Mobility Radeon HD 540v
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Mobility_Radeon_HD_540v
FPS System Benchmark
53 FPS
High
AMD PC game performance check Mobility Radeon HD 540v
GPU
Architecture
M92
Process
55nm
TMUs
8
Texture Rate
4 GTexel/s
ROPs
4
Pixel Rate
2 GPixel/s
Shader
Processing Units
80
Driver Support
-
Compatibility
Direct X
DX 10.1
Shader
4.1
Open GL
3.3
Resolution (WxH)
2560x1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
512 MB
Memory Speed
800 MHz
Memory Bus
64 Bit
Memory Type
GDDR3
Memory Bandwidth
12.8GB/sec
L2 Cache
0KB
Clock Speeds
Core Speed
550 MHz
Power
Max Power
13 Watts
Recommended Hardware
Best CPU Match
Best RAM Match
2 GB
Best Resolution
800 x 600
GPU Upgrade
Mobility Radeon HD 540v Game Requirement Analysis

Mobility Radeon HD 540v is an entry-level GPU based on the 55nm, Terascale 1 architecture and therefore not related to other Mobility HD 5000 Series GPUs.
It's based on the M92 Core and offers 80 Shader Processing Units, 8 TMUs and 4 ROPs, on 64-bit memory interface of standard GDDR3. The central unit runs at 550MHz and the memory clock operates at up to 800MHz. It consumes no more than 13 Watt.
Benchmarks indicate modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were only playable at low settings smoothly, using a 1024x768 resolution. Therefore, today's modern demanding games should be playable on the low preset, using a 1024x768 resolution and extremely demanding modern games such as Crysis 3 might be unplayable.
As based on the Terascale 1 architecture, DirectX 11 games aren't supported.


Source [Pip]
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Links [Game-Debate](http://www.game-debate.com) Game-Debate
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Release period
05-May-2010
1
Mobility Radeon HD 540v vs Avg. AAA Game System Requirements
Avg. AAA Recommended Requirements
CPU
0%
Graphics Card
2917%
RAM
10GB
0%
VS
VS
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Mobility Radeon HD 540v Extras
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