GeForce GT 320M
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GeForce_GT_320M
FPS System Benchmark
53 FPS
High
Nvidia PC game performance check GeForce GT 320M
GPU
Architecture
GT216
Process
40nm
TMUs
8
Texture Rate
4 GTexel/s
ROPs
8
Pixel Rate
4 GPixel/s
Shader
Processing Units (Cuda Cores)
24
Driver Support
-
Compatibility
Direct X
DX 10.1
Shader
4.1
Open GL
2.1
Resolution (WxH)
2560x1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024 MB
Memory Speed
790 MHz
Memory Bus
128 Bit
Memory Type
DDR3
Memory Bandwidth
25.3GB/sec
L2 Cache
0KB
Clock Speeds
Core Speed
500 MHz
Power
Max Power
14 Watts
Recommended Hardware
Best CPU Match
Best RAM Match
3 GB
Best Resolution
1280 x 720
GPU Upgrade
GeForce GT 320M Game Requirement Analysis

GeForce GT 320M is an entry-class level GFX of the 300M Series released by NVIDIA in 2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported.
While very demanding games like Metro 2033 are most probably unplayable even at the lowest settings, demanding games like Crysis might run with very reduced detail + resolution.
GeForce GT 320M does support DirectX 10.1 but since it doesn't deliver that much performance, games that use DirectX 10.1 might be mostly unplayable or only playable at the lowest settings, due to the performance level they require.


Source [Pip]
Compare the GeForce GT 320M to any other GPU
GPU:
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Links [Game-Debate](http://www.game-debate.com) Game-Debate
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Quote Blocks > 'Tis better to have visited Game-Debate than to never have visited Game-Debate
'Tis better to have visited Game-Debate than to never have visited Game-Debate
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Release period
21-Jan-2010
2
GeForce GT 320M vs Avg. AAA Game System Requirements
Avg. AAA Recommended Requirements
CPU
0%
Graphics Card
2132%
RAM
11GB
0%
VS
VS
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GeForce GT 320M Extras
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