During a recent presentation for Artifact, the DOTA 2-themed card game, Valve head honcho Gabe Newell confirmed to the attendees that it’s now ready to start publishing new games after several years of inactivity. Those intervening years have been used by Valve to invest in plans for Steam and hardware though, which Newell described as an “investment in the future”.

These investments were made in several different projects in an effort to stave off Microsoft and Oculus’ attempts to create closed ecosystems on PC, something that Gabe said “really started to worry us, because we thought that the strength of the PC is about its openness. So we started to make some investments to offset that."

After all this time though, Newell said to PC Gamer that "Artifact is the first of several games that are going to be coming from us. So that's sort of good news. Hooray! Valve's going to start shipping games again."

Did you hear that?! Several games are on the way from Valve. Its years of silence is finally being broken.  At least one of these games is going to be a traditional single-player game, while there are also several VR games in the works designed for the HTC Vive. On top of this, we also have Artifact, and potentially even more games that we don’t yet know about.

"We aren't going to be talking about it today," said Newell, "but sort of the big thing, the new arrow we have in our quiver, really, is our ability to develop hardware and software simultaneously."

Which led Newell to talk about Nintendo, a company which he admits he is “a little bit jealous of” because of their ability to design their games from the ground up knowing exactly what the “controller going to look like, what sort of graphics and other capabilities” the console will have. He mentions the Wii’s motion controls, which couldn’t have taken off in the way it did without the hardware being designed from the ground up to support it. “So that is something we've been jealous of, and that's something that you'll see us taking advantage of subsequently," Gabe concluded, somewhat cryptically. Could we begin to see Valve take more inroads into hardware? The Steam Controller certainly seemed like the first step towards Valve providing a universally accepted interface for gaming, one which was unfortunately mired by a steep learning curve.

What are you hoping to see come out of the fabled doors of Valve next? An all-new IP, or would you prefer they learn to count to three?