News + Features
Ahh, the video game story. Often much-maligned, video games are different from the matured storytelling of books, movies, and TV shows in that they place you, the character, right in the centre of the action. You aren’t reading about shoving a sword up an orc’s nose, you’re actually doing it yourself.
With the announcement of not one, not two, but three all-new Bethesda Game Studios titles last, I’ve been busy riding the hype by diving back into Fallout 4. Despite all the criticisms that get thrown its way, Fallout 4 ain’t a bad game. But there’s a big sticking point and one that’s been with me since their introduction in Skyrim - the dreaded Radiant Quests.
Bethesda Game Studios set pulses racing this week with the official announcement of Fallout 76. For a new game from Bethesda themselves though, the reaction has been mixed. That’s probably more out of confusion than anything else though, as Bethesda has revealed a game without actually really telling us anything at all.
The announcements have been made. The dust has, well, nearly settled, bar a rogue horde who’ve lost all sense of perspective. Call of Duty: Black Ops 4 and Battlefield V have been revealed to the world. The two biggest first-person shooters on the planet will lock horns in October, their releases dates separated by a handful of days.
This week, DICE ended a decade-long tradition by revealing that Battlefield V will arrive without a Premium Pass. Each and every map and mode released for Battlefield V will be free for everyone who owns the game. It’s a seismic shift in the way that DICE and EA do business. Following Battlefront 2, it now means that DICE doesn’t offer a season pass for its current franchises.
Green Man Gaming courted a bit of controversy this week with a new feature on its digital game storefront - a cost per hour played statistic. GMG’s cost per hour data has actually been publicly available for a few months now, but a few tweets from game developers have caught the community’s attention, and there are now plenty of folks question whether this is valuable data for gamers to know before they make a purchase.
I recently had a chat with someone who rather outlandishly claimed Battlefield 3’s Metro map is the greatest multiplayer map of all time, almost causing my head to implode like a ripe watermelon just trying to comprehend it. But it’s an opinion, just like any other, and a marker that perhaps we’re all looking for something a little bit different from our multiplayer experiences.
This week I found myself quietly musing what game announcements at E3 2018 would get me genuinely excited. To be honest, it was quite difficult. Just about every modern game series I’ve wanted a sequel to has, well, already got a sequel, or several too many. My natural inclination is always to new IPs, rather than Gears of War 5 and Watch Dogs 3. I’ll make a special exception for Shenmue III because boy has Sega made me wait for that one.
The release of Total War Saga: Thrones of Britannia this week shone an interesting spotlight on frequent game releases. The rate at which new Total War games have been releasing has been increasing exponentially as Creative Assembly has sized up. It’s meant we get plenty more Total War games, but it’s also meant we’re becoming increasingly used to iterative changes rather than grand overhauls.
Fortnite: Battle Royale is many things. It’s a monstrous success, first and foremost, with upwards of 60 million active players worldwide. It’s been suggested that it may be the single biggest game on the planet, referenced by sports stars, musicians and actors, while being the scourge of worried parents, teachers, and precious free time. But its success is no happy accident. It’s been a carefully orchestrated plan for world domination from a studio that most had assumed were fresh out of ideas.
While I was reading rumours Cyberpunk 2077 may be a first-person shooter RPG, rather than the third-person game I’d assumed, it got me wondering which of the two you prefer, and which could be the better fit for Cyberpunk 2077. Ever since we were rocket jumping around in Quake, the arguments over the benefit of third-person versus first-person in shooters has raged on.