It’s a fun hack and-slash game first, a technical hit next, and then a refreshing reboot of a great franchise.
Hack. Slash. Grapple. Shoot. Aim. Parry and Hack, again. Despite my best attempts to create an atmosphere to give you guys a taste of what Devil May Cry feels like, these few words are all I can conjure. I know that’s not saying a lot for its story, characters, and settings (mainly because there are like 5, and none of them feel fleshed out), but Ninja Theory’s reboot of the popular franchise doesn't really seem to require it.
The gameplay really does hold its own. What strikes out of a fresh play-through though, is not that the controls are well taught, and the action is frenetic, taut, and fresh, but that the subjects it touches upon are very subtly hinted at, and not have been dealt with maturely. The story is a social satire of sorts, with a demon lord indoctrinating mankind with an omnipresent energy drink and a news channel spewing his message, and how the twins Dante and Vergil, borne of collusion between a demon and an angel, seek out to end his reign and free humanity. And while the colourful palette and eye-popping visuals lend some sort of artistic merit to the telling, the overall tone and presentation of the tale leaves one slightly sickened and nauseated. But it complements the hack and slash combat, the star of the show, well enough.
They’ve done a fine job introducing so many new weapons, combos and fighting styles to this game, and the learning curve is never too steep for even rookies. The enemy types and layouts are well thought out and smartly placed, and there’s seldom a dull moment. The campaign lasts for about eight to nine hours, though, and there’s a lot of replay value here given that you have four new difficulties to unlock. Don’t expect a particularly stellar time, though. Devil May Cry is strictly what it sets out to be. It’s a fun hack-and slash game first, a technical achievement next, and then a refreshing reboot to a franchise many have become devout towards. And also the new Dante looks really great.
The enemy types and layouts are well thought out and smartly placed, and there’s seldom a dull moment, and the campaign lasts for about eight to nine hours.