Wolfenstein: The New Order was an absolutely fantastic game but there were undeniably a few teething issues with the idTech 5 engine holding it back. Not least the 60fps cap hardcoded into the engine and some dreaded texture pop-in. This won’t be the case with Wolfenstein II: The New Colossus, with Id Software promising a fantastic PC version with uncapped frame rates.
“We have uncapped frame rates,” confirmed Jens Matthies, creative director at MachineGames. “We are huge PC players, too, and I think all of id’s games have a very strong PC DNA in them. So it’s very important for us to make sure the PC version of the game feels as solid as any console version. And PC is also our primary testing platform. I am confident that PC players will be very happy with the PC version.”
A key factor that’s going to help with this is the transition to the idTech 6 game engine. This has already been used to sublime effect with DOOM and Quake Champions, so we know it’s going to have a solid foundation. Matthies reckons the original Wolfenstein: The New Order was held back by the transition from the previous generation of consoles.
“So, in terms of the visuals and how our faces can express things, everything the sound design, the technology is way, way, way more advanced,” explained Matthies to Gamespot. “Everything on the audio/visual front has a very big upgrade. The whole sound engine is new, it's everything from the AI on up - we rebuilt everything. So, everything is much more capable".
There’s no confirmation just yet whether Wolfenstein 2: The New Colossus will have Vulkan support, although considering how ably it was used in DOOM it would be a shame to pass on it.
Wolfenstein II: The New Colossus is out on October 27th for PC, PlayStation 4 and Xbox One. A Nintendo Switch version is due to launch in early 2018.