Fallout New Vegas. Another in the series of masterpieces created by Bethesda Software, this is an old game now, almost 10 news now actually. I played this game when I got my first laptop, around 2014. I had actually played Fallout 3 before I played this part and I always assumed it was a DLC of fallout 3. Well it wasn’t. There are plenty of reviews of this game already and with Bethesda becoming more and more frequent with its game releases, New Vegas has been talked about a whole lot. The most frequent review of this game is, that it is better than Fallout 3.
Well since this is my review of this gem, I say, no, it is not. Fallout New Vegas was exceptionally brilliant in its own right, but it cannot be compared to the ground breaking Fallout 3, with its nasty creatures, horrors, uncertainty, morality, and HUGE exploration, New Vegas builds on that established game design and does not explore completely new uncharted territory. Look at Fallout 1 and 2, isometric point-and-click, turn-based games evolving into MASSIVE open-world TPS/FPS RPGs. Fallout 3 is one of the biggest jumps any franchise has taken in innovating and re-designing itself.
Do not misunderstand, New Vegas is nothing less of a juggernaut and should never be passed over or taken for granted. New Vegas introduced us to the core philosophy of Fallout that "War never changes". Nothing broadcasts this message more clearly than the NCR and Caesar's Legion, or House and NCR and Caesar's Legion, or even the Courier's own personal vendetta against the man who shot him, or against Ulysses. New Vegas was more philosophical and abstract at its core. How do you re-create the world, do you cling onto the sensibilities of a world that burnt itself alive, do you take what you deem the positives and mold it to the times, or do you create new sensibilities from the ground up? New Vegas tackles this and more.
The gameplay remains much the same albeit a few optimizations. Fallout did well to stick to its guns improving on tested designs. Too often developers in an aggressive attempt innovate abandon things that brought them success. Bethesda understood the positives in Fallout 3 and brought them back.... with a few upgrades. Crafting is now easier and more diverse. You cannot still make Armour, but weapons, ammo and meds are fair game. V.A.T.S is still helping us all survive in that forsaken desert.
One thing to note here though. Like in Fallout 3, there are numerous side quests in Fallout New Vegas. Although, I found them very hard though. Hard not in difficulty, but hard as in difficult to initiate. It was very hard to locate the various regions whereby to initiate the specific side quests. And there were not too many instances that you would just stumble onto a side quest. Which is the literal only reason why I did not give it a 10 out of 10. I play Bethesda games not for the core story, but the side quests and New Vegas did not fully scratch my itch.
Dialogue and facial patterns are more or less the same so it is understandable if you confuse a few new characters as returning from Fallout 3. On that front there was little to no development. I actually do not know how I feel about this. On one hand, it means no new NPCs and thus no new attachments to characters. On the other hand, it really makes no difference to the game as whole or the fact that this is still an environment hell-bent on killing you.
NPC interaction however were updated and infact, made much more realistic. Normally in RPGs the player morality is measured on a linear scale. Do bad and you are vilified, do good and all is forgiven and you become a hero. Not the case with New Vegas. Do bad here and its permanent, because likability in this runs on two non-linear scales. One scale measures good, one measures bad and the overall average is the disposition NPCs of that faction will take against you in-game throughout. Whats more, wearing a faction's uniform removes most disposition for the character so long as the uniform is equipped. In exchange, your character is treated as part of that faction. So if you are vilified by NCR and loved by Legion, wearing NCR uniform will make the Legion faction attack you on sight and NCR treat you as a friend. This also extends to allies and enemies of the faction in question. So by wearing NCR uniform in the above said example, you also become vilified by Great Khans who are allies of the Legion. Once you remove the outfit and equip neutral clothing, NPC disposition returns to normal, as it was originally.
This neat feature allows you to antagonize pretty much anyone, and still do their quests and have access to their territory without being killed on sight. Makes this much more interesting.
And so the review ends, much has already been said of it before and much will still be said, till a new New Vegas or Fallout 5 comes, we will always look back at the vastness of the Mojave Wasteland, always wondering how many secrets still lay buried. Before we log on to a wiki and reboot the game for one more quest