News + Features
Activision’s recent patent for using matchmaking systems to drive microtransaction sales raised an interesting side-discussion - the importance of great matchmaking. From the sound of Activision’s patent, its happen to let quality game balancing fall down the crapper in exchange for a more effective method of selling you premium guns.
With the advent of games as a service, we’re playing our favourite games for longer than ever before. On the one hand, that’s great, yet on the other, it means we’re missing out all sorts of other experiences while we’re frantically logging in to check our shiny new pauldrons. When we do finally get around to seeing what else is out there, it can be a monumentally daunting task to tackle one of these other games that have spent years growing into fan favourites.
While we all love a good session of CSGO, Rocket League, PUBG or Rainbow 6: Siege, sometimes it's good to avoid the intensities of warfare or the anguish of intense competition and just settle down with a relaxing experience. One in which the pressures of competition, and life, just melt away.
The likes of Denuvo Anti-Tamper DRM have been in the news a lot recently, and not for good reasons. Denuvo’s viewed as a creaking failure; a relic that no longer serves the purpose it was intended to fulfil. For some though, DRM is more than an inconvenience. It’s a sticking point. A barrier to ever buying a game.
After the meteoric success of PlayerUnknown’s Battlegrounds, and now Fortnite, Battle Royale game modes are the new hotness. It fundamentally works because of the typically large player count, the simple ruleset, and the exciting, diametrically opposed dopamine fixes that can with risk/reward, stay/move. Well, that and we all secretly love Hunger Games.
I don’t know when it happened, but at some point, PC gamers fell in love with console games. Not all of them, sure, but a big enough chunk that the majority of the conversation is now centred around these big, blockbuster AAA franchises geared towards the pick-up and play sensibilities of many console gamers.
Going back to old games can be a distressing business. Those classics you think you remember with pin-sharp clarity, embedded in a warm fuzz of nostalgia, can all too often reveal themselves to be hideous pieces of junk. For examples look no further than just about any early 3D third-person action games. In the fast-moving world of video games, it can be very easy to get left behind. Going back to play the original Splinter Cell can be an excruciating business.
Pro Evolution Soccer 2018 has just blasted onto store shelves across all platforms and FIFA 18 is due imminently. Now it’s time for what is an annual conundrum for many of us footie fans - which one to go for?
This week the gaming world blew up with the news that Pewdiepie had uttered racial profanities while playing PUBG. While all the attention turned to the world’s most popular YouTuber, he is far from alone in his behavior. Toxicity has always been present in online gaming. Where there are enough people, vile behavior eventually forms. I suspect a large number of us have been guilty of it in some shape or form, ranging from your standard ‘gg ez’ up to the more, shall we say, ‘heavyweight’ comments.
We think it’s time for a rethink of how Early Access games are handled. PlayerUnknown’s Battlegrounds has sold more than 10 million copies, $300m in revenue, and yet a quick shuffle over to Metacritic reveals there isn’t a single review. Fortunately, PUBG is a fantastic game, so that $300m has been wisely spent, but this isn’t the case with every Early Access game. For every PUBG there seems to be a dozen broken messes, none of which have been held accountable from a critical perspective.
This week, the cacophony of noise coming out of console-ville has been deafening, and there’s only been one topic of conversation - Destiny 2. Activision and Bungie’s MMO-lite shooter is a genuine gaming event, the sort of title we only get once in a blue moon that seems to get just about everyone talking about it, whether they love it or hate it. While millions felt burned by the original Destiny, there were others who persevered and insisted to anyone that would listen that despite all its faults, Destiny was incredible.