With the previous benchmarks on the Radeon HD 6670 and the GeForce GTX 650 under our belt, we thought it best to see how Nvidia's newest card on the market performed against MachineGames' fine shooter.
The GD Machine 2014 is equipped with the all-new Nvidia GeForce GTX 750 Ti, as well as a 3.4GHz i5 4670K and 8GB of RAM. It's been designed from the ground up to go head to head with the PlayStation 4 and Xbox One, so lets see how the GD Machine 2014 performs in our Wolfenstein: The New Order benchmarks...
For these benches we ran through the trench segment during the opening level of Wolfenstein 2014, tracking average frame rates across 1280x720, 1600x900, and 1920x1080 resolutions - at Low, Medium, High, and Ultra graphics settings. For more detailed information on the graphics options then be sure to check out Felix's article from last week, which looks at some of the more obscure settings Wolfenstein: The New Order lets you tweak for maximum performance.
Benchmarks for Wolfenstein: The New Order performed on a Intel i5-4670K with 8GB RAM and Nvidia GeForce 750 Ti 2GB graphics card

The GD Machine blitzed through these benchmarks with ease, delivering rock-steady 60FPS frame-rates throughout all gameplay on Low, Medium, and High settings, as well as 1080p, 900p, and 720p. It's interesting (and unfortunate) to note that as with Rage, the id Tech 5 engine doesn't support framerates above 60 frames per second in Wolfenstein: The New Order. Without these we can't get a real feel for how the GeForce GTX 750 Ti performed, but it easily matched the console settings.
The textures in Wolfenstein: The New Order at times look superb (despite the odd clunky low res anomaly), and you rarely see the same texture twice. In a world of cookie-cutter drab levels it's a breath of fresh air. On some machines it can be a demanding experience loading in the giant megatextures that are a trademark of the id Tech 5 engine, but the gameplay experience remained buttery smooth throughout on the GD Machine 2014.

Of note is that there were frame-rate drops in Wolfenstein: The New Order but they didn't appear in gameplay sequences, usually slowing down to around 40FPS during in-game cut-scenes. The framerate dropped no matter what settings Wolfenstein 2014 was running on, leading us to believe these were effectively pre-rendered cut-scenes at a fixed frame-rate, or the up-close character models were affecting it.
Next up we tried it on Ultra settings, maxing out every available option including Shadow Resolution, the highly-demanding Screen-Space Reflections and the Texture Cache Size.

On 720p the results were practically perfect, offering up a steady 59FPS with few drops, if any. Notching up to the higher resolutions had a big impact though. Ultra on 900p was still perfectly playable if a little juddery, while 1080p started verging on what I would call unplayable. It picked up a sizeable average of 35FPS but this doesn't account for some rather large frame-rate drops in the more pitched battles.
The overall difference in graphical quality was difficult to discern between High and Ultra, so other than gaming at 720p I would highly recommend not making the switch. Wolfenstein: The New Order is at times a very pretty game even on the lower settings, although let down by a significant amount of texture-pop that is symptomatic of the id Tech 5 engine.
For those wondering whether it's worth picking up Wolfenstein: The New Order then be sure to check out our official Game Debate Wolfenstein: The New Order review.
Wolfenstein: The New Order Benchmarks AMD Radeon HD 6670
Wolfenstein: The New Order Nvidia GTX 650 2GB Benchmarks