Mobility Radeon HD 5165
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Mobility_Radeon_HD_5165
FPS System Benchmark
53 FPS
High
AMD PC game performance check Mobility Radeon HD 5165
GPU
Architecture
M96
Process
40nm
TMUs
32
Texture Rate
19 GTexel/s
ROPs
8
Pixel Rate
5 GPixel/s
Shader
Processing Units
320
Driver Support
-
Compatibility
Direct X
DX 10.1
Shader
4.1
Open GL
3.3
Resolution (WxH)
2560x1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024 MB
Memory Speed
900 MHz
Memory Bus
128 Bit
Memory Type
GDDR3
Memory Bandwidth
28.8GB/sec
L2 Cache
0KB
Clock Speeds
Core Speed
600 MHz
Power
Max Power
35 Watts
Recommended Hardware
Best CPU Match
Best RAM Match
3 GB
Best Resolution
1024 x 768
GPU Upgrade
Mobility Radeon HD 5165 Game Requirement Analysis

Mobility Radeon HD 5165 is a middle-class GPU based on the 55nm, Terascale 1 architecture and therefore not related to other Mobility HD 5000 Series GPUs.
It's based on the M96 Core and offers 320 Shader Processing Units, 32 TMUs and 8 ROPs, on 128-bit memory interface of standard GDDR3. The central unit runs at 600MHz and the memory clock operates at up to 900MHz. It consumes no more than 35 Watt.
Benchmarks indicate modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were playable at medium settings smoothly, using a 1024x768 resolution. Therefore, today's modern demanding games should be playable on the medium preset, using a 1024x768 resolution and extremely demanding modern games such as Crysis 3 on the lowest preset.
Its performance is higher than Mobility 5400 GPUs and not far from Mobility HD 5650. However, as based on the Terascale 1 architecture, DirectX 11 games aren't supported.


Source [Pip]
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Release period
07-Jan-2010
2
Mobility Radeon HD 5165 vs Avg. AAA Game System Requirements
Avg. AAA Recommended Requirements
CPU
0%
Graphics Card
1150%
RAM
10GB
0%
VS
VS
Popular Game System Requirements
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Mobility Radeon HD 5165 Extras
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