Round here at GD we’re pretty big fans of Planet Coaster based on our early tinkerings with the game, and the best just keeps getting better with yet another post-launch update.
This time around we’re being treated to a selection of new ride blueprints (practically useless considering the immense number already available in the Steam Workshops), new coaster types, a harder challenge mode for those after a brutal management sandbox, and new shops and facilities.
Along with the content there’s also a swathe of bug and performance improvements heading Planet Coaster’s way. This includes reduced CPU and GPU usage which is a godsend in a game as demanding as Planet Coaster. Stability should also be improved, as if performance while editing terrain.
Planet Coaster v1.0.1
- New shops/facilities blueprints for all 5 themes
- New scenery blueprints for all 5 themes
- New coaster blueprints New blueprints
- Added a “harder” challenge mode
- Crash fixes/stability improvements
- Loading an old park will not reset your custom music
- Fix black artefacts on HD4000 machines
- Fix mouse issues on Windows 10 Insider
- Fix heatmaps when a train falls off the track
- Fix Priority Pass attendant animation issue
- Reduced CPU/GPU usage when the game is minimized
- Excitement, fear and nausea values now appear on coaster blueprints tooltip
- Tacos icons now appear in Guest Inventories correctly
- Fixed lights on dark ride in “The Creature Awakens”
- Allow guests to stand at different heights on raised queues/paths
- Guests re-equip balloons when leaving rides
- Fix issue where control rebinding’s were not being reapplied if you cancelled out of a change
- Fix harness animation on Canyon Runner
- Star Studded Career achievement fix
- Guests now enter toilets/first aid centrally rather than clipping into the building
- Guests with nothing to do leave the park rather than idling on the spot
- Improved performance when editing terrain around water bodies
- Coaster auto-avoid now ignores terrain when auto-tunnelling is selected
- Clicking a notification will now rotate the camera to focus on the affected facility/exit/entrance
- Height markers now appear when building downhill more often
- Community translations now support overriding the games font, allowing support for East Asian languages where characters were previously not included.
- Escape now exits the main menu
I’ll be sure to hop on and see what the new rides are all about. With any luck the optimisations free up the CPU a little as even with an i7-5820K the frame rate in Planet Coaster can really chug in the larger parks.