GeForce GT 330
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Release period
Release Period- Feb-2010
GeForce GT 330 Review
GeForce GT 330 is a middle-class GFX based on the 2009, 65nm, first-generation unified architecture.
It's based on the G92b Core and offers 112 Shader Processing Units, 56 TMUs and 16 ROPs, on a 128-bit memory interface of standard DDR2. The central unit runs at 500MHz and the memory clock operates at up to 510MHz.
The number of Shaders cannot be compared to GeForce GT 340 due to being based on a different architecture. It's therefore an underclocked GeForce 8800/9800 GT, equipped with a 128-bit bus and that should perform like GeForce 9600 GSO.
Today's modern demanding games will have to be played at medium settings to achieve fluent frame rates. DirectX 11 games aren't supported.
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GeForce GT 330 Performance Specification
Core Speed
Architecture
Memory
Memory Speed
Memory Bus
Memory Type
Memory Bandwidth
Technology
TMUs
Texture Rate
ROPs
Pixel Rate
Shader
Processing Units
Direct X
Shader
Open GL
Resolution (WxH)
Max Power
PSU
GPU Details
500 MHz
G92b
256 MB
510 MHz
128 Bit
DDR2
16.3GB/sec
65nm
56
28 GTexel/s
16
8 GPixel/s
112
DX 10
4.1
3.2
2560x1600
75 Watts
300 Watt & 22 Amps
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
VGA Connection
DVI Connection
HDMI Connection
Best CPU Match
Best RAM Match
Best Screen Size
GPU Upgrade
Approved
GD Value
GD RATING
Discussion Area
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Discussion Page 1
iRodri
20:39 Apr-15-2013

iRodri's Rig
Saved at: Apr-15-2013
Compared to your Rig
CPU
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GFX
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RAM
4GB DDR0 0MHz
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RES
1920 x 1080
width x height
Actually yeah, it's very low, but you can play almost any game in low. But still sucks, In my comp, I have this and I can't play at +24 FPS in newer games at Ultra low.
Demonized
17:37 May-25-2011

Demonized's Rig
Saved at: Apr-02-2013
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CPU
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GFX
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RAM
16GB DDR3 1600MHz
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RES
1920 x 1080
width x height

Even though this is a low/mid-end card it can still play most newer games at low - medium settings.

Discussion Page 1