GeForce G 110M
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GeForce_G_110M
FPS System Benchmark
53 FPS
High
Nvidia PC game performance check GeForce G 110M
GPU
Architecture
G96b
Process
55nm
TMUs
Texture Rate
ROPs
Pixel Rate
Shader
Processing Units (Cuda Cores)
16
Driver Support
-
Compatibility
Direct X
DX 10
Shader
4.0
Open GL
2.1
Resolution (WxH)
2560x1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024 MB
Memory Speed
700 MHz
Memory Bus
64 Bit
Memory Type
GDDR3
Memory Bandwidth
11.2GB/sec
L2 Cache
0KB
Clock Speeds
Core Speed
400 MHz
Power
Max Power
14 Watts
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GeForce G 110M Game Requirement Analysis

GeForce G 110M is an entry-class level GPU of the 100M Series released by NVIDIA, in 2009.
Since it only supports DirectX up to 10, games that use DirectX 11 are not supported and unplayable.
It uses the architecture 'G96b' and it's technically a GeForce 8400M GS manufactured at 55nm, instead of 85nm or a slow GeForce 9500M G, due to the lower clock frequencies.
With only a 64 bit Memory Bus and fairly low clock rates, the performance is quite low so even though it supports DirectX 10, demanding games that use it, will only be playable at low settings.
Very demanding games like Metro 2033 or The Witcher 2 are certainly unplayable, even at the lowest settings, while demanding games like Crysis 2 and Skyrim V might be playable at low settings. Less demanding games should run smoothly at medium or high settings.


Source [Pip]
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diogon's Rig
Saved at: Dec-17-2017
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RAM
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52

ok so nvidia released 2 series on the same year (the 100 series and the 200 series

1
Release period
08-Jan-2009
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GeForce G 110M vs Avg. AAA Game System Requirements
Avg. AAA Recommended Requirements
CPU
0%
Graphics Card
2958%
RAM
10GB
0%
VS
VS
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GeForce G 110M Extras
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