While the new Max Payne game oozes style, it may not be the best in the genre it falls under
Over the course of time, some things that shouldn’t have been forgotten were lost. History became legend. Legend became myth. And for Eight and a half years Bullet Time passed out of all knowledge. Until, when chance came, Rockstar Games decided to rehash arguably the most popular franchise of the early 2000s. The third game in the Max Payne franchise has finally arrived.
Everything about Max Payne 3 oozes style. The screen turns black and white in Bullet Time and you can actually see each empty shell falling to the ground as you kill enemy after enemy. Shooting the last man in the vicinity triggers an interactive killcam which lets you slow time and bury more bullets into the poor chap, making him wish he had died sooner.
The story is dark and mature and does a wonderful job of bringing out Max’s character, his pain and past demons. But it wouldn’t have been half as good had it not been for James McCaffrey’s excellent voice acting. The game starts brilliantly! After the first half an hour you might feel like shouting “best game ever!!!” but sooner or later you’ll realize something’s not quite right.
Max is very vulnerable in the open. In a way the level design, the number of enemies, the number of bullets it takes to kill enemies etc. are more suited to a game with a regenerating health system. This leads to a lot of frustration and you’ll often die cheaply. Don’t even bother shooting them in the chest.
Furthermore I have no idea how Rockstar managed to make Shoot Dodge useless. Performing a shoot dodge leaves you open to enemy fire and the time it takes to get up is enough to get you killed.
From the beginning you can feel how much love has been put into Max Payne 3. It may not be the best in the genre, and sometimes the developers don’t know exactly what they are doing; but that doesn’t stop Max’s latest journey from being worthy of remembrance.