Blizzard have announced a forthcoming series of patches for their smash-hit success Diablo III.
These patches, scheduled to be released over the next couple of weeks, not only address ‘service issues’ but also balance tweaks to the classes and items…
Among the proposed changes are a few balance issues for Legendary items and a costing rethink for weapon and armour smithing. A major consideration appears to be the encouragement of build diversity, which means strengthening up things that are currently too useless for anyone to bother with, while they gently nerf things that are just too good to do without at the moment.
What is interesting is the control that Blizzard has over this process as a result of their ability to monitor just what people are incorporating into their character builds, as a result of their much-maligned ‘always online’ decision. This may go some way toward explaining why they chose to make such a universally reviled decision.
What aspects of Diablo III do you feel need rebalancing? Perhaps they could include voice support?
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