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Dishonored is one of those games that fell into my ‘i might try it just to take my mind off AC 3’ category, but eventually it fell into the ‘wow i can’t remember what i was trying to take my mind off of’ category, so cast your gaze towards the rest of this review to find out how i categorize things..


Dishonored’s story is a very dull one at first, you are Corvo Attano, bodyguard of the Empress of Rat City, or Dunwall (as i am told) and her daughter who is weirdly very fond of you. After returning from who knows where, Corvo gets an unexpected welcome from a bunch of gas mask guys who kills the empress and kidnaps her daughter, little Emily. So, long story short, you got framed and now you’re gonna have to find who killed the Empress and clear your name. While the story is well paced, has some very memorable moments, gets interesting towards the end, and feature multiple endings, it is overshadowed by the story of the place you’re placed in, Dunwall. Dunwall is a living world, when you journey on your quest of revenge, you will find a ton of conversations, notes, books, etc, these offer you a little backstory on the game’s world, and how terrible the rat plauge has consumed this horrid city. For example, you might find yourself in an apartment while searching for one of the collectible runes, after you find it, you see a note laying beside it, you find out the guy who lives here just killed his brother and how he found the rune, after searching the room, you actually find a corpse, and it’s those small details that makes you feel that Dunwall is truly alive and has a story of it’s own.

Gameplay in Dishonored, isn’t really stealth, or action, or anything else for that matter, it’s a ‘play your way’ game, but it is in first person. You are given a target, you are left by the harbor and the rest is up to you. How you approach your target’s location, and how you get rid of your target is all up to you. The beauty of this is that it’s all wonderfully planned out, you are given the routes and the way to kill you’re target just like that, i give a big fat thumbs up to the level designer, because even though the path is already served, it doesn’t plainly say, go here, do this, pull that, it always feels unpredictable, and makes you want to experiment, it makes you grin in satisfaction as you approach a guard and think about the millions of possibilities to get rid of him. You are obviously given some radical tools for your sick experiments as well, these include a retractable blade, a crossbow and a pistol, with multiple bullets, grenades, spring razors, rewire tools, and even some gnarly supernatural abilities, ranging from teleportation, to bending time, and even summon a swarm of rats. The usefullness of these tools are dependent on how you play Dishonored, if you’re gonna go all stealthy and be a pacifist, chances are you’re never gonna use your pistol or most of your powers, the only useful ones are gonna be, a choke hold, sleep darts, Blink, and Dark vision.

The Graphics in Dishonored, in my opinion, is actually pretty good. Okay, it’s not Battlefield 3 gorgeous, but it’s not Minecraft ugly either, the graphics are sharp and in your face, coupled with the unique and original art direction plus the amazing power of the Unreal Engine, it provides solid graphics with even solid’r Frame rates.

The soundtrack in Dishonored will always haunt you in your sleep, i know it did for me, it’s gruesome, dark, and scary, it compliments Dunwall really well, plus the voice acting is top notch.


Dishonored is one of those games that just says ‘F this i’m gonna be myself’ and it’s with that originality comes it’s beauty. Dishonored won me over with it’s play your way gameplay, highlighting the importance of choice and consequence, that might match up against Mass Effect in it’s category, it’s multiple path ways filled with mistery, and secrets just waiting to be discovered, where each mission is a maze and each guard is an experiment, and everything goes the way you want it too, there’s a reason Corvo doesn’t talk, it’s because you.