News + Features
The global video games market has continued to balloon, growing 12% year-on-year for the month of June. This is offset somewhat by the PC sector, which has shrunk 16% after peaking high last year with the arrival of Overwatch. Social game revenue has also shrunk, dropping 5%, contrasted against a burgeoning mobile sector that still represents the biggest area of growth, gaining 17% revenue year-on-year.
Recent updates to Mozilla Firefox have been preoccupied with reducing memory usage and speeding up page loads, to varying degrees of success. The last two updates though have showcased some absolutely gigantic improvements, in some instances reducing memory usage by upwards of 75%, and power tab users can load up Firefox in a matter of seconds rather than minutes.
Reports have emerged that AMD plans to officially launch its HEDT Ryzen ThreadRipper range through retail channels on August 10th worldwide. The enthusiast tier ThreadRipper CPUs should offer unparalleled performance, arriving in up to 16 Core / 32 Thread configurations. In addition to this, AMD has also unveiled the retail packaging for Ryzen ThreadRipper, and it’s looking very tasty indeed.
As if the last trailer didn’t make it obvious enough, Monolith and Warner Bros have revealed yet another trailer for Middle-Earth: Shadow of War, this time putting the focus squarely on Shelob, the ancient spirit of darkness. Although isn’t always the terrifyingly giant spider we’ve come and begrudgingly love, but can also shapeshift into a beautiful woman to get her own way.
The bat's back for another bout of crime-fighting in Gotham City. Late last week Telltale Games announced a triple whammy of new titles, including the return of Bruce Wayne with the second season of Batman: The Enemy Within - The Telltale Series. The sesquipedalian name aside, it looks like an intriguing and often gruesome tale for DC fans. Don't don your cape just yet though, here are the official PC Batman: The Enemy Within system requirements.
We’ve been a bit of a dry territory for graphics card driver updates, a sort of sweet mercy for our download caps. This little situation has come about because there’s been practically zero AAA games to speak of, the usual titles which justify Nvidia or AMD kicking into action. Nvidia’s got itself into gear though, releasing a new GeForce Game Ready Driver for Lawbreakers, Ark: Survival Evolved’s proper launch, Dark & Light and Hellblade: Senua’s Sacrifice.
An image has been leaked that shows alleged CPU-Z data taken from Intel’s upcoming Core i7-8700K processor. Intel hasn’t confirmed the existence of the Coffee Lake-based CPU just yet, but launching with an Intel Core i7-8700K seems like a fairly safe bet. If the leaked data is correct, Intel is going with a six-core, 12-thread Intel Core i7-8700K as the Coffee Lake flagship, packing multithreading support.
If there was a Nobel Peace Prize for gaming, Dying Light developer Techland would probably have it as a permanent installation in its Ostrów Wielkopolski office. We found out last month that it would be supporting Dying Light for another year, and now the game’s producer, Tymon Smektala, has outlined in a new video just what this means for fans.
Star Citizen’s road to release has been a long and treacherous one, but with the upcoming 3.0.0 update it takes one of its largest steps yet. For the very first time Star Citizen’s disparate elements are beginning to coalesce into a complete package, adding moon landings, planetary rovers to explore in, and planetary bases to set up. They’ll be fused with the persistent universe, interstellar dogfighting and the Star Marine FPS element, allowing players to seamlessly fight aboard a space vessel, jump in a personal craft, fly down to the surface of a moon, hop out and explore on foot. All that, without a loading screen in sight.
This week has been a tale of two pre-orders. Admittedly, it’s been a pretty slow week, as you can guess. On the one hand, we’ve got Total War: Warhammer II’s Norsca race pre-order bonus, which grants you two new factions for the original game. It’s a bit arse backwards, but it’s a decent deal and it hooks the two games together neatly. While on the other hand we’ve got Need For Speed Payback’s ‘Exclusive Tire Smoke’, a specific blueish tinted smoke to equip your car with. Quite probably the most pointless thing of all time, and I’ll be sure to give it pride of place on my mantelpiece next to my powdered water.
Over past years, games have evolved incredibly in terms of graphical details and visual density, while the hardware requirements shot up accordingly. Just go back and play a game from 2002 and it's almost unrecognisable from what we have today. But what about other aspects of games? I'd like to point out one particular area which I personally think is one of the most important, and that is gameplay limitations imposed by control methods. With some genres, those imperfections have remained practically unchanged, and I feel it's high time to become aware of those.