Not content with having the usual open-world we’ve come to expect, State of Decay 2 will actually have three, Undead Labs has announced. Each of these three maps will be roughly the same size as the original State of Decay’s Trumbull Valley, which itself was pretty hefty and packed with things to do.

That’s a lot of map. Too much, some might say, but Undead Labs’ Sanya Weathers says “You know how on one map (even one three times the size as the original game’s) the longer you play, the more you start feeling deju vu with every mission? That’s less of an issue with separate maps.” To that end, each of the three maps will apparently look different, have unique missions types, and require different strategies.

I like the sound of this, and in a way it reminds me of GTA: San Andreas’ three major cities, and how traversing to each new one felt like a major experience. That said, repetition is in danger of kicking in when presented with yet another map. It was my only major gripe with Dragon Quest Builders - you moved to a new map and had to do all over again from scratch. Fortunately, in State of Decay 2 everything you’ve done comes along with you. This includes people, vehicles parked in your character, and all your gear stashed in supply lockers and rucksacks. Lastly, there’s a partial refund for costs spent on building facilities to give players a head-start in the new zones.

Of course splitting it up into bite-size areas also offers Undead Labs another key benefit - ease of expansion. Additional maps can be released and just bolt on as a new area, rather than having to work them into the original maps. Weathers is pretty up front about this, saying “the multiple map set up makes it easy to expand the world down the line, if you know what I mean.” To that end, expect some post-launch DLC for State of Decay 2, provided it’s enough of a success. Almost makes you want to just wait for the inevitable State of Decay 2 - Year-One Survival Edition doesn’t it?