Benchmarks
Events
Gamer Blogs
News
Top Members
Top Library
Staff Writers
Forums
Monitors
Motherboards
PSU
Hard Disk Drives
Headsets
Keyboards
Mice
Help Files
Popular Hardware
Best Hardware
Tablets
CPU - Laptop
CPU - New
GPU - Laptop
GPU - New
Is your hardware missing from GD? Click here and our buddy D3ATHKeeper will try and add
Nominate now for the next Super Fun Prize Special Time GAME Giveaway Quiz Game!!
Remember Me - Check out the frame rates you might get on our ratings page
Is your CPU, GPU or Hard drives missing? Click here to tell us
OSUBoarder still delivering awesome game analysis during his 365 days of gaming. Click here
GRID 2 - Check out the frame rates you might get on our ratings page
The Facts - XBox One vs PS4 Comparison Breakdown
Premium Membership can be paid for with just a credit card. Option at bottom of form
Add lots of accurate Frames Per Second game data to increase your profile rig accuracy
Try our Premium Member Area for a $1 one off payment
PREMIUM MEMBERS can compare multiple games and PCs at once
Torchlight II's announcement has been a cause for celebration among those who wished for an effortless and somewhat predictable excursion into a well-worn territory.
But how did the Torchlight franchise start...
What most people don't know is that Torchlight II is a complete clone of "Fate", a game released back in 2005. Travis Baldree, was a member of WildTangent who led the development of "Fate".
The game succeeded to some extent. However, the critical reception was tough, since "Fate" suffered from overly cute characters and monster designs; there was nothing threatening about its adoption of a casual game’s aesthetic. It was also limited to one town and auto-generated dungeons. And because it was poorly advertised, it didn't receive much attention and thus tremendously failed.
Travis and the development team continued to release sequels however, "Fate: Undiscovered Realms", "Fate: The Traitor Soul" and "Fate: The Cursed King" were released in 2008, 2009 and 2011 respectively. Though nothing much was added except for Facebook integration, Fate received a rather mediocre rating this time. Which was an improvement over the first one receiving almost no constructive criticism at all.
In August 2008, Travis founded Runic Games and along with veterans from Blizzard North and Flagship Studios expatriates Max Schaefer, Erich Schaefer and Peter Hu, the Runic Team started developing what they claimed to be a way to finish what 'they' have started.
In October 2009, Torchlight was released, a light-hearted and fun RPG game that quickly became popular for it's phenomenal music and combat system.
It seems that Baldree succeeded in setting things right after "Fate", but will he keep his success after Torchlight II is released?
Welcome. From this page you can submit a personal benchmark to GD. Once approved by GD admin everyone can search for your bench results here. The more results the more we all learn.
Select a Tool in the form to the right, then select a Test. You will see a weblink appear beside your selection. Click this link to get the benchmark Tool. Try NovaBench for an all in one benchmark that is only 12Mb to download.
Run your choosen Benchmark Tool on your PC, using the benchmark tool's default setting. Take a screenshot displaying the benchmark score and information displaying your rig and submit that to us.







