The Evil Within 2 isn't exactly the smoothest performer, as we found in our TEW2 benchmarks on the GeForce GTX 1060 and the Radeon R7 370. We also discovered there isn't a huge visual difference between Low and Ultra, yet it can be a 60% hit on frame rate. While The Evil Within 2 may not be particularly well optimised then, there is wiggle room for performance improvements if you disable the right graphics settings.

We're going to make this process a little easier for with our graphics options performance breakdown for The Evil Within 2, benchmarking each individual graphics setting for its performance hit, as well as recommending how important it is to enable.

The Evil Within 2 System Requirements

For the benchmark results below we used an MSI GeForce GTX 1060 Gaming X 6G, an Intel Core i7-5820K processor, and 16GB DDR4 memory.

The Evil Within 2 Graphics Options Performance Breakdown

The further right the bar goes, the more demanding the graphics option is. If the bar moves to the left of centre, enabling this graphics option improves the frame rate in The Evil Within 2.The Evil Within 2 Graphics Settings

Field of View (FOV)

FOV isn't always a graphics setting we concern ourselves with, but increasing this setting in The Evil Within 2 zooms the camera back further behind the player character. The default setting is quite cramped and claustrophobic, which does help heighten the horror, but it's a better looking game with higher FOV, at the cost of a few frames.

Performance Impact - 3/5

Priority - 4/5

Film Grain

A horror movie stable, Film Grain adds a faux layer of distortion designed to mimic photographic film. This lends The Evil Within 2 a lo-fi quality which really works in its favour.

Performance Impact - 0/5

Priority - 3/5

Chromatic Aberration

Chromatic Aberration is a real love it or hate it graphical setting. It is a form of distortion designed to make the image look out of focus, mimicking bad cameras. In this manner it's along the lines of Film Grain, but the end result in The Evil Within 2 doesn't necessarily look better.

Performance Impact - 0/5

Priority - 1/5

Level of Detail (LOD)

The only graphics option which improves performance in The Evil Within 2 when enabled, toggling Level of Detail on reduces the complexity of objects rendered in the distance. This eases the load on both the CPU and the GPU, and the difference is so slight that it's certainly worth enabling for a decent bump up in frame rate.

Performance Impact - 0/5

Priority - 4/5

Bloom

Bloom is an effect applied to light sources which makes them look like an extremely bright light overwhelming the eye. It lends a certain dreamy quality to The Evil Within 2 but it's a setting which ultimately comes down to personal preference

Performance Impact - 3/5

Priority - 2/5

Object Motion Blur

This setting applies a blur effect to fast-moving objects to smooth out their animations. It's quite subtle, so considering the performance hit you can take ir or leave it.

Performance Impact - 3/5

Priority - 2/5

Camera Motion Blur

An excellent tool to smooth out any particular frame rate hiccups, Camera Motion Blur comes into play any time the camera is moved around the player character. Yet another personal taste setting, it doesn't necessarily look better on than off.

Performance Impact - 3/5

Priority - 2/5

Motion Blur Quality

The Evil Within 2's Motion Blur Quality affects both Camera Motion Blur and Object Motion Blur. On Ultra this setting increases the number of samples used, smoothing out the blur effect to a greater degree.

Performance Impact - 2/5

Priority - 2/5

Depth of Field (DoF) Quality

An effect similar to Motion Blur, Depth of Field distorts anything which is out of the player's focus. Pick up a can and look at it, for example, and everything in the background will distort. It's designed to replicate human vision.

Performance Impact - 3/5

Priority - 3/5

SSAO Quality

SSAO, or Screen Space Ambient Occlusion, is a technique that approximates the contact shadows where two or more objects meet.  It's quite a subtle feature but it certainly lends an additional layer of depth and realism to The Evil Within 2's environments. However, as the game is so dark anyway, its benefits can sometimes be difficult to notice.

Performance Impact - 2/5

Priority - 4/5

Screen Space Reflections Quality

SSR allows for the accurate rendering of distorted reflections in surfaces, puddles and anything other reflective objects.

Performance Impact - 0/5

Priority - 5/5

Volumetric Light Quality

Normally one of the most demanding graphics settings in any game, Volumetric Lighting is actually extremely resource light in TEW 2. In essence, this allows for more realistic lighting, showing individual beams of light pouring down from a street lamp, for example. It can be used to great effect to render smoke, fog, or dust, and it is particularly prevalent in The Evil Within 2.

Performance Impact - 0/5

Priority - 5/5

Shadow Quality

Pretty straightforward this one. Shadow Quality increases the resolution of shadows in The Evil Within 2. Set to Ultra and they will appear crisp and sharp. Set to Very Low and they will appear murky and indistinct. For a game so preoccupied with shadows, setting this to at least Medium would be preferable.

Performance Impact - 5/5

Priority - 4/5

Antialiasing

The Evil Within 2 uses a combination of FXAA and TAA for its antialiasing solution. These post-propccessing forms of AA muddy the image quality slightly, but this is more than made up for by the reduction in jagged edges. Most noticeable within the open hub areas.

Performance Impact - 3/5

Priority - 5/5

 

The Evil Within 2 PC Performance Report