BioWare seems to be increasingly keen to distance Mass Effect Andromeda from the divisive Dragon Age: Inquisition, going so far as to actively say what the game isn’t, rather than what it is. Producer Mike Gamble has confirmed Mass Effect Andromeda isn’t an open-world in the way Dragon Age Inquisition was, but rather a tighter, more focused experience.
"I definitely wouldn't call Andromeda an open-world game," said Gamble.
"We like to use the term 'exploration-based game'. You still have the concept of tight story deliverance and all the great things you come to expect with Mass Effect. The layer on top of that is a layer of exploration. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game."
I’m sure plenty of you are probably breathing a sigh of relief about that news. Open-world has quickly become a must-have feature for no good reason so it’s good to see BioWare stick to what made the Mass Effect trilogy great. From the sounds of things there’ll still be a great degree of freedom in how you go about things and explore this galaxy, yet each place you visit should be much more tightly crafted and filled with interesting content.
It was only last week we were told Mass Effect Androemda’s world design and quests were inspired by The Witcher 3, which of course has an absolute huge open-world to explore. BioWare’s inspiration is evidently being drawn from the environmental storytelling and fantastic quest writing on offer in CD Projekt RED’s magnum opus, rather than its never ending landscapes.
Not long to go now, Mass Effect Andromeda launches on March 21st for PC, PlayStation 4 and Xbox One.