Although it came out in 2008, the original LittleBigPlanet still has a big community, containing over 3 million user-created levels, and that number is growing every day.
Many players impatiently waited for a sequel, while asking themselves: "Is it going to be better than the original?" To be honest, the original was amazing but left noticeable room for improvement.
The story mode is short, but serves good inspiration for creating the your own levels. Once again, the player will be leading a Sackperson. His primary goal will be destroying the Negativitron, an evil vaccuum cleaner that attacked Craftworld and tries to destroy it. An interesting, not very complex story, will manage to entertain you well.
The first noticeable update is the powerups. There are the Grabinators for grabbing and throwing heavy objects, Scuba Gear for breathing underwater and the Creatinator for firing all kinds of things, depending from what the creator of the level selected. Also, the Grappling Hook and the Jetpack from the original LBP make a return.
LBP2 supports both local and online multiplayer. You can play with up to 3 friends. The local multiplayer is what you don't see often on PS3, and it's great for non-online players because games are more fun with multiple players.
After completing the story mode, players will probably dig into the Create Mode, a world for itself. As LBP2 advertises itself as a "platform for games", player will no longer be stuck with creating 2D platformer level. They will also be able to create mini-games or completely different genres, such as shooters, car racing or strategies, along with cut-scenes and even their own composed music. Results can be impressive, but no matter how simple the Create Mode is, the work will still take a long time if making something a bit more advanced.
The online integration has an important role in the game, as the players are able to publish up to 20 of their own created levels and rate and comment on the other people's levels. Creations can be great, and searching has been made easier with numerous filters, which is good. There are, however, many fake and unoptimized levels, which users advertise via comments on other levels saying "Please see my level" or something like that. This can be really irritating. Media Molecule also implemented the Good Grief system for flagging inaproppriate levels, because LBP2 is not only for 7-year-olds. The only thing that was better in the original LBP is the tutorial system. Tutorials can be helpful, but are often incomplete and some options remain unexplained.
LBP2 looks better than the original in almost every way. The design is brilliant, and the graphics have also been improved. The music is good, with some great hits and an option to compose your own music. I don't know many game as fun as LBP2. Singleplayer is great, but it's just the beginning. If you decide to make something, you'll spend many fun-filled hours without even noticing it. This is a great game, worth every cent it costs. Thank you, Media Molecule, for showing all game developers how to make an amazing sequel!