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Recently on GD, we've had numerous technical blogs ranging from temperature measurements, to graphical effects analysis, to a benchmark of the Intel HD Graphics family.
I've decided to go a step further and do a full benchmark of Skyrim using a mid-range rig that I have so that we can have definitive numbers with which to measure your rig with...
I will be conducting various benchmarks like this in the future using the other demanding games that I own, from Just Cause 2, Dead Island, Battlefield: Bad Company 2, and Sniper Elite V2.
I'll gladly take requests if you have a game that you want benchmarked, as long as it has a demo or isn't expensive. Synthetic benchmarks such as Unigine's Heaven 3.0 and 3DMark may also be used in the future, but that depends on demand from the community.
Now on to the benchmarks. All the numbers were recorded using Fraps in a ninety-second run. Since Skyrim is a free-form open world game, I selected a path to run along outside the main city of Whiterun, and the same run was used for every single setting. All settings were configured through the Skyrim Launcher, and only the presets were used in determining the quality. No custom tweaking was used, and the tests were conducted without any graphical mods being enabled. The only tweak used was the one that disables V-Sync, otherwise all the .ini files were clean.
Test bed:
Intel Core i5-2320 Processor
AMD Radeon HD 6770 1 Gigabyte VRAM Graphics Card
6 Gigabytes of RAM
Windows 7 Home Premium
All presets were benchmarked at resolutions of 1280x720, 1600x900, and 1920x1080, in order to give a wide range of possible settings that the community may play the game at.
Low Preset = No AA, no AF, minimal visibility
Medium Preset = 4x AA, no AF, limited visibility
High Preset = 8x AA, 8x AF, good visibility
Ultra Preset = 8x AA, 16x AF, long-range visibility
If you need to know what AA and AF mean, look for the "Graphical Effects Explained" blog by TeroMarsu, as it is an excellent reference.
Low Preset
Frames Time (ms) Min Max Avg
13095 90000 58 197 145.5
Skyrim, Low Settings, 1280x720, 90-second run
Frames Time (ms) Min Max Avg
9698 90000 66 165 107.756
Skyrim, Low Settings, 1600x900, 90-second run
Frames Time (ms) Min Max Avg
8604 90000 60 133 95.6
Skyrim, Low Settings, 1920x1080, 90-second run

As you can see in the screenshot, the lack of anisotropic filtering makes distant textures appear muddy, and shadows aren't present on objects beyond the immediate vicinity of the player. The sign has shadows on it, but the carriage in the distance does not. Also, several NPCs were present near the carriage, but the minimal visibility range inhibits you from being able to see them until they are very near.
Medium Preset
Frames Time (ms) Min Max Avg
8254 90000 62 127 91.711
Skyrim, Medium Settings, 1280x720, 90-second run
Frames Time (ms) Min Max Avg
6433 90000 57 96 71.478
Skyrim, Medium Settings, 1600x900, 90-second run
Frames Time (ms) Min Max Avg
4931 90000 36 66 54.789
Skyrim, Medium Settings, 1920x1080, 90-second run

The Medium preset doesn't appear much better than the Low preset, however antialiasing is introduced to the scene, so some jagged edges are removed and the textures gain some crispness, however the subtlety of that effect makes it largely unnoticeable. Shadows have now been extended beyond the immediate surroundings of the player, as they are now visible on the carriage, and the carriage driver is now visible as well, where as in the Low preset, he could not be seen.
High Preset
Frames Time (ms) Min Max Avg
5562 90000 41 119 61.8
Skyrim, High Settings, 1280x720, 90-second run
Frames Time (ms) Min Max Avg
4304 90000 28 84 47.822
Skyrim, High Settings, 1600x900, 90-second run
Frames Time (ms) Min Max Avg
3098 90000 18 66 34.422
Skyrim, High Settings, 1920x1080, 90-second run

Using the High preset, additionally antialiasing is applied to the scene, however its effect is nearly invisible. Anisotropic filtering is introduced, and thus distant textures appear much sharper compared to the Low and Medium presets. Shadows have also been scaled up in quality, and appear more realistic.
Ultra Preset
Frames Time (ms) Min Max Avg
2968 90000 14 47 32.978
Skyrim, Ultra Settings, 1280x720, 90-second run
Frames Time (ms) Min Max Avg
1879 90000 8 30 20.878
Skyrim, Ultra Settings, 1600x900, 90-second run
Frames Time (ms) Min Max Avg
1596 90000 10 24 17.733
Skyrim, Ultra Settings, 1920x1080, 90-second run

The Ultra preset rendered the game unplayable above 1280x720. Also, the VRAM of the graphics card was exceeded, and thus the artifacting shown above became prevalent throughout the game world.
Conclusion
Skyrim, being one of the more demanding games available on the market right now, runs rather well on mid-range computers. With some tweaked settings, Skyrim becomes very playable on the Ultra preset, namely by disabling antialiasing and turning down shadow quality. Those with high-end rigs wishing to know about various tweaks that can be applied, such as the uGrids tweak. I would love to hear your thoughts below, as well as any questions that you may have regarding mods, tweaks, fixes, or advice.
Welcome. From this page you can submit a personal benchmark to GD. Once approved by GD admin everyone can search for your bench results here. The more results the more we all learn.
Select a Tool in the form to the right, then select a Test. You will see a weblink appear beside your selection. Click this link to get the benchmark Tool. Try NovaBench for an all in one benchmark that is only 12Mb to download.
Run your choosen Benchmark Tool on your PC, using the benchmark tool's default setting. Take a screenshot displaying the benchmark score and information displaying your rig and submit that to us.












