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One More Dungeon is a (you guessed it) dungeon crawler, the likes of which we've seen plenty of in recent years. Roguelikes are back in vogue you see, and One More Dungeon is about pure as they come. Nothing more, nothing less.

From the start you're thrown in an underground room with stone walls and you start exploring the area. The encounters are frequent and in many cases surprising. You'd better crank the sound up and wear your headset too, because if you don't hear the enemies approaching you, you won't survive for long. 

However, you're not defenceless in that deadly environment. In your left hand you hold your trusty staff, while on the right your... not so trusty melee weapon. At first I made do with just an iron dagger, but exploring this world will unearth stronger weapons such as swords or spears. The spear has a lower attack speed but offers greater range and damage, while the sword attacks faster at closer range.

Difficulty arises however because enemies move swiftly and attack you either up close or by throwing various projectiles. This means that you risk taking heavy damage while using melee weapons, amplified by a small pool of health. So in order to stay out of harm's way as much as wizardly possible, the magic staff becomes a vital tool. In order to use it though you need crystals. Aha, now you see where this is getting complicated. 

There are three different variations of crystal to pick up: Fire, Ice and Acid. Each wand uses a quantity of those crystals or a combination of them depending on its attributes and type. Stronger staffs consume more but are deadlier, and vice versa for weaker staffs. The element of the magic can also affect the outcome, with the usual weakness and resistance systems coming into play. Using your wand is by far the most preferable way of dealing with threats, but since your crystal reserve is finite you will have to resort to your melee weapon at times. 

While out dungeoneering then, progress is simple. In On More Dungeon you explore your floor of the dungeon in order to find and defeat a boss that will drop the key that opens the door to the next, even more dangerous and demanding floor. The levels are procedurally generated so you will not enter the same room twice. That also means that there's no way to know where the supplies and equipment are located, or if they even exist at all on that particular floor. Sometimes this can pose a serious problem since your survival depends almost entirely on the loot you find. Not only crystals and stronger equipment but various healing and regenerating potions as well. Needless to say, death comes easily, particularly during early attempts. 

There is one more piece of equipment that I've neglected to mention, and that's artefacts. Artefacts can be found in a mysterious alternate world that you enter through portals found in the levels, and grant you a special ability such as  the infamous "wallhack" which allows you to see enemies through walls. Artefacts must be used with care however since they will consume mind points. Overdose and you will lose your sanity in the often eerie and hospitable labyrinths present in One More Dungeon. At least one saving grace is you won't get lost thanks to the map that you can bring up any time at the press of a button.

Despite the various items, enemy types and procedurally generated levels, One More Dungeon did fail to grab me as far as replayability goes. The base mechanics mainly consist of kiting the enemies and evading their ranged attacks while occasionally hitting them, using all the loot you discover. There's no denying it lacks tactical depth, or any sort of nuance to its systems. There are multiple mutators that you can purchase with the points you score on each run that will mix up the recipe a bit when you select them, but they didn't help assuage this problem much. Some people might get a kick out of them, but it wasn't for me. 

Visually you're going to know whether One More Dungeon appeals just glancing at the screens. It's very pixellated and presented in a voxel fasion, much like Minecraft before it, which is obviously quite a popular choice in the indie world right now. Some people are going to find it flat out ugly, while others may even perhaps find it quite charming.

Overall One More Dungeon won't be the game to blow your mind or keep you playing, bleary eyed until the wee hours of a work morning. Despite that, it does a decent job at what it sets out to do and offers quick fun that will have you returning again and again every once in a while. That, and at just £4 it really is quite affordable.