForce GT 525M. This results in the GeForce 610M providing 3.5 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce 610M was released less than a year after the GeForce GT 525M, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GeForce 610M and the GeForce GT 525M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GeForce GT 525M has 14.4 GB/sec greater memory bandwidth than the GeForce 610M, which means that the memory performance of the GeForce GT 525M is slightly better than the GeForce 610M.

The GeForce 610M has 48 Shader Processing Units and the GeForce GT 525M has 96. However, the actual shader performance of the GeForce 610M is 71 and the actual shader performance of the GeForce GT 525M is 115. The GeForce GT 525M having 44 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 525M delivers a slightly smoother and more efficient experience when processing graphical data than the GeForce 610M.

The GeForce 610M requires 20 Watts to run and the GeForce GT 525M requires 23 Watts. The GeForce GT 525M requires 3 Watts more than the GeForce 610M to run. The difference is not significant enough for the GeForce GT 525M to have a noticeably larger impact on your yearly electricity bills than the GeForce 610M.

Can I Run It

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GPU Core Details

Core Speed738 MHzvs600 MHz
ArchitectureFermi GF119Fermi GF108
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Release Date01 Dec 201105 Jan 2011
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
4.1
vs green tick
5.1
1600x900
2.5
vs green tick
3.3
1920x1080
2
vs green tick
2.6
2560x1440
1.4
vs green tick
1.9
3840x2160
0.9
vs green tick
1.3

GPU Memory

Memory1024 MBvs1024 MB
Memory Speed900 MHzvs900 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth14.4GB/secvs28.8GB/sec
L2 Cache 128 KB vs green tick 256 KB
Comparison

GPU Display

Shader Processing Units48vs96
Actual Shader Performance71vs115
Technology40nmvs40nm
Texture Mapping Units8vs16
Texture Rate5.9 GTexel/svs9.6 GTexel/s
Render Output Units8vs4
Pixel Rate5.9 GPixel/svs2.4 GPixel/s
Comparison

GPU Display Tech

DirectX11vs11
Shader Model5.0vs5.0
Open GL4.1vs4.1
Max Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs0
DVI Connections1vs1
HDMI Connections1vs0
Comparison

GPU Power Requirements

Max Power20 Wattsvs23 Watts

GPU Supporting Hardware

Recommended RAM4 GBvs4 GB
Recommended Screen Size1366x7681366x768
Recommended PSU--

Gaming Performance Value

Prototypevs
Assassins Creed 3vs
Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce 610M is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF119 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 738MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 20W, it is suited for small laptops.

Performance
Gaming benchmarks indicate its performance is on average with GeForce GT 520M.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce 610M.
Overview
GeForce GT 525M is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 600MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 25W, it is suited for 15" or larger laptops.

Performance
Gaming benchmarks put its performance somewhat below a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 525M.
Recommended CPUIntel Core 2 Duo U2500 1.2GHz
AMD APU Z-60
AMD APU C-60
Intel Pentium 4 Mobile 3.46GHz
AMD Turion 64 Mobile ML-44
AMD APU A10-4655M Quad-Core
AMD APU A8-5545M Quad-Core
Intel Pentium Dual Core 3550M 2.3GHz
AMD Phenom II X4 N950
Intel Core i3-2330E 2.2GHz
Possible GPU UpgradesN/AN/A
GPU Variants--