Tetris is one of the few games that can be described as functionally perfect. It might not be everybody’s favourite game, but in terms of mechanics, it feels impossible to improve. That doesn’t stop folks trying though. We’ve had Wetrix, Tetrisphere, 3D Tetris, heck, even Tetris 2. Now Sony’s rocked up with a brand new Tetris for PS4 and PSVR. It’s called Tetris Effect, and they’re hopeful it can topple the champion once and for all.

The name itself derives from a scientifically observed syndrome known as the Tetris effect. This is where devoting too much time to an activity can cause people to pattern their thoughts, mental images, and dreams. Think of how you sometimes try to picture how some boxes could stack up neatly, or the visualisation of how something would bounce around a room after a prolonged session of Arkanoid.

Tetris Effect is being developed by Tetsuya Mizuguchi, creator of Lumines and Rez Infinite, so expect it to be suitably mind-altering, particularly when tackled in VR. They’re trying to amplify the feeling of the Tetris Effect by setting it in three-dimensional worlds that react based on gameplay, shifting music, backgrounds, and special effects, while music pulses and shimmers in time to the gameplay.

At its core, Tetris Effect is still just plain old Tetris, albeit taking place over 30 unique looking stages. It’s not going to win over anyone who’s already sick of the formula, but for those who can’t get enough of the block-stacking it could shape up to be pretty intoxicating.

Tetris Effect is due to launch on PlayStation 4 in Fall 2018.