There was a dev chat with the development team behind Ravaged, a post apocalyptic vehicular first person shooter, in IRC. Immediately as I saw the broadcast about it, I jumped in.
Answering the questions were Mike, PHP programmer, Ken P, the lead programmer, and Carsten Boserup, games community manager, from 2 Dawn Games.
The chat was open to everyone so questions spanned from cupcakes to hugging. I weeded out the worst so here are the ones that might interest you.
Q: Is the focus of the game on vehicles and vehicular combat or is it a focus on onfoot shooting? Or both?
KenP: it depends on the map, some are very vehicle heavy and focus on them and other maps are infantry based w/ few vehicles
Q: Do you have a targeted released date?
Bosenup: The game is set for release in late August
TM's note: So that's confirmed then.
Q: Is the game (fully) free to play?
KenP: no, it's $24.99 and we'll have free dlc for at least 6 months
TM's note: There was talk about that DLC later on and then Boserup anwered "We aim at adding new (FREE) DLC every month, for 6 months after game release" so we have no idea which it's going to be.
Q: have the characters special skills or perks?
KenP: the characters, beside their weapon loadouts, do have different run, sprint and melee speeds, and also health
Q: Are you planning to develop Ravaged 2?
KenP: if it does well, then yes
TM's note: That goes without saying...
Q: Will Ravaged development team give extra love to people with low-end machines, such as creating low-polygon models and low-res textures, as well as "less-intimidating" particle effects?
Boserup: We are giving love to players with low end systems.
TM's note: Whatever that means...
Q: Any interesting features coming up?
Boserup: Yes a lot, Squad system, battlerecorder, Huge dumptruck.
Q: Game is really cheap, so will you add some micro-payment to the game? And how it influence to game balance?
Boserup: We dont have plans for that right now
Q: I noticed one of the big selling points is the huge open maps. How has your team handled viewing distances? Will a person with a better PC gain an advantage in having further rendering distance or will this be limited by the engine to even out the playing field?
KenP: not really, just your monitor's resolution, but not as far as draw distance. I've been using an 8800 800x600 w/o problems
TM's note: There it is again, the legendary 8800. So playing the game with the 8800 and 800x600 resolution is an achievement? So much for giving love to players with low-end systems...
Q: What kind of game engine / libraries did you use, e.g. for graphics, physics, networking?
KenP: we're using the unreal engine 3, most of that is built in, with novodex/physx for some physics
Q: Hey I don't really know much about Ravaged and been wondering - Will it be possible to mod the game or create new maps?
Boserup: We are going to add modtool later on. Right now our main focus in on the bugs and game features for the release. But we are old modders our selves
Q: Some of the core elements that made the battlefield franchise popular such as squad / vehical / team gameplay are expected in this game all though in a different environment. Can we expect a regular interval of updates / balance issues addressed by the community?
KenP: yes, we plan to make regular updates that address any issues/bugs and also new content
Q: Tell smth about your recent projects. I heard smth bout mods for Battlefield
Boserup: The devs worked on titles like Battlefield 1942 mod Desert Combat, Battlefield 2, Frontline fuel of war, Homefront PC
Q: What will the server hosting be like? Can anyone put up a dedicated server or will it go through you?
KenP: yes, we will provide dedicated server files
Q: Is the game online only or will there be offline play also?
Mike: its multiplayer only, we wanted to concentrate on the social aspects of gaming and eSports games should bring people together
TM's note: This answer confused me since later on Boserup answered similar question "We have LAN support. But you still have to login at steam. But you can play on a local server"
Q: how many weapons will be there? and will you be able to upgrade it, or not really?
KenP: we're still making weapons everyday so we don't have an official count. some will be pickups, but no plans for unlocks or upgrades. we want everyone on the same level
Q: Will the game be first person only or will players be able to switch to 3rd person camera when outside a vehicle?
KenP: infantry has 1p and 3p. vehicle weapons are 3p-ish limited to one mode, but other seats are 1p and 3p
Q: Will there be any admin friendly features in the game? Like ingame menu to kick/ban players, spectacting, admin slots etc?
KenP: yes, we'll have a full set of admin tools, global and local banlists, valve anti cheat (VAC) and additional cheat detection
Q: which game mode there will be?
Boserup: at game release there will be 2 game modes, thrust ( capture the points ) and Capture the Recourse ( modified version of Capture the flag )
Q: Will you feature any graphically intensivefeatures like, Ubersampling, MSAA in Ravaged?
KenP: yes, both :)
TM's note: The official requirements state that the recommended GPUs are GTX 260 and HD 4870. So those GPUs can handle UberSampling? :O
There you have it folks! Oh and don't mind the grammar or spelling mistakes in there, most of those questions weren't asked by me.