The GD community's Game of the Year 2014 is back. A lot changes in three years though, and Middle-Earth: Shadow of War arrives atop a wave of concern regarding loot crates, microtransactions and a sexy Shelob. We'll put that aside for now though and get down to the nitty gritty with Shadow of War's PC graphics settings.
Middle-Earth: Shadow of War Graphics Settings
- Auto Config
- Graphical Quality
- Lighting Quality
- Mesh Quality
- Motion Blur
- Shadow Quality
- Texture Filtering
- Texture Quality
- Ambient Occlusion
- Vegetation Range
- Depth of Field
- Large Page Mode
We've had a sneak peek at this before, but this time around we now know the full list of graphics options in Shadow of War. They're actually pretty similar to Shadow of Mordor, running as it does on the same propriety LithTech game engine created in-house at Monolith.
There are plenty of neat graphics options to be found in Shadow of War's display settings, including frame rate caps and a dynamic resolution. If toggled this allows the resolution to temporarily drop during gameplay in order to provide a more stable frame rate.
Elsewhere, we get the usual culprits in Shadow of War's advanced graphics options. Here we can adjust the level of detail applied to everything from shadows to textures, vegetation and lighting.
Handily, Middle-Earth: Shadow of War once again comes with an in-game benchmarking utility. Last time around this was a solid judgement of performance in Shadow of Mordor, providing a high-intensity run through of an orc encampment. It's important to know how well Shadow of War will run during hectic scenes as some of the battles (sieges in particular) can involve dozens upon dozens of on-screen units at any one time.
Fingers crossed SoW performs well, we'll hopefully have benchmarks with you shortly.