When Capcom announced last week that Monster Hunter World wouldn’t be launching on PC until Autumn 2018, weary sighs could be heard from here all the way to the Wildspire Waste. There’s always a reason so such delays though, and Capcom’s position as a significantly smaller studio means it doesn’t have the resources available to EA’s and Activision’s of this world.
“For the main Monster Hunter game, this is our first PC title and it’s something we want to make sure we get right,” reassured Monster Hunter World’s producer Ryozo Tsujimoto. “So rather than have it taking up resources during the console development and not being able to have our full attention on it. We want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.”
In essence, the majority of Capcom’s resources are dedicated to making the console version work first, before it can shift its full attention to PC. The versatile nature of PC gaming also throws a number of other problems related to hardware optimisation and online play.
“There’s extra work you need for PC as well,” Tsujimoto continued. “On console, you use first-party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience.”
On its part, Capcom isn’t exactly famed for releasing PC versions day and date with consoles. We had to wait the best of four years for Dragon’s Dogma, even longer for Okami, and the less said about the crushing disappointment in the absence of Power Stone the better. Still, we had thought Capcom had turned over a new leaf with simultaneous launches for Street Fighter V, Marvel Vs Capcom 3 and Resident Evil 7. Patience is required then, but at least Monster Hunter World’s arrival on PC eventually is assured, and from the sounds of it Capcom is going the extra mile to guarantee performance.