After a quiet start to the year of PC gaming, Warhorse Studios is delivering one of the most anticipated RPG's of 2018 with Kingdom Come: Deliverance. Built on the powerful CryEngine, it's indisputably gorgeous. As I can attest to having tried to run Kingdom Come on a GeForce GTX 970 though, getting a stable frame rate isn't easy. Fortunately, once you identify which graphics options in Kingdom Come Deliverance are the most demanding, this all becomes much easier.

Here we benchmark each individual graphics setting for its performance hit, as well as recommending how important it is for you to enable it.

Kingdom Come: Deliverance System Requirements

For the benchmark results below we used an MSI GeForce GTX 1060 Gaming X 6G, an Intel Core i7-5820K processor, and 16GB DDR4 memory. Kingdom Come Deliverance was tested at 1080p screen resolution for the purposes of this benchmark, with the average frame rate taking during a sprint through a portion of the open-world.

Kingdom Come Graphics Options Performance Breakdown

The further right the bar goes, the more demanding the graphics option is.

 

Kingdom Come: Deliverance Graphics Settings

A large number of the graphics options in Kingdom Come: Deliverance don't have a hugely noticeable impact until you actually analyse them side by side. Volumetric Effects, for example, are practically imperceptible if you aren't looking for it.

Instead, a huge emphasis should be placed on Textures, Object Distance and Vegetation Draw Distance, all three of which have the largest overall impact on Kingdom Come Deliverance's visual quality. There's nothing more distracting than objects popping in your view when you're just a few metres away. The returns for setting Textures to Ultra varies, but considering Kingdom Come isn't overly demanding on VRAM it's worth getting it as high as you possibly can. While a lot of the building textures and character models don't really seem to benefit from Ultra textures, it definitely helps for foliage and vegetation, which is improved by Texture detail and Vegetation Detail.

Vertical FOV

Performance Impact - 0/5

Priority - 0/5

Object Quality

Sets the scale of geometry culling.

Performance Impact - 3/5

Priority - 1/5

Game Effects

Sets the quality of weather effects.

Performance Impact - 2/5

Priority - 2/5

Lighting

Influences the quality of global illumination.

Performance Impact - 2/5

Priority - 2/5

Physics

Sets the precision and distance at which physics calculates.

Performance Impact - 1/5

Priority - 1/5

Particles

Affects the maximum number and quality of particles onscreen at any one time.

Performance Impact - 0/5

Priority - 2/5

Postprocess Quality

Changes the quality of HDR, Motion Blur and Depth of Field.

Performance Impact - 3/5

Priority - 1/5

Shader Quality

Sets complexity of shaders.

Performance Impact - 5/5

Priority - 1/5

Shadows

Sets the softness and distance of shadow rendering.

Performance Impact - 4/5

Priority - 3/5

Textures

Affects resolution of dynamic textures.

Performance Impact - 1/5

Priority - 4/5

Water Details

Adjusts tessellation quality, shader complexity, and caustics resolution.

Performance Impact - 3/5

Priority - 2/5

Volumetric Effect

Enables and sets light quality and dust particles in window light.

Performance Impact - 1/5

Priority - 1/5

Vegetation Detail

Sets foliage quality and draw distance.

Performance Impact - 2/5

Priority - 2/5

Object Distance

Changes the draw distance of objects.

Performance Impact - 3/5

Priority - 5/5

LOD Distance

Changes the distance at which finder textures are loaded.

Performance Impact - 1/5

Priority - 2/5

Vegetation Draw

Changes the draw distance of vegetation.

Performance Impact - 4/5

Priority - 1/5

Motion Blur

Sets your side in forum flame wars!

Performance Impact - 2/5

Priority - 0/5